Characters/Seven Rent Veils

From Greenthings

(Difference between revisions)
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<br>
<br>
''Virtues''- Cmp ** Con ** Val ** Tem *** | ''Resonance'': 0/10<br>
''Virtues''- Cmp ** Con ** Val ** Tem *** | ''Resonance'': 0/10<br>
-
''Intimacies'': <br>
+
''Intimacies'': Idealism (Contempt), Exposing Skeletons-in-Closets (Glee)<br>
''Essence''- *** Personal (/) | Peripheral (/) | Committed- <br>
''Essence''- *** Personal (/) | Peripheral (/) | Committed- <br>
HL - 0 1 1 1 2 2 2 2 4 I  | ''Exp'': 60 Spent: 48 | ''Willpower''- *****<br>
HL - 0 1 1 1 2 2 2 2 4 I  | ''Exp'': 60 Spent: 48 | ''Willpower''- *****<br>
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<br>
<br>
''Liege 3:''<br>
''Liege 3:''<br>
-
The Walker in Darkness.<br>
+
The Walker in Darkness. He's probably irritated at Veils' disinterest in anything martial, particularly after allowing him to train in Violet Bier Style, but Veils loves his "job" enough not to make too much noise about being a slave (again), and therefore is pretty useful. The idea of using a Day Caste as a diplomatic envoy is probably a very strange one to him.<br>
 +
(1) Husband to the Green Lady, it's rumored he keeps her close for reasons that date back significantly further than her journey into the Underworld, or at least that he married her for reasons more occult than perverse. Despite his supposed amnesia, this may also explain some of his rivalry with the Mask of Winters- as if rivalry between Deathlords needed explanation.<br>
 +
(2) Daybreaks mumble on occasion that removing the Princess Magnificent's curse on the Ebon Spires is relatively simple, and merely requires rebuilding the citadel. If that's so, why the Walker chooses not to have this done is a very interesting question; perhaps the Princess' curse is more complicated than it seems, or perhaps it's less what ''she'' did and more what managed to run her off... scaring Princess Birdhat with a story is one thing, but a Deathlord with actual power?<br>
 +
(3) Those closely in touch with the Neverborn have mentioned- rather incoherently, as that group tends to- their growing discontent at the schemes of a certain lord of the Shadowland at Cold House. Acting on an order/suggestion/riddle/gibber from his masters, the Walker is considering taking steps to secure it, perhaps beginning with the extraction of several crazed Deathknights who could be put to far better use elsewhere. Of course, if the Neverborn are so fed up as to set the other Deathlords on Eye, the Walker's probably not the only one.<br>
 +
(4) <br>
<br>
<br>
-
''Artifact 2:''<br>
+
''Artifact 2 (possibly 3?):''<br>
-
The End of Peace, Mask/Short Daiklaive.<br>
+
<p>''The End of Peace''. One of Veils' more recent missions from his Deathlord was to monitor the progress of a growing Crane Style dojo that had been recruiting more actively than usual in the area. Thinking it pretentious and its members arrogant in their serenity, Veils decided to take matters into his own hands; after studying it for several weeks and interacting with some of the students in disguise, he murdered its three best students in their sleep, desecrated their corpses, and then set fire to the place before returning with the information he had gathered. For the most part the dojo shut down, and for whatever reason the Walker decided to reward him by having what ghosts could be gathered forged into this artifact.</p>
 +
<p>In mask form, it appears to casual inspection as a feathered costume mask, a basic black-and-silver metal frame covering one half of the face with artfully-arranged white feathers; looking more closely, the frame is shaped like the wing of a crane, bent backwards and broken, three tiny ruby chips dangling from the break. It gives the wearer ''+2 dice on Stealth rolls to look innocuous or unimportant rather than actively hiding