Wyldgame/Adamant Silver

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(Created page with ''''NOTE: I have not yet applied the 50 XP.''' ==Personal Info== '''Name:''' Adamant Silver (aka Ledaal Kebok Althenia)<br> '''Exalt:''' Sidereal<br> '''Caste:''' Journeys<br> ''…')
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Revision as of 21:44, 30 January 2010

NOTE: I have not yet applied the 50 XP.

Contents

Personal Info

Name: Adamant Silver (aka Ledaal Kebok Althenia)
Exalt: Sidereal
Caste: Journeys
Motivation: Lead humanity down the path of self-determination and personal strength.
Concept: Iconoclast

Attributes and Abilities

Attributes

Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 3

Abilities

Caste: Resistance 4, Sail 2, Ride 1, Survival 2
Favored: Athletics 2, Melee 2, Integrity 3, Martial Arts 5
Other: Linguistics 3 (Native: High Realm, Other: Old Realm, Riverspeak, Skytongue), Performance 2, Socialize 1, Dodge 3, Presence 1, Investigation 1, Larceny 3, Lore 3, Occult 2, Stealth 1, Awareness 2, Bureaucracy 2

Advantages

===Backgrounds=== (18) Salary 2
Sifu 3 (Sueh-yen Sun, Chosen of Battles)
Savant 3
Backing 1 (Convention of Air)

Connections 2 (Silver Pact)
Backing 1 (Silver Faction)
Tattoo Artifact 1

Willpower, Virtues, and Intimacies

Willpower: 6
Virtues: Compassion 3, Temperance 2, Conviction 2, Valor 3
Intimacies:

Health and Essence

Health: -0/-1/-1/-2/-2/-4/Incap
Essence: 4
Personal Essence Pool: 14
Peripheral Essence Pool: 40
Experience: 50 XP

Merits and Flaws

Flaw: Sun-Seared (Albinism) (-2)
Obligation: Moonstone Ibis (-1)

Combat Statistics

Defense Statistics

  • Dodge DV:
  • Parry DV:
  • Mental Dodge DV:
  • Mental Parry DV:

Soak

  • Unarmored
    • Standard: 3B/2L/0A
  • Discreet Essence Armor
    • Soak 8B/7L/0A, Hardness 2L/2B, Mob -0, Fatigue 0, Attune 5
  • Optimistic Security Practice
    • Soak 8B/7L/5A


Combat Statistics

  • Clinch
    • Standard: Spd 6, Dmg +0B, Rate 1, Tags C,N,P
  • Kick
    • Standard: Spd 5, Dmg +3B, Rate 2, Tag N
  • Punch
    • Standard: Spd 5, Acc +1, Dmg +0B, Rate 3, Tag N
  • Greater Flow (paired starmetal chain daiklaves)
    • Standard: Spd 5, Acc +3, Dmg +8L, Def +2, Rate 2, Tag 2, R, M

Charms

Awareness

    • Prior Warning: Make reflexive Wits+Awareness roll, success protects against unexpected attacks. 6m.

Dodge

    • Absence: As the Solar Dodge charm "Shadow Over Water" (see Exalted 2e core). 2m.

Investigation

    • Auspicious Prospects for Journeys: Ask the pattern spiders/ST about the destiny of a subject. 1m.

Larceny

    • 1st Larceny Excellency: Diceadder, up to permanent Essence, 2m per die. Alternatively, acts as a penalty buyoff for Sids with no dice cap.
    • Name-Pilfering Practice: On a successful Man+Larceny roll, the Sidereal can steal someone's name, and keep it as long as the Charm is active. 5m.

Integrity

    • 3rd Integrity Excellency: Reroll original roll, take the higher of the two successes. Cannot combo with other Excellencies or charms.

Resistance

    • Water and Fire Treaty: Complete protection against one element for a scene. 5m, 1wp, 1 bashing HL. [Spd 5, DV -1]
    • Someone Else's Destiny: Reflexive activation when poisoned/drugged; transfer effect to an opponent upon successful lethal damage-dealing attack. 4m.

Melee

    • Impeding the Flow: Step 2 Reflexive parry. 3m.

Athletics

    • 1st Athletics Excellency: Diceadder, up to permanent Essence, 2m per die. Alternatively, acts as a penalty buyoff for Sids with no dice cap.


Martial Arts

Fate-Touched Hero Style

  • Serenity of Fortune's Mantle: All attacks that target the Sidereal (including area of effect attacks) suffer a -2 external penalty on step 3. Combo-OK. Instant/Reflexive (Step 2). 1m.
  • Horrific Wreath: An attack bolstered by this Charm deal aggravated damage to Creatures outside of Fate. Combo-OK, Holy, Obvious. 2m. Instant/Reflexive (Step 1).


Colleges

  • The Messenger 2
  • The Sorcerer 2
  • The Crow 2
  • The Sword 1
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