TheInn:Spell List
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==Spells== | ==Spells== | ||
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| Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP | | Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP | ||
+ | |- valign="top" | ||
+ | | Guard || Cause targets of an attack to become smaller || Guardian, Priest || Renaissance || 2 AP | ||
+ | |- valign="top" | ||
+ | | Aim || Cause targets to become larger || Archer, Spy || Renaissance || 2 AP | ||
+ | |- valign="top" | ||
+ | | Rain || Cause it to rain || Priest, Weatherist, Manager || Modification || 10 AP | ||
+ | |- valign="top" | ||
+ | | Sun || Cause it to be sunny || Priest, Weatherist, Manager || Modification || 10 AP | ||
+ | |- valign"top" | ||
+ | | Snow || Cause it to snowy || Priest, Weatherist, Manager || Modification || 10 AP | ||
+ | |- valign="top" | ||
+ | | Customer || Cause one customer to get a low-end room || Prophet || Divination || 6 AP | ||
+ | |- valign="top" | ||
+ | | Comfort || Cause one customer to become relaxed || Prophet || Divination || 3 AP | ||
+ | |- valign="top" | ||
+ | | Splurge || Cause one customer to get a high-end room || High Prophet || Divination || 8 AP | ||
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+ | | Purchase || Cause one family to get a low-end room || High Prophet || Divination || 12 AP | ||
+ | |- valign="top" | ||
+ | | Family Splurge || Cause one family to get a high-end room || High Prophet || Divination || 30 AP | ||
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+ | | Pillage || Detects cash and items on a dead being's body || Scout || Scouting || 2 AP | ||
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+ | | Lens || Throws a ball of light that leaves trails of energy || Scout, Magi || Scouting || 3 AP | ||
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+ | | Slash || Cut ropes and ribbons into fine squares, strings, or other || Manager, Magi || Harmless Magic || 1 AP | ||
+ | |- valign="top" | ||
+ | | Breaker || Cause a deadly crash which damages targets in a radius. || Magi || Destructive Magic || 7 AP | ||
+ | |- valign="top" | ||
+ | | Brush || Cause a breeze of wind || Prophet, Magi, Weatherist || Modification || 2 AP | ||
+ | |- | ||
+ | | Breeze || Cause it to be windy || Prophet, Weatherist, Magi || Modification || 2 AP | ||
+ | |- | ||
+ | | Wind Razor || Cause a deadly line of razor-sharp winds || Prophet, Weatherist, Magi || Destructive Magic || 2 AP | ||
+ | |- | ||
+ | | Sunburst || Cause a small flare to rain down from the sun || Weatherist, Magi || Destructive Magic || 10 AP | ||
+ | |- | ||
+ | | Rock Burst || Cause a rock to erupt from the ground || Magi || Destructive Magic || 7 AP | ||
+ | |- | ||
+ | | Wave || Causes nearby water to attack enemy; time to cast varies depending on location || Magi || Destructive Magic || 7 AP | ||
|} | |} |
Revision as of 03:53, 1 March 2007
Spells
The following are known spells, along with the origin of their name, magical category and cubes of influence, if known. Many were named for Infocom employees, obscure programming details, or other inside jokes. Magical categories include High for Creation spells, Middle for Enlightenment or Divination, and Deep or Low for Transmutation. The Cubes of Influence are Cubes of Foundation which increase a person's chances of successfully casting a spell. Spells shown in bold are known to be too powerful to gnusto.
Official Spells | ||||
Name | Description | Units | Category | Cost |
---|---|---|---|---|
Aim | Cause targets to become larger | Archer, Spy | Renaissance | 2 AP |
Guard | Cause targets of an attack to become smaller | Guardian, Priest | Renaissance | 2 AP |
Aim | Cause targets to become larger | Archer, Spy | Renaissance | 2 AP |
Rain | Cause it to rain | Priest, Weatherist, Manager | Modification | 10 AP |
Sun | Cause it to be sunny | Priest, Weatherist, Manager | Modification | 10 AP |
Snow | Cause it to snowy | Priest, Weatherist, Manager | Modification | 10 AP |
Customer | Cause one customer to get a low-end room | Prophet | Divination | 6 AP |
Comfort | Cause one customer to become relaxed | Prophet | Divination | 3 AP |
Splurge | Cause one customer to get a high-end room | High Prophet | Divination | 8 AP |
Purchase | Cause one family to get a low-end room | High Prophet | Divination | 12 AP |
Family Splurge | Cause one family to get a high-end room | High Prophet | Divination | 30 AP |
Pillage | Detects cash and items on a dead being's body | Scout | Scouting | 2 AP |
Lens | Throws a ball of light that leaves trails of energy | Scout, Magi | Scouting | 3 AP |
Slash | Cut ropes and ribbons into fine squares, strings, or other | Manager, Magi | Harmless Magic | 1 AP |
Breaker | Cause a deadly crash which damages targets in a radius. | Magi | Destructive Magic | 7 AP |
Brush | Cause a breeze of wind | Prophet, Magi, Weatherist | Modification | 2 AP |
Breeze | Cause it to be windy | Prophet, Weatherist, Magi | Modification | 2 AP |
Wind Razor | Cause a deadly line of razor-sharp winds | Prophet, Weatherist, Magi | Destructive Magic | 2 AP |
Sunburst | Cause a small flare to rain down from the sun | Weatherist, Magi | Destructive Magic | 10 AP |
Rock Burst | Cause a rock to erupt from the ground | Magi | Destructive Magic | 7 AP |
Wave | Causes nearby water to attack enemy; time to cast varies depending on location | Magi | Destructive Magic | 7 AP |