Riel Valerian
From Greenthings
Contents |
Appearance
Riel Valerian is tall and powerful, with a lithe build. His hair is blonde and spiked, though loose on one side to cover his left eye. He wears no shirt, but has a long dark blue coat that goes down to his ankles. His denim jeans are torn at the knees, and thick boots cover his feet. He wears black fingerless gloves on both hands, though the fingers of his right hand are a gold metal instead of regular flesh. His entire right arm is a large prosthetic, but synthetic skin covers everything but the right hand.
History
He has a childhood friend he always saves, has a Lunar mate he screws and mooches off of constantly, has a gang of thugs that follow him, and a Swift Rider that looks like a motorcycle whose wheels hover about the ground and leave trails of flame in the air behind it. The game manual doesn't say anything else besides that.
Personality
Riel is a hotblooded fighter. He knows how to punch, and punching is what he does. He loves to hit things, break things, throw things, use combo moves, juggle enemies in the air...what were we talking about again?
Mechanics
basic info
Name: Riel Valerian
Caste: Dawn
Concept: Fighting Game Hero
Motivation: Discover the Infinite Air Juggle Combo
attributes
Physical: Strength 3, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 4
abilities
DAWN ZENITH TWILIGHT *Archery 0 Integrity 2 Occult 0 *War 2 Performance 0 Investigation 0 *Martial 3 *Presence 3 Lore 0 *Melee 2 *Resistance 3 Medicine 0 *Thrown 2 Survival 1 Craft 0 NIGHT ECLIPSE *Athletics 3 Bureaucracy 0 Awareness 2 Linguistics 0 *Dodge 3 *Ride 3 Larceny 0 Sail 0 Stealth 0 Socialize 0
SPECIALTIES -------
LANGUAGES Riverspeak
Advantages
inventory
Food Swift Rider Pack Bandages Spare gloves Whistle Sunglasses
backgrounds
Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)
Artifact 3 (Swift Rider)
Followers 1
virtues
Willpower: 10
Virtues: Valor 3, Conviction 5, Temperance 4, Compassion 2
Intimacies: Poisons, His Patients
health/essence
Health: -0x1, -1x5, -2x10, -4x1, INCx1
Essence: 5
Personal Essence Pool: 25
Peripheral Essence Pool: 59
Experience: 12
merits/flaws
Secrets (3 pt) Greater Curse (3 pt) Legendary Att: Intelligence Unusual Appearance (2 pt)
Combat Statistics
defense
- Dodge: 10
- Parry: 9
- Mental Dodge: 12
- Mental Parry: 8
soak
- Unarmored
- 5B/3L/-A
- Armor (Kalandern)
- 14B/14L/14A
- Total
- 19B/17L/14A
combat
- Darts (Without Poison) (Piercing)
- Speed 4 Accuracy 9 Damage 3L Rate 3 Range 10
- Speed 4 Accuracy 9 Damage 3L Rate 3 Range 10
- Twin Orichalchum Typhoon Wheels
- Speed 3 Accuracy 14 Damage +8L Rate 2 Range 60 Attune 3 Cost 1
- Speed 3 Accuracy 14 Damage +8L Rate 2 Range 60 Attune 3 Cost 1
With Kalandern
- Reinforced Gauntlet
- Speed 4 Accuracy 11 Damage +10B Defense 12 Rate 3
- Speed 4 Accuracy 11 Damage +10B Defense 12 Rate 3
- Reinforced Boots
- Speed 4 Accuracy 10 Damage +11B Defense 8 Rate 2
- Speed 4 Accuracy 10 Damage +11B Defense 8 Rate 2
- Vibrating Forearm Blades
- Speed 3 Accuracy 16 Damage +9L Defense 13 Rate 3
- Speed 3 Accuracy 16 Damage +9L Defense 13 Rate 3
- Twin Orichalchum Typhoon Wheels
- Speed 3 Accuracy 14 Damage +10L Rate 2 Range 60 Attune 3 Cost 1
- Speed 3 Accuracy 14 Damage +10L Rate 2 Range 60 Attune 3 Cost 1
soundtrack
- Pending.
