Ranger / Nomad

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Revision as of 01:58, 29 April 2008

The Ranger or Nomad Classes are basically the same, though they belong to different overall Base Classes. While a Ranger can be any of the three alignments, a Nomad is Nuetral all the time, having no attatchments to anyone or anything.

Joint Skills

  • Calm Beast—Allows you to remove a beast enemy from battle (as long as it is not struck for the duration) for three turns upon a successful Innate check.
  • Track—Allows you to search a room for tracks to determine the movement of enemies through the room and what may lie in the rooms beyond. Requires a successful Innate check.

Nomad Only

  • Find Sustenance—Allows you to scour the area you are in for food/drink to replenish HP/SPL. Requires a successful Innate check. Food/drink can be shared with party members.
  • Exceptional Endurance—Whenever a nomad is delivered an attack that would otherwise kill them, the nomad can roll a d20. If the dice is (1-5) they are reduced to 1 HP and survive, (6-20) they die as normal. This is a passive ability.
  • Nomadic Awareness—This is a passive ability. A Nomad automatically gains +2 to all Awareness checks.
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