Wyldgame/Adamant Silver
From Greenthings
To be able to live as I am, without dressing myself up?
I can't even believe in myself, so what should I believe in?
The answer is so close that I can’t see it..."
Contents |
Character Dossier
Name: Adamant Silver (aka Ledaal Kebok Althenia)
Exalt: Sidereal
Caste: Journeys
Motivation: Lead humanity down the path of self-determination and personal strength.
Concept: Supporter of the Thousand Streams River Project
Attributes and Abilities
Attributes
Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 3
Abilities
Caste: Resistance 5, Sail 3, Survival 2
Favored: Athletics 3, Melee 3, Integrity 3, Martial Arts 5
Other: Linguistics 3 (Native: High Realm, Other: Old Realm, Riverspeak, Skytongue), Performance 2, Socialize 2, Dodge 3, Stealth 2 (Tracking +2), Occult 2, Lore 3, Larceny 4, Investigation 1, Bureaucracy 2, Awareness 3, Presence 2
Advantages
Backgrounds
Salary 2
Sifu 3 (Sueh-yen Sun, Chosen of Battles)
Savant 2
Backing 1 (Convention of Air)
Artifact 1 (Starmetal bonelace armor, same stats as a chain shirt, can be worn beneath clothing - see below)
Artifact 2 (Starmetal razor claws, see below)
Manse 2 (Monkey stone, reduces difficulty of all Athletics rolls involving balance, jumping or climbing by 2 to a minimum of 1. Also doubles climbing speed and jumping distance. Writeup of manse forthcoming)
Artifact 2 (Starmetal hearthstone bracers, as per core)
Connections 2 (Silver Pact)
Backing 1 (Silver Faction)
Tattoo Artifact 1 (Starmetal Sword Grace. +3 dice to Survival and tracking rolls in the Wyld, Temperance roll difficulties increased by 2).
Willpower, Virtues, and Intimacies
Willpower: 6
Virtues: Compassion 3, Temperance 2, Conviction 2, Valor 3
Intimacies: Sueh-yen Sun (affection), Creation (stewardship), Silver Pact (respect)
Health and Essence
Health: -0/-1/-1/-2/-2/-4/Incap
Essence: 4
Personal Essence Pool: 14
Peripheral Essence Pool: 40
Experience: 50 XP // 1 XP Banked
Merits and Flaws
Flaw: Sun-Seared (Albinism) (-2)
Obligation: Moonstone Ibis (-1)
Combat Statistics
Defense Statistics
- Dodge DV:
- Parry DV:
- Mental Dodge DV:
- Mental Parry DV:
Soak
- Unarmored
- Standard: 3B/2L/0A
- Starmetal bonelace armor
- Soak +5L/3B, Hardness +2L/2B, Mob 0, Fatigue 0, Attune 2m
Combat Statistics
- Clinch
- Standard: Spd 6, Dmg +0B, Rate 1, Tags C,N,P
- Kick
- Standard: Spd 5, Dmg +3B, Rate 2, Tag N
- Punch
- Standard: Spd 5, Acc +1, Dmg +0B, Rate 3, Tag N
- Starmetal Razor Claws, "August Weaver's Bite"
- Standard: Spd 5, Acc +5, Dmg +8L, Rate 3, Tag M, Attune 6m
Charms
Awareness
- Prior Warning: Make reflexive Wits+Awareness roll, success protects against unexpected attacks. 6m.
Dodge
- Absence: As the Solar Dodge charm "Shadow Over Water" (see Exalted 2e core). 2m.
- Duck Fate: Perfect dodge, 10m.
Larceny
- 1st Larceny Excellency: Diceadder, up to permanent Essence, 2m per die. Alternatively, acts as a penalty buyoff for Sids with no dice cap.
- Name-Pilfering Practice: On a successful Man+Larceny roll, the Sidereal can steal someone's name, and keep it as long as the Charm is active. 5m.
Integrity
- 3rd Integrity Excellency: Reroll original roll, take the higher of the two successes. Cannot combo with other Excellencies or charms.
Resistance
- Water and Fire Treaty: Complete protection against one element for a scene. 5m, 1wp, 1 bashing HL. [Spd 5, DV -1]
- Someone Else's Destiny: Reflexive activation when poisoned/drugged; transfer effect to an opponent upon successful lethal damage-dealing attack. 4m.
Melee
- Impeding the Flow: Step 2 Reflexive parry. 3m.
Martial Arts
- First Excellency: As per core, can also act as a penalty buyoff. Cost variable.
Martial Arts
Fate-Touched Hero Style
- Serenity of Fortune's Mantle: All attacks that target the Sidereal (including area of effect attacks) suffer a -2 external penalty on step 3. Combo-OK. Instant/Reflexive (Step 2). 1m.
- Horrific Wreath: An attack bolstered by this Charm deal aggravated damage to Creatures outside of Fate. Combo-OK, Holy, Obvious. 2m. Instant/Reflexive (Step 1).
- Finding Hidden Flaws: Spend 3m to decrease a weapon's Damage rating by 2 on Step 7, or to decrease a weapon's accuracy by 2, or DV by 1 on steps 3 or 4. Natural weapons and Dodge DV are explicitly included. This does not affect MDV. Considered a magical penalty for the purposes of other charms. Instant, Reflexive (Step 1 or 2). Combo-OK. 3m.
- Fate-Touched Hero Style: All Martial Arts attacks gain (half Essence, round up) automatic successes and the same value to DV of choice. While under the auspices of Fate, the Sidereal may safely parry Lethal damage with bare hands. 6m.
- Yellow Maiden Flight: While tearing away at breakneck speed, the Sidereal's movement is unhindered by wound penalties. Automatically exits combat and remains (Essence) in yards ahead of any pursuers. In the case of effects that would keep her in battle (magical restraints, Foot-Trapping Counter) or would prevent the Sidereal from staying ahead of those following (pursuit Charms), default to Unstoppable Force/Immovable Object rules. Combo-OK. One scene/Reflexive, 4m.
Astrology
Colleges
- The Messenger 2
- The Sorcerer 2
- The Crow 2
- The Sword 1
Personal History
A series of excerpts from the Forbidding Manse of Ivy's dossier regarding one Ledaal Kebok Althenia, operative of the Golden Barque. Much of the file, like that of many Sidereals on special missions, is sealed per order of the Convention on Oversight.
Personality Assessment
On first impression, warm, even-tempered, makes friends easily. Accounts from previous audits outline strong hedonistic tendencies, though Agent Ledaal's psychological profile hints that this may be a relatively recent affectation. Fiercely protective instinct in regards to responsibility over mortal charges, special missions, personal goals and desires, etc.
Further observation in this regard is sealed from public view (submit document FMOI-8266-YS for viewing clearance).
Potential drawbacks: Emotional. Prone to strong bursts of temper, reactions hint at specific insecurities. Intrepid by nature, but occasionally reckless in execution of mission objectives - though this is somewhat offset by Agent Ledaal's good standing with the Convention of Fire's planning committee.
Appearance
Height: 6'1"
Weight: 168 lbs
Hair: White
Eyes: Amber
Distinguishing marks: Mottled pigmentation along cheekbones, shoulders. Silver streaks in hair, possibly another symptom of Wyld mutation.
Additional notes: During hiring process, Agent Ledaal was afflicted with an albinism pox while trapped in a Wyld storm, and suffers mild sensitivity to direct sunlight. Consider when directing causality-related breach-repair tickets in areas that would cause injury or other deleterious effects from prolonged exposure.
History
Subject uses an alias granted by a small circle of Lunar Exalted several years ago; however, record conflicts with her accounts. Please remind Agent Ledaal that in order to permanently change her name, she must submit the proper paperwork through the Forbidding Manse of Ivy as per Bureau protocols. --Nara-O
Basic Information
Name: Ledaal Kebok Althenia
Hire Date: Thought to be Festival of Water, 2nd Day/Mask, Season of Forbidding Manse, IS 4951.
Notes: Violet Bier agents were unable to track Agent Ledaal for several years until reports from a Wyld Hunt cotingent in IS 4966 led to retrieval efforts. Subject originally recalcitrant and intractable, but behavior modification and re-education have significantly altered her more antisocial tendencies.
Bloodline Record
NOTE: This is a matter of pblic record for purposes of the Capital Convention's Bloodline Archival Project.
Mother: Ledaal Kebok Naida, Terrestrial strain #802.
Father: Cynis Belar Joval, Terrestrial strain #1213.
Birthplace/Date: Tuchara, Arjuf Prefecture, RY 739/IS 4929.
Marital Status: Widow (partner deceased RY 757/IS 4947, see Violet Bier for relevant processing records).
Dependents: None.
Trivia/Extras
Coming soon