The Armed Connection

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Revision as of 06:32, 6 January 2008 by Frank (Talk | contribs)

Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51"


Etc.

THis will crash the server if spamed, binding this key will bind it to the Num pad 6

today is Planto Nos Valde

Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51"


Etc.

THis will crash the server if spamed, binding this key will bind it to the Num pad 6

today is Planto Nos Valde

How to detain

Any TAC member should be beanbagged and tied as fast as possible. When searching a TAC member for guns, do it in the furnace Since some tac guns gets ignored (we still don't know HOW, but the sigs awoids the searchers..), make sure they have NO guns when they leave. If you don't have acces to the furnace, just do it in a regular room, get the member to face the wall. If the member turns around, unholsters a gun, or says something like "EAT SHITLOLOLOASDL", shoot it. Not doing so, may lead to every single cp in the area, dies.

Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51" Bind kp_rightarrow "impulse 51"


Etc.

THis will crash the server if spamed, binding this key will bind it to the Num pad 6

today is Planto Nos Valde

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