Feathers of Gold
From Greenthings
Contents |
Feathers of Gold - Introduction
The Usurpation was delayed, and tragedy unified Heaven. The Jade Prison was tossed into the Wyld. The Lunars held position and wage cold war from the Blessed Isle, while the Thousand Kingdoms of the Terrestrials are left to defend the Threshold with the technology of their former superiors.
Planning for the Second Balorian Crusade has released the Solar Exaltations, no less great, but irrevocably changed. The new Age is coming; who will tell your story?
A large-scale and therefore likely to be quickly abandoned Exalted hack.
History
what did the Solars do that got Heaven so pissed but the Lunars were fine? well, first, the Lunars had the Mate thing and almost as much power- second, gods are selfish. maybe they seriously fucked with how prayer works and thus quintessence/ambrosia collection.
Setting
Fluff.
Creation
not exactly like Second Age perhaps, Balorian Crusade ended differently. Blessed Isle home of Deliberative, owned by Silver Pact. maybe Luna's gone as hands-off as the Sun usually is. several base cultures ~= types of Lunar, some Threshold places of course Lunar-affected.
what would a place run by infinitely adaptable perfectionists look like? also plus Cold War thing, probably the place changes a lot, have to keep up. otoh, Isle is core of stability, keeping First Age stuff.
the Threshold. with the Lunars around, history's probably revised but not in the same way, people wouldn't consider the tech so "lost", and with cultures more based around integration with mortals (partly because the Breed More Or Die kicks in, and no Immaculates), magitech and yellow jade and augmentation stuff becomes important! breeding level less important, more consistent, rather than diminishing, also helps. some places likely about as segregationist as the Realm, others, way less.
Yu-Shan
Yu-Shan is basically blocked off. Sids still have to come down to do work, of course, but rather than mostly on the Isle, mostly in Threshold- and rather than gates, either Sorcery idea above or, hey, the Maidens would give (a) Charm(s) if it were THAT important. Arcane Fate replaced with something similar, less specific.
The Wyld
Flyff! Should work differently maybe.
Other
Mostly unchanged.
Splats
going to have to revamp large portions of system anyway, so.
make Solar Charms dependent on Virtues- thematic to both UCS and Fae? revamp virtue system. give Wyld Charms, Shaping Charms to Solars, give Lunars more anti-Wyld stuff maybe, playing up Luna's defense stuff.
Solar - Virtue (Core Virtue+Willpower?)
which would fit with Rakshas being the same.
Lunar - Attribute
DB - Ability
Sid - still Essence? maybe also tweak their Charms thus or something.
anima banners as an internal effect/addition; how to distinguish from DBT? something more than unchangeable/not just animal? resonate with Caste/core virtue at least. well, if it's anima, it flares automatically sometimes. perhaps also comes with downsides other than being obvious.
revamping Castes maybe also. maybe more like tweak. Dawn-Sword Zenith-Heart Twilight-Cup Night-Staff Eclipse-Ring. Caste/Core Virtue? still need to spread out a bit more. maybe Charms that define Virtues further?
maybe toss Sorcery over to Sids, make MA something else or just drop? Sid Charms pure Essence deals, that sort of thing? hmm. would have to revamp Sorcery, but hey. maybe stick Sorcery/Astrology together as fucking with the basic Essence of Creation. have to deal with the Wizard Power Level Thing... or maybe not as much.
Solars
Fluff. Yay!
Lunars
Mostly fluff.
Sidereals
Loss and gain.
Need name that does not sound like Sonic team
Rakshabyssals.
Dragon-Blooded
Get kind of a kick.
Other Things
????