Manual/addCharacter

From Hungrysoftware

Contents

Syntax

 addCharacter (thisObject, atX, atY, thisCostume);

Purpose

Adds a character on the screen which represents thisObject. The character can then be animated using the animate function, moved using moveCharacter and forceCharacter and so on. There is no specific character data type; the character can be controlled by referencing the object type thisObject which the character represents.

The thisCostume parameter must be a complete costume (the result of a call to the costume function) or a single animation (the result of a call to the anim function).

Return value

No return value.

Example

 addCharacter (fakeEgo, 200, 300, anim ('ego.duc', 0, 1, 2));
 var myCostume = costume (anim ('ego2.duc', 0), anim ('ego.duc', 1, 2, 3), anim ('ego.duc', 4, 5, 6));
 
 addCharacter (ego, 500, 300, myCostume);

See also

Object Types as Characters

floatCharacter

forceCharacter

hideCharacter

isCharacter

jumpCharacter

moveCharacter

removeAllCharacters

removeCharacter

say and think

setCharacterAntiAliasing

setCharacterDrawMode

setCharacterExtra

setCharacterWalkSpeed

setCostume

showCharacter

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