Characters/CrysZenith

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THIS OBVIOUSLY NEEDS REVISION FROM THE GAME HE WAS IN %)

Contents

[edit] Story

[edit] The Basics

Name: "Wandering Crystal Prince" is something people started calling him. Closer friends just call him "Crys". "Crystal" is also used frequently, for slightly different reasons.

Caste: Zenith Caste Solar, Fae-Blooded

Concept: Well-Meaning Heroic Twit

Anima: A slowly-moving, ornate circle of mosaics in gold, white and blue, depicting the deeds of heroes.

Motivation: Compose a hymn to the Sun so great that it causes nations to cease their petty fighting and dedicate themselves to the pursuit of peace and excellence in all works.

[edit] The Game

Starting Location: Probably Jewelmist.

Combat Level: 4 - Having Immaculate MA is part of his concept, but I get bored easily unless it's tied into something/someone my character cares significantly about, alas- and he is primarily Performance/Medicine.

Current Status:

Other Notes:

[edit] Attributes

Strength OO Charisma OO Perception OO
Dexterity OOOOO Manipulation OO Intelligence OOOO
Stamina OO Appearance OOOO Wits OOOOO

[edit] Abilities

Dawn Zenith
Twilight
Archery
Integrity OOO Craft
Martial Arts OOO Performance OOOOO Investigation
Melee
Presence OO Lore OO
Thrown
Resistance OO Medicine OOO
War
Survival
Occult O
Night Eclipse Specialties
Athletics OOO Bureaucracy
Per. (Woodwinds)
OO
Awareness OO Linguistics OO

Dodge OO
Ride OO


Larceny
Sail


Stealth O
Socialize O

[edit] Charms

[edit] Performance

1st Performance (1m/per)

Heart-Compelling Method (6m)

[edit] Utility

Ox-Body x1

2nd Medicine (2m/per)

Flawless Diagnosis T. (1m)

2nd Integrity (2m/per)

Int.-Protecting Prana (5m, 1w)

2nd Athletics (2m/per)

[edit] Martial/WDS

1st MA (1m/per)

Flowing Water Def. (1m)

Rippling Water Strike (2m)



[edit] Advantages

[edit] Backgrounds

Artifact 1 (Perfect Flute, Benediction of Water)

Mentor 3 (very very rogue Immaculate)

Followers 1 (groupies)

Lunar Bond 2

Resources 2 (people paying him to play)

[edit] Etc.

Virtues- Cmp OOO Con OO Val OO Tem OO | Flaw: Heart of Tears

Intimacies: Master Artabazus, Cream (his horse), Being Pretty

Essence- 2 Personal (0/11) Peripheral (07/28) | HL- X0 X1 1 1 2 2 2 2 4 I

Exp: 22 Spent: 8 | Willpower- 4/5

Bonus XP- Snow Over Pines: 4, Seven-Springs'-Delight: 1

Languages: Forest-Tongue (Native), Riverspeak, High Realm

[edit] Finer Details

[edit] Appearance

Crys is, simply put, a prettyboy. He's tall and pale; his skin looks like frosted glass, translucent and with a warm glow from the inside; his hair is long, wavy and pale blue, and his eyes are particolored and seem to be faceted like gemstones. If that weren't enough to make his heritage obvious, he's also got the characteristic pointy ears. His wardrobe is largely simple travelling clothes, though he has a couple of sets of very nice clothing he wears when he's getting paid to perform- or when he needs to make an impression.

[edit] History (or part of it)

He vaguely remembers living in a little village or something, then some bad things happened to people he cared about and he ended up in the Wyld being rescued by his mentor. He spent some time studying under him and traveling on some of his errands, though he wasn't originally very good at martial arts at all. One fine week, when Master Artabazus had left to deal with some particularly prickly talky-nonsense with a neighboring village, some monsters attacked. Crys felt rather responsible, and tried to herd the mortals to safety; this partly worked, but he ended up playing heroic distraction. Halfway up a tree and staring at the things slowly making their way up to him, he Exalted. His mentor was rather surprised when he returned.

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