TheInn:Spell List

From Iaqpedia

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! align="center" | Table of contents
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|[[#Spells|1 Spells]]
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|     [[#Official Spells|1.1 Official Spells]]
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|     [[#Unnamed Spells|1.2 Unnamed Spells]]
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|     [[#Unofficial Spells|1.3 Unofficial Spells]]
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|[[#Cubes of Foundation|2 Cubes of Foundation]]
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|[[#Potions|3 Potions]]
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|     [[#Official Potions|3.1 Official Potions]]
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|     [[#Unnamed Potions|3.2 Unnamed Potions]]
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==Spells==
==Spells==
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP
| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP
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| Guard || Cause targets of an attack to become smaller || Guardian, Priest || Renaissance || 2 AP
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP
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| Rain || Cause it to rain || Priest, Weatherist, Manager || Modification || 10 AP
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| Sun || Cause it to be sunny || Priest, Weatherist, Manager || Modification || 10 AP
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| Snow || Cause it to snowy || Priest, Weatherist, Manager || Modification || 10 AP
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| Customer || Cause one customer to get a low-end room || Prophet || Divination || 6 AP
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| Comfort || Cause one customer to become relaxed || Prophet || Divination || 3 AP
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| Splurge || Cause one customer to get a high-end room || High Prophet || Divination || 8 AP
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| Purchase || Cause one family to get a low-end room || High Prophet || Divination || 12 AP
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| Family Splurge || Cause one family to get a high-end room || High Prophet || Divination || 30 AP
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| Pillage || Detects cash and items on a dead being's body || Scout || Scouting || 2 AP
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| Lens || Throws a ball of light that leaves trails of energy || Scout, Magi || Scouting || 3 AP
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| Slash || Cut ropes and ribbons into fine squares, strings, or other || Manager, Magi || Harmless Magic || 1 AP
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| Breaker || Cause a deadly crash which damages targets in a radius. || Magi || Destructive Magic || 7 AP
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| Brush || Cause a breeze of wind || Prophet, Magi, Weatherist || Modification || 2 AP
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| Breeze || Cause it to be windy || Prophet, Weatherist, Magi || Modification || 2 AP
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| Wind Razor || Cause a deadly line of razor-sharp winds || Prophet, Weatherist, Magi || Destructive Magic || 2 AP
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| Sunburst || Cause a small flare to rain down from the sun || Weatherist, Magi || Destructive Magic || 10 AP
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| Rock Burst || Cause a rock to erupt from the ground || Magi || Destructive Magic || 7 AP
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| Wave || Causes nearby water to attack enemy; time to cast varies depending on location || Magi || Destructive Magic || 7 AP
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Revision as of 03:53, 1 March 2007





Spells

The following are known spells, along with the origin of their name, magical category and cubes of influence, if known. Many were named for Infocom employees, obscure programming details, or other inside jokes. Magical categories include High for Creation spells, Middle for Enlightenment or Divination, and Deep or Low for Transmutation. The Cubes of Influence are Cubes of Foundation which increase a person's chances of successfully casting a spell. Spells shown in bold are known to be too powerful to gnusto.

Official Spells
Name Description Units Category Cost
Aim Cause targets to become larger Archer, Spy Renaissance 2 AP
Guard Cause targets of an attack to become smaller Guardian, Priest Renaissance 2 AP
Aim Cause targets to become larger Archer, Spy Renaissance 2 AP
Rain Cause it to rain Priest, Weatherist, Manager Modification 10 AP
Sun Cause it to be sunny Priest, Weatherist, Manager Modification 10 AP
Snow Cause it to snowy Priest, Weatherist, Manager Modification 10 AP
Customer Cause one customer to get a low-end room Prophet Divination 6 AP
Comfort Cause one customer to become relaxed Prophet Divination 3 AP
Splurge Cause one customer to get a high-end room High Prophet Divination 8 AP
Purchase Cause one family to get a low-end room High Prophet Divination 12 AP
Family Splurge Cause one family to get a high-end room High Prophet Divination 30 AP
Pillage Detects cash and items on a dead being's body Scout Scouting 2 AP
Lens Throws a ball of light that leaves trails of energy Scout, Magi Scouting 3 AP
Slash Cut ropes and ribbons into fine squares, strings, or other Manager, Magi Harmless Magic 1 AP
Breaker Cause a deadly crash which damages targets in a radius. Magi Destructive Magic 7 AP
Brush Cause a breeze of wind Prophet, Magi, Weatherist Modification 2 AP
Breeze Cause it to be windy Prophet, Weatherist, Magi Modification 2 AP
Wind Razor Cause a deadly line of razor-sharp winds Prophet, Weatherist, Magi Destructive Magic 2 AP
Sunburst Cause a small flare to rain down from the sun Weatherist, Magi Destructive Magic 10 AP
Rock Burst Cause a rock to erupt from the ground Magi Destructive Magic 7 AP
Wave Causes nearby water to attack enemy; time to cast varies depending on location Magi Destructive Magic 7 AP
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