Riel Valerian
From Greenthings
Contents |
Appearance
Riel Valerian is tall and powerful, with a lithe build. His hair is blonde and spiked, though loose on one side to cover his left eye. He wears no shirt, but has a long dark blue coat that goes down to his ankles. His denim jeans are torn at the knees, and thick boots cover his feet. He wears black fingerless gloves on both hands, though the fingers of his right hand are a gold metal instead of regular flesh. His entire right arm is a large prosthetic, but synthetic skin covers everything but the right hand.
History
He has a childhood friend he always saves, has a Lunar mate he screws and mooches off of constantly, has a gang of thugs that follow him, and a Swift Rider that looks like a motorcycle whose wheels hover about the ground and leave trails of flame in the air behind it. The game manual doesn't say anything else besides that.
Personality
Riel is a hotblooded fighter. He knows how to punch, and punching is what he does. He loves to hit things, break things, throw things, use combo moves, juggle enemies in the air...what were we talking about again?
Mechanics
basic info
Name: Riel Valerian
Caste: Dawn
Concept: Fighting Game Hero
Motivation: Discover the Infinite Air Juggle Combo
attributes
Physical: Strength 3, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 4
abilities
DAWN ZENITH TWILIGHT *Archery 0 Integrity 2 Occult 0 *War 2 Performance 0 Investigation 0 *Martial 5 *Presence 4 Lore 0 *Melee 2 *Resistance 3 Medicine 0 *Thrown 2 Survival 1 Craft 0 NIGHT ECLIPSE *Athletics 5 Bureaucracy 0 Awareness 2 Linguistics 0 *Dodge 5 *Ride 3 Larceny 0 Sail 0 Stealth 0 Socialize 0
SPECIALTIES ------- Martial Arts - Punchan (2) Presence - Hotblooded! (2)
LANGUAGES Riverspeak
Advantages
inventory
Food Swift Rider Pack Bandages Spare gloves Whistle Sunglasses
backgrounds
Artifact 2 (Orichalchum Hearthstone Bracers)
Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)
Artifact 3 (Swift Rider)
Followers 1 (Five Thugs loyal to Riel, "Desolation Kings")
Manse 4 (Seven Leaping Dragons Stone)
Resources 2
virtues
Willpower: 6
Virtues: Valor 3, Conviction 3, Temperance 1, Compassion 2
Intimacies: Czarina, Saffron the Yellow Sid
health/essence
Health: -0x1, -1x2, -2x2, -4x1, INCx1
Essence: 3
Personal Essence Pool: --
Peripheral Essence Pool: --
Experience: 00
merits
---
flaws
Secrets (3), Rivals (2)
Combat Statistics
defense
- Dodge: -
- Parry: -
- Mental Dodge: -
- Mental Parry: -
soak
- Unarmored
- 5B/3L/-A
- Armor (Kalandern)
- 14B/14L/14A
- Total
- 19B/17L/14A
combat
- Punch
- Speed
- Speed
- Kick
- Speed 3 Accuracy 14 Damage +8L Rate 2 Range 60 Attune 3 Cost 1
- Speed 3 Accuracy 14 Damage +8L Rate 2 Range 60 Attune 3 Cost 1
soundtrack
- Pending.
Charms
------------------------------------------------------------------ C H A R M S - D A W N ------------------------------------------------------------------ MARTIAL ARTS 1st MA Excellency [Solar Hero Style] Fists of Iron Technique Sledgehammer Fist Punch Dragon Coil Technique Solar Hero Form ------------------------------------------------------------------ C H A R M S - Z E N I T H ------------------------------------------------------------------ PRESENCE 1st Presence Excellency Majestic Radiance Presence Exclamation of the Solar's Might RESISTANCE 2nd Resistance Excellency Battle Fury Focus ------------------------------------------------------------------ C H A R M S - N I G H T ------------------------------------------------------------------ ------------------------------------------------------------------ C H A R M S - T W I L I G H T ------------------------------------------------------------------ ------------------------------------------------------------------ C H A R M S - E C L I P S E ------------------------------------------------------------------
Background Items
------------------------------------------------------------------ M A N S E ------------------------------------------------------------------ Ability Enlightment (3, Medicine, Presence, Crafts, Resistance) Workshop Manse (3, Water Crafts (Poisons)) Magical Conveniences (1, you make up three) Well-Flavored Aspect Drawbacks: Maintenance 2 (cleaning the damn place)
------------------------------------------------------------------ A R T I F A C T S ------------------------------------------------------------------ Artifact 1 (Twin Orichalchum Typhoon Wheels) Speed 4 Accuracy +3 Damage +5L Rate 2 Range 60 Attune 3 Cost 1 Artifact 2 (Jade Hearthstone Bracers) +2 DV/-1 to Speed of Hand-to-hand or ranged attacks Artifact 2 (Rose Djinn) Rose: +1 Presence per Anima Flare; +2 MDV (3 ranks) Artifact 2 (Vibration Orb Shoulderpads) Artifact 3 (Toxin Aerolizer) Turns any inserted poison or drug into an AoE air-based attack. Artifact 3 (Anti-Toxin Symbiote) The slug feeds on a sample of poison or chemical, and is then inhaled into a target's lungs. Target is then immune to whatever the poison or drug the slug had inhaled. Artifact 4 (Mirror Minions) Artifact 5 (Artifact Genesis Lab) Artifact 5 (Kalandern - Artifact Genesis Celestial Battle Armor)