Charms
------------------------------------------------------------------ C H A R M S - D A W N ------------------------------------------------------------------ THROWN 1st Thrown Excellency Joint Wounding Attack Triple Distance Attack Technique Cascade of Cutting Terror Returning Weapon Concentration Spirit Weapons Fury Driven Maelstrom ------------------------------------------------------------------ C H A R M S - Z E N I T H ------------------------------------------------------------------ INTEGRITY 2nd Integrity Excellency Temptation Resisting Stance Elusive Dream Defense RESISTANCE 2nd Resistance Excellency Immunity To Everything Technique Body-Mending Meditation Ox-Body Technique (-1x4, -2x8) PRESENCE 2nd Presence Excellency Enemy-Castigating Solar Judgment Scathing Solar Condemnation Majestic Radiant Presence Terrifying Apparition of Glory Authority Radiating Stance Inevitable Victory Declaration Demon-Wracking Shout ------------------------------------------------------------------ C H A R M S - N I G H T ------------------------------------------------------------------ ATHLETICS 2nd Awareness Excellency LARCENY Lock-Opening Touch ------------------------------------------------------------------ C H A R M S - T W I L I G H T ------------------------------------------------------------------ CRAFT 2nd Craft Excellency Craftsman Needs No Tools World Building Technique INVESTIGATION 2nd Investigation Excellency Judge's Ear Technique Within The Mind's Eye MEDICINE 1st Medicine Excellency Touch of Blissful Release Contagion-Curing Touch Wound-Mending Care Technique Anointment of Miraculous Health Wound-Cleansing Meditation Flawless Diagnosis Technique Ailment-Rectifying Method Body-Purifying Admonitions Wholeness-Restoring Meditation Instant Treatment Methodology OCCULT [Terrestrial Circle Sorcery] Emerald Counter Magic Flying Guillotine Impenetrable Frost Barrier Invulnerable Skin of Bronze Spirit Sword Sting of the Ice Hornet Virtuous Guardian of Flame ------------------------------------------------------------------ C H A R M S - E C L I P S E ------------------------------------------------------------------ SPIRIT CHARMS Worldly Illusions >Hand or Eye-Contact, bring a target into a world of your making for one Tick Real-Time, and up to a day in Illusion Time. Works Automatically on targets with MDV lower than or equal to (Conviction+Essence), otherwise it's a contested roll. People cannot die in this world, but instead are put into a coma for a full day if "killed". Dematerialize ------------------------------------------------------------------ T H A U M A T U R G Y ------------------------------------------------------------------ -Master's Degree of Alchemy
Background Items
------------------------------------------------------------------ M A N S E ------------------------------------------------------------------ Ability Enlightment (3, Medicine, Presence, Crafts, Resistance) Workshop Manse (3, Water Crafts (Poisons)) Magical Conveniences (1, you make up three) Well-Flavored Aspect Drawbacks: Maintenance 2 (cleaning the damn place)
------------------------------------------------------------------ A R T I F A C T S ------------------------------------------------------------------ Artifact 1 (Twin Orichalchum Typhoon Wheels) Speed 4 Accuracy +3 Damage +5L Rate 2 Range 60 Attune 3 Cost 1 Artifact 2 (Jade Hearthstone Bracers) +2 DV/-1 to Speed of Hand-to-hand or ranged attacks Artifact 2 (Rose Djinn) Rose: +1 Presence per Anima Flare; +2 MDV (3 ranks) Artifact 2 (Vibration Orb Shoulderpads) Artifact 3 (Toxin Aerolizer) Turns any inserted poison or drug into an AoE air-based attack. Artifact 3 (Anti-Toxin Symbiote) The slug feeds on a sample of poison or chemical, and is then inhaled into a target's lungs. Target is then immune to whatever the poison or drug the slug had inhaled. Artifact 4 (Mirror Minions) Artifact 5 (Artifact Genesis Lab) Artifact 5 (Kalandern - Artifact Genesis Celestial Battle Armor)