Ranger / Nomad
From Hyrule
(Difference between revisions)
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- | The '''Ranger''' or '''Nomad''' Classes are basically the same, though they belong to different overall Base Classes. While a Ranger can be any of the three alignments, a Nomad is | + | The '''Ranger''' or '''Nomad''' Classes are basically the same, though they belong to different overall Base Classes. While a Ranger can be any of the three alignments, a Nomad is Neutral all the time, having no attachments to anyone or anything. |
==Joint Skills== | ==Joint Skills== | ||
- | *'''Calm Beast'''—Allows you to remove a beast enemy from battle (as long as it is not struck for the duration) for three turns upon a successful Innate | + | *'''Calm Beast'''—Allows you to remove a beast enemy from battle (as long as it is not struck for the duration) for three turns upon a successful Innate Check. |
- | *'''Track'''—Allows you to search a room for tracks to determine the movement of enemies through the room and what may lie in the rooms beyond. Requires a successful Innate | + | *'''Track'''—Allows you to search a room for tracks to determine the movement of enemies through the room and what may lie in the rooms beyond. Requires a successful Innate Check. |
==Nomad Only== | ==Nomad Only== | ||
- | *'''Find Sustenance'''—Allows you to scour the area you are in for food/drink to replenish HP/SPL. Requires a successful Innate | + | *'''Find Sustenance'''—Allows you to scour the area you are in for food/drink to replenish HP/SPL. Requires a successful Innate Check. Food/drink can be shared with party members. |
*'''Exceptional Endurance'''—Whenever a nomad is delivered an attack that would otherwise kill them, the nomad can roll a d20. If the dice is (1-5) they are reduced to 1 HP and survive, (6-20) they die as normal. This is a passive ability. | *'''Exceptional Endurance'''—Whenever a nomad is delivered an attack that would otherwise kill them, the nomad can roll a d20. If the dice is (1-5) they are reduced to 1 HP and survive, (6-20) they die as normal. This is a passive ability. | ||
*'''Nomadic Awareness'''—This is a passive ability. A Nomad automatically gains +2 to all Awareness checks. | *'''Nomadic Awareness'''—This is a passive ability. A Nomad automatically gains +2 to all Awareness checks. | ||
[[Category: Class]][[Category: Grunt]][[Category: Vagabond]] | [[Category: Class]][[Category: Grunt]][[Category: Vagabond]] |
Current revision as of 14:42, 29 April 2008
The Ranger or Nomad Classes are basically the same, though they belong to different overall Base Classes. While a Ranger can be any of the three alignments, a Nomad is Neutral all the time, having no attachments to anyone or anything.
[edit] Joint Skills
- Calm Beast—Allows you to remove a beast enemy from battle (as long as it is not struck for the duration) for three turns upon a successful Innate Check.
- Track—Allows you to search a room for tracks to determine the movement of enemies through the room and what may lie in the rooms beyond. Requires a successful Innate Check.
[edit] Nomad Only
- Find Sustenance—Allows you to scour the area you are in for food/drink to replenish HP/SPL. Requires a successful Innate Check. Food/drink can be shared with party members.
- Exceptional Endurance—Whenever a nomad is delivered an attack that would otherwise kill them, the nomad can roll a d20. If the dice is (1-5) they are reduced to 1 HP and survive, (6-20) they die as normal. This is a passive ability.
- Nomadic Awareness—This is a passive ability. A Nomad automatically gains +2 to all Awareness checks.