Rito-Ball
From Hyrule
Background
After Ganon’s defeat, there came a great peace over Hyrule, and the Rito Highlands as well. The Rito, having suddenly found themselves free of the dark warlord’s grasp, began to let their minds wander to other pastimes than war and hiding—To be more specific, leisure. They made great advances in literature, music, and art. However, for whatever odd reason, the children weren’t much intrigued by these stuffy concepts. One day, an ordinary Rito boy (with an extraordinarily short attention span) by the name of Ramus Quilltip threw a pigskin ball at a boy he considered ‘lame’. The ball missed the other child’s head by inches and got tangled up in a fishing net hanging on the wall of a house. Instead of getting angry at Ramus, the other Rito boy instead mistook the bully’s intentions and praised him for his excellent shot. This compliment sparked the decidedly small creative half of Ramus’ mind, and a few days later, he introduced a new game during Recess. The game, of course, was very high-contact. That game was Ritoball.
Ritoball quickly became popular among the Rito children, as they had relatively few sources of entertainment after the New Peaktop exodus. Their parents noticed the popularity of the sport, and a few began to play it with their children—Although they, of course, held back on the tackling a bit. Over the next few months, the sport evolved, becoming more complex and developing an actual set of rules as opposed to being the mad, violent struggle to throw a ball into a net it started out as. One of the biggest changes was the decision to take the game to the air, literally adding another dimension to the gameplay. A few inner-city teams formed, and there was a strong desire to turn the game into a country-wide sport. However, the Rito were the only flying race, giving them a severe advantage for obvious reasons, and the proposals were quickly shot down.
Then, nearly a year after the game began in a rural child’s school, a renowned Rito scholar of the time, Darkin, developed a spell that would create a two-dimensional, circular field with zero-gravity-like properties, caused by rotating the wind at the right speed in the right direction. This spell was tested multiple times with Gorons—After all, what other species was most likely to survive a long drop? —Until a group of eighteen mages had perfected the spell enough to be able to sustain it for fifteen minutes in groups of six. Although they could keep the field up for a quarter of an hour, it was decided that the games would be split into two five-minute halves, with a five-minutes overtime if it was tied. That way the Rito could rest, and be able to hold all the contestants safely. Until this spell is further improved, it was determined that the mages could only hold twelve contestants safely—Five for each team, plus the two goalies. Now the only thing left is to recruit teams…
Current Teams
There are currently no teams, as the Ritoball season has not yet started. However, talk about it is becoming common, and it won't be long before things get completely underway.