Citizen Rules
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== Guidelines == | == Guidelines == |
Revision as of 09:39, 30 December 2007
CITIZENS JUST FOLLOW ME, BUDDHAFERRET, MITCH DOESNT KNOW WHAT HE IS TALKING ABOUT!
Guidelines
=== Typing, and YOU! === You don't have to capitalize and punctuate everything, but please don't use abbreviations such as lol, omg, wtf, u, etc. If you go and buy something from someone, or get a ration from the Combine, say thank you, don't just run away.
=== Shooting === When someone, especially a CP, starts shooting, or running with a gun out, or goes to arrest someone, don't follow them or crowd them! If someone pulled an mp7 out and started shooting at someone, would you run up to the person?! No, you would run away screaming! Likewise, if you see an officer running toward a building with a gun out, don't follow them! You are likely to get shot, or be arrested for being present at a crime scene.
=== Hierarchy === Know the combine hierarchy. This means that its probably OK to walk up to a Metro Police Forces CP and ask them a question, but with every level up, the danger for you increases. Here is what this means: Metro police are basically human. However, Overwatch soldiers are heavily brainwashed, and view citizens like a disease. Talking to one of them will probably result in a beating. Along with brainwashing, they also have a larger arsenal then the Metro Police. This means that if you annoy them, you are more likely to get knocked out quicker, and running wont help you when a piece of rubber is hurtling towards you. The best thing to do is talk to an officer who seems to not be busy, and who is not at the nexus. Alternatively, you could talk to the City Administrator if he is present. Use the chat command /cr <text> to send a Combine Request to alert officers of any crime in progress or about to happen. For those of you who don't know the hierarchy, it is as follows: Trial or Temp CP, Low CP (LCP), High CP (HCP), OverWatch soldier, OverWatch Assassin, OverWatch Marksman, OverWatch Elite, OverWatch Commander, City Administrator.
=== Death === Play like your life depends on it! Don't do things that will get you beaten, shot, or killed. Carry bandages and health vials with you and heal yourself if you get hurt, instead of just bleeding to death. Don't think, "Oh I'll just die that way I won't lose anything."
=== Out of Character === Use Out of Character chat (OOC) less. It's annoying when there is constant talk going on in OOC. There are alternatives: teamspeak, local-ooc and PMs. If someone DMs you or breaks new life rule, don't yell in OOC at them. Instead, use a PM. The whole server doesn't want to know about your problems. Local ooc is "[[text" or ".// text" and PM is "/pm FIRST NAME". If there are multiple people with the same first name, use their nickname or last name.
=== Crime === Report crimes. it will be beneficial to you, as it will keep crime low, which will be less of a threat to you, and keep the flow of ration distribution going. Rations give you money and will completely restore your hunger once hunger mod is working. It will also give you Karma, a new stat introduced to the server that allows people to judge how good you are as a player.
=== Binds === This applies to both citizens and officers. It is helpful to have certain things bound to keys (7 through = are good keys, since they aren't used). Some things that might be helpful for a citizen to have could be: /y HELP!, /y I'LL COMPLY!, your name and CID, I'll come peacefully officer, (if you are more prone to bad stuff, naughty you!) /y COMBINE COMING!, /y I SURRENDER, DON'T SHOOT!, things that go with your job like /y TRAVELING SALESMAN HERE, ect. Good things for Combine are: Face the wall!, Stop running!, Keep away from the nexus!, Get out of here!, Judgment Waiver is in effect! Get to your homes!, Final warning!. Think up your own binds that fit your character and your needs. Take note of things you say often, or that you may need to say quickly without typing to prevent something (such as you getting knocked out or shot) or explain something that needs an immediate response.