Crunch/Manses
From Greenthings
Manses
.===Title===
Description<brPowers and Flaws<brAssociated Backgrounds<br
The Campanile of Celestial Completion (L.5 Solar, Celestial)
Description
The product of a now-very-long-dead friendship, this Manse has been deeded to the line of Thrall's Exaltation since at least the middle of the First Age- definitely the only reason he's got the thing now. The original builder- probably an Eclipse, given, but the details are fuzzy and no one's looked it up in centuries- created it as a giant tower of all five magical materials, primarily orichalcum, intertwined in elaborate patterns; while large portions of this framework are still there, over time, sections have been used, broken off, or "requisitioned for emergency use", being replaced with a hodgepodge of other materials. While no one has yet allowed it to become unstable for obvious reasons, it's now a lot more fragile. (Whether this is... symbolic of something... might be a question for Jupiter herself.)
The Manse itself has a number of powers. For one thing, it's actually sentient. Its personality is at least partly based on that of the Solar who created it (whatever that was), but it's got some amount of free will, and has had quite a bit of time to develop, so it may not be quite the same. Not that anyone living knows- it hasn't announced its presence in quite some time, and certainly not since the Usurpation. Whether this is due to damage, personal preference, a reaction to the personalities of its later Hearthstone-bearers, or some strange plan of its own, is impossible to tell. Regardless, it seems to be a secretive sort.
In addition, it shares a Sympathetic Dream Link with the Hearthstone-bearer, has the ability to speak via Mela's Sweet Whisper, contains a Guardian of unknown origin which usually manifests through creative use of the Glorious Halo of Hesiesh, and a number of Magical Conveniences. The hearthstone itself is a Stone of Final Rest.
Powers and Flaws
Level 5 Solar Manse, Stone of Final Rest (4). Base stats: (5x2) + Fragility 2 (x2) + -1 Hearthstone level (1) = 15. Powers: Sentient (5), Guardian (3), Mela's Sweet Whisper (2), Glorious Halo of Hesiesh (2), Sympathetic Dream Link (2), Magical Conveniences (1).
Associated Backgrounds
Potentially, Ally, maybe Backing.
Chained Silence (Abyssal L.2, Underworld)
Description
A hundred-foot-or-so natural formation of obsidian carved carefully and subtly into the statue of a person of unknown gender writhing in agony. The statue is wrapped head-to-toe in a cable made from thin wires of soulsteel and starmetal wrapped around a core made of the congealed screams of the dying. The Hearthstone forms in a hidden slot where the mouth would be.
Powers and Flaws
Chained Silence, Lv. 2 Abyssal Manse (Ghostwalker Crystal, **)
Associated Backgrounds
Hah.
Fortress of the Mist Glade (Air L.2, Creation)
Description
A three-story building seemingly made of colored mist, the walls, floors and ceiling seeping from and shaped by an intricate glyph carved into the cold rock of the ground. The center of the third floor is devoted to a spectacular hanging garden, a strange combination of hothouse plants and several "species" of growing ice.
Veils came upon this Manse in his free time, stalking an Outcaste he was interested in who had come quite a ways to find and claim it from its then-owners. While he had little interest in the Manse for its own sake and even less knowledge of its properties, it seemed like a fitting prize to steal away and, nearly as much, he liked the idea of keeping an unimportant little secret from his 'master'. He snuck in ahead and bided his time as the Outcaste and their crew negotiated with the enlightened mortal savant who lived there, playing eerie music in the night, playing pranks and sowing dissension, implying to each that the other was somehow responsible and plotting against them.
Eventually, with the power of Charms, the negotiations ended in violence. As the savant was murdered, Veils dashed ahead of the Dragon-Blooded to claim the Manse, driving him away with paranoia and frustration, and left satisfied.
Powers and Flaws
Level 2 Air Manse, Crystal of the Frozen North (2).
Associated Backgrounds
Maybe Enemy, Resources. Stuff you can do with what it grows.
Peace's L.3 Sidereal Celestial Manse
Lunar!Alex's L.? Lunar Manse
Angel's L.4 First Age/ExoWoD Lunar Manse
Angel's L.1 ExoWoD Fire Manse
Lance's Garden-Manse (L.3 Sidereal, Creation
Description
Powers and Flaws
3-dot Sidereal Manse (Luck Transaction Jewel 2). Concept: garden-manse. Conveniently close to wherever we are without being particularly obvious in any way.
(3x2) +1 (Hearthstone reduction I) +4 (Fragility II) = 11 points. Temple Manse (-3), Geomantic Subtlety (-2), Divine Observatory (-2), Mela's Sweet Whisper (-2), Comfort Zone (-1), Magical Conveniences (-1).
Associated Backgrounds
Other