Characters/CrysZenith
From Greenthings
THIS OBVIOUSLY NEEDS REVISION FROM THE GAME HE WAS IN %)
Contents |
Story
The Basics
Name: "Wandering Crystal Prince" is something people started calling him. Closer friends just call him "Crys". "Crystal" is also used frequently, for slightly different reasons.
Caste: Zenith Caste Solar, Fae-Blooded
Concept: Well-Meaning Heroic Twit
Anima: A slowly-moving, ornate circle of mosaics in gold, white and blue, depicting the deeds of heroes.
Motivation: Compose a hymn to the Sun so great that it causes nations to cease their petty fighting and dedicate themselves to the pursuit of peace and excellence in all works.
The Game
Starting Location: Probably Jewelmist.
Combat Level: 4 - Having Immaculate MA is part of his concept, but I get bored easily unless it's tied into something/someone my character cares significantly about, alas- and he is primarily Performance/Medicine.
Current Status:
Other Notes:
Attributes
Strength | OO | Charisma | OO | Perception | OO |
Dexterity | OOOOO | Manipulation | OO | Intelligence | OOOO |
Stamina | OO | Appearance | OOOO | Wits | OOOOO |
Abilities
Dawn | Zenith | Twilight | |||
Archery | | Integrity | OOO | Craft | |
Martial Arts | OOO | Performance | OOOOO | Investigation | |
Melee | | Presence | OO | Lore | OO |
Thrown | | Resistance | OO | Medicine | OOO |
War | | Survival | | Occult | O |
Night | Eclipse | Specialties | |||
Athletics | OOO | Bureaucracy | | Per. (Woodwinds) | OO |
Awareness | OO | Linguistics | OO | | |
Dodge | OO | Ride | OO | | |
Larceny | | Sail | | | |
Stealth | O | Socialize | O | | |
Charms
Advantages
Backgrounds
Artifact 1 (Perfect Flute, Benediction of Water)
Mentor 3 (very very rogue Immaculate)
Followers 1 (groupies)
Lunar Bond 2
Resources 2 (people paying him to play)
Etc.
Virtues- Cmp OOO Con OO Val OO Tem OO | Flaw: Heart of Tears
Intimacies: Master Artabazus, Cream (his horse), Being Pretty
Essence- 2 Personal (0/11) Peripheral (07/28) | HL- X0 X1 1 1 2 2 2 2 4 I
Exp: 22 Spent: 8 | Willpower- 4/5
Bonus XP- Snow Over Pines: 4, Seven-Springs'-Delight: 1
Languages: Forest-Tongue (Native), Riverspeak, High Realm
Finer Details
Appearance
Crys is, simply put, a prettyboy. He's tall and pale; his skin looks like frosted glass, translucent and with a warm glow from the inside; his hair is long, wavy and pale blue, and his eyes are particolored and seem to be faceted like gemstones. If that weren't enough to make his heritage obvious, he's also got the characteristic pointy ears. His wardrobe is largely simple travelling clothes, though he has a couple of sets of very nice clothing he wears when he's getting paid to perform- or when he needs to make an impression.
History (or part of it)
He vaguely remembers living in a little village or something, then some bad things happened to people he cared about and he ended up in the Wyld being rescued by his mentor. He spent some time studying under him and traveling on some of his errands, though he wasn't originally very good at martial arts at all. One fine week, when Master Artabazus had left to deal with some particularly prickly talky-nonsense with a neighboring village, some monsters attacked. Crys felt rather responsible, and tried to herd the mortals to safety; this partly worked, but he ended up playing heroic distraction. Halfway up a tree and staring at the things slowly making their way up to him, he Exalted. His mentor was rather surprised when he returned.
Backgrounds - Expanded
Mentor 3 - Master Artabazus was a Lost Egg from the Far East, then an Immaculate Dynast, then eventually went rogue for the usual reasons and headed back to his boyhood home to unite some villages and organize a small alliance which he now protects. He generally heads around defeating monstrous threats, negotiationg or sabre-rattling against sentient ones, and that sort of thing. He ran across Crys while on a small excursion into the Wyld to rescue/avenge the assault of a lesser raksha; for one reason or another, he went out of his way to save the young man's life and has since insisted on mentoring him, despite his personality and despite his lingering reservations about the Solar thing. Partly, he believes that saving someone's life makes you responsible for them, so he's kinda stuck with him- and the guy has improved over the past year or so.
Equipment
A Really Badass Flute
Clothes
One Sword Grace. "He reached into one of his loose and long sleeves and slowly drew out what appeared to be a gossamer short-sword, and handed it to you. The blade has the word "Knight" written in every language you can think of on it, over and over again. "I give you this, so that you may one day tell my story." He nodded."
Notes
XP expenditures:
8