List of attack magic

From Hyrule

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The list of attack magic spells is listed below. Some spells are only usable for certain characters, and will be footnoted as such.
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The list of attack magic spells is listed below.
==Ranks==
==Ranks==
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'''Fire''' - This spell is common knowledge, and is used by many characters, though [[Kasei]] and [[Hiro]] are best known for it. Using this allows the caster to create and manipulate a ball of flame, and it can be used for many attacks and purposes*. It is considered a Rank 2 spell, but it can be used for Rank 1 attacks. ''Rank=2''
'''Fire''' - This spell is common knowledge, and is used by many characters, though [[Kasei]] and [[Hiro]] are best known for it. Using this allows the caster to create and manipulate a ball of flame, and it can be used for many attacks and purposes*. It is considered a Rank 2 spell, but it can be used for Rank 1 attacks. ''Rank=2''
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*Note:[[Kasei]] can manipulate fire naturally, so he does not technically know this spell, though the scroll is seen in his inventory in the game.
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*Note: [[Kasei]] can manipulate fire naturally, so he does not technically know this spell, though the scroll is seen in his inventory in the game.
===Light Element===
===Light Element===
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'''Resurrection''' - A Clerical spell, Resurrection is the prime revival spell for the residents of HA2. Should an ally fall in combat, Clerics may use this spell to revive them with a fraction of their HP and SPL restored. ''Rank=2''
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*L1 - ''3 TP'' - Can Cast
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*L2 - ''4 TP'' - 50% Restored
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*L3 - ''6 TP'' - 100% Restored
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===Nature Element===
===Nature Element===
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'''Polymorph''' - A powerful and easily fatal spell,
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'''Polymorph''' - A powerful and easily fatal spell in the right hands, Polymorph is used by Mages to transform the targeted opponent into a [relatively] harmless Cucco for a total of three turns. During this time, the animorphed player retains their stats but cannot perform any actions, cast any spells, or attack until the spell wears off or is broken, which occurs if the caster only has Polymorph L1 and the castee is hit with an attack. ''Rank=1''
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*Cost = 8 SPL
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*L1 - ''2 TP'' - Can Cast
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*L2 - ''5 TP'' - Won't Break on Hit
'''Thunder''' - Easily the most destructive spell a normal mage can acquire, it causes lightning to rain down and strike all enemies, regardless of location. This spell is useful if surrounded by a large number of enemies. ''Rank=1''
'''Thunder''' - Easily the most destructive spell a normal mage can acquire, it causes lightning to rain down and strike all enemies, regardless of location. This spell is useful if surrounded by a large number of enemies. ''Rank=1''
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*Cost = 12 SPL
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*L1 - ''3 TP'' - Can Cast
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*L2 - ''4 TP'' - +25% More DMG
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*L3 - ''6 TP'' - +50% More DMG

Revision as of 01:04, 11 October 2007

The list of attack magic spells is listed below.

Contents

Ranks

1 = Deadly, lethal, difficult, forbidden.

2 = Dangerous, may cause bad injuries, relatively easy to do.

3 = Pathetic, this spell should not even exist, much less be used.

Elemental Spells

Earth Element

Fire Element

Fire - This spell is common knowledge, and is used by many characters, though Kasei and Hiro are best known for it. Using this allows the caster to create and manipulate a ball of flame, and it can be used for many attacks and purposes*. It is considered a Rank 2 spell, but it can be used for Rank 1 attacks. Rank=2

  • Note: Kasei can manipulate fire naturally, so he does not technically know this spell, though the scroll is seen in his inventory in the game.


Light Element

Resurrection - A Clerical spell, Resurrection is the prime revival spell for the residents of HA2. Should an ally fall in combat, Clerics may use this spell to revive them with a fraction of their HP and SPL restored. Rank=2

  • L1 - 3 TP - Can Cast
  • L2 - 4 TP - 50% Restored
  • L3 - 6 TP - 100% Restored


Nature Element

Polymorph - A powerful and easily fatal spell in the right hands, Polymorph is used by Mages to transform the targeted opponent into a [relatively] harmless Cucco for a total of three turns. During this time, the animorphed player retains their stats but cannot perform any actions, cast any spells, or attack until the spell wears off or is broken, which occurs if the caster only has Polymorph L1 and the castee is hit with an attack. Rank=1

  • Cost = 8 SPL
  • L1 - 2 TP - Can Cast
  • L2 - 5 TP - Won't Break on Hit

Thunder - Easily the most destructive spell a normal mage can acquire, it causes lightning to rain down and strike all enemies, regardless of location. This spell is useful if surrounded by a large number of enemies. Rank=1

  • Cost = 12 SPL
  • L1 - 3 TP - Can Cast
  • L2 - 4 TP - +25% More DMG
  • L3 - 6 TP - +50% More DMG


Shadow Element

Water Element

Multiple Elements

Elemental Burst - A spell that can be learned by anyone, it is a powerful elemental attack that hits one enemy, taking the form of a sphere and randomly changing elements. The user cannot control what element that burst becomes unless they train it to a higher level. Since it is moderately powerful and universal, it is a common backup strategy for Grunts. Rank=2

Elemental Explosion - This spell is much more deadly than it's predecessor, the elemental burst, because it attacks multiple targets. It is only usable by Mages, and has the same random elements as the Burst, although skilled mages can control the elemental shifting. Alpha, the Sheikah Mage, is well known for his use of this spell. Rank=1


Other Spells

Special Character Spells

As this is a game focused on the players' creativity, it is not uncommon for writers to come up with special spells that only their character(s) know(s). These are often disallowed during official, admin/mod-GMed fights or Events, but in terms of role-playing these things can easily set one adventurer apart from the others.

  • Note: All spells are only allowed to be used by the creator of the spell, unless permission is specifically granted by the creator.


Air Blast - A blast of air fired from the palm, mouth, or fist. It was developed by manipulating air around a sphere of energy. This is Aria's trademark spell. Rank=2


Fire-breathing - This allows the user to spit out a blast of fire from there mouth, usually as a way to blind opponents. This spell is far more difficult to do that the standard fire spell, as the user must already have a high body temperature. It is therefore useless and impossible to do underwater or in cold regions*. Rank=3

  • It is uncommon for this spell to be seen used by people other than Kasei.


Jormungand - A blast of charged chaotic energy, either a large black energy orb ,or when fully charged, a large tentacle. Its power is weakened in sacred areas, such as near temples. Rank=2

  • Note: Only Azador can use this.


Rohtric Carrse - A spell used only by Alpha's Rohtra Hiran style of fighting and spellcasting. It causes all electricity in the air to be absorbed by his staff, effectively making him immune to lightning-based attacks. Rank=2

  • Note: Only Alpha can use this.


Rohtric Dwors - The second spell of the Rohtra Hiran style, this technique makes use of the electricity absorbed by the Rohtric Carrse by releasing a concentrated, sharpened wave of lightning. Rank=2

  • Note: Only Alpha can use this.


Rohtric Khysse - Currently the most powerful of Alpha's Rohtric spells, this attack unleashes a monstrous amount of electricity in the form of a massive tornado. Rank=1

  • Note: Only Alpha can use this.


Spitfire - One of Dogura Shadowclaw's spells, the samurai can use this to breath a stream of flame in large quantities. It is different than the fire breathing in it can shoot out large amounts of flame, instead of just one big burst. The flame is also much hotter than a normal flame, and is extremely dangerous*. Rank=1

  • Note:only Dogura is seen using this, as he invented it. Also, it seems he needs some kind of fuel to do it.


Restrictions

Spells are potentially the most powerful abilities that can be learned in HA2, but this power results in it being necessary to limit which classes can learn them. The following is a list of each spell that is restricted to a certain class or classes, meaning that only a member of that class may learn the listed spells. As Scholars are the more magically based, while Vagabonds and Grunts are more physically-minded in abilities, it should come as no surprise that the majority are of the Scholar Main Class.

Scholars

  • Fairy
  • Life
  • Spell
  • Mages
    • Elemental Explosion
    • Polymorph
  • Clerics
    • Resurrection
    • Temple Services

Grunts

  • Vassals
    • Royal Spirit



See Also

Magic

Defense Magic

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