Sarah
From Greenthings
Contents |
Introduction
Character Sheet
Sarah Turner
Ribbon-wielding Acrobat/Assassin
System: d20 (Eclipse)
Level 2
XP: 6 Spent: 66
STR 11 (+0)
DEX 16 (+3)
CON 16 (+3)
INT 17 (+3)
WIS 14 (+2)
CHA 13 (+1)
Disadvantages: History (+3),
Quick Reference:
HD: Lv1 d12 (8CP), Lv2 d12 (8CP). HP: 12+12+(3x2)= 30/30| BAB: +2 (12CP) | Fort: +3 (0CP) Ref: +4 (3CP) Will: +3 (3CP)
Nanoribbon-.
AC- .
ConMod "spell points" 3/3 | Grant of Aid 1/1 | Languages: English (native), others.
"Pure-blooded" Human Template:
Fast Learner, Specialized in Skills: +2 SP/Level (6 CP).
+4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
+2 to any one attribute other than Intelligence (normally 12 CP, reduced to 6 CP by world laws).
Immunity/Aging (uncommon/minor/minor, 2 CP). They can expect to live for several centuries without much of any signs of aging.
Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing them to slowly regrow lost limbs and organs.
Acrobatics, Light Foot (12CP)
Adept (Acrobatics, Persuasion, Physical Stealth, Perform: Dance) (6CP).
Combat:
Proficiencies:
One Exotic Weapon (Nanoribbon) (6CP, free under world laws.)
Chain of Ki, Varying Grasp, Strengthen (Specialized: only with nanoribbon, 9CP).
Magic:
Skills:
(Int Mod + Fast Learner + at least two CP/level)
(Skillname) (Skillpoints) + (AttMod) + (IntMod) + (Other Bonuses and Penalties) = (Total)
Broad
Acrobatics* ________ 1 + 3 + 3 + 0 = 8
Gadgets ____________ 1 + 3 + 3 + 0 = 7
Gather Information _ 1 + 1 + 3 + 0 = 5
Identities _________ 1 + 1 + 3 + 0 = 5
Knowledge
-Tactics ___________ 1 + 3 + 3 + 0 = 7
-Technology ________ 1 + 3 + 3 + 0 = 7
Martial Arts
-Soft Razor ________ 1 + 3 + 3 + 0 = 7
-Dreaming Pearl Courtesan 1 + 3 + 3 + 0 = 7
Persuasion* ________ 1 + 1 + 3 + 0 = 6
Spot _______________ 1 + 2 + 3 + 0 = 6
Physical Stealth* __ 1 + 3 + 3 + 0 = 8
Narrow
Climb ______________ 1 + 0 + 3 + 5 = 9
Jump _______________ 1 + 3 + 3 + 5 = 12
Perform: Dance* ____ 1 + 3 + 3 + 5 = 13
Repair Nanotech ____ 1 + 3 + 3 + 5 = 12
Swim _______________ 1 + 0 + 3 + 5 = 9
Tumble _____________ 1 + 3 + 3 + 5 = 12
Specialties
Descriptions
Age:
Basic description:
Personality:
Equipment:
"Gadgets":
Total: .
Charms and Talismans: (Count as gadgets, generally operate from the second circle on out.)
Total:
Notes
Short-term plans:
Long-term plans:
Campaign notes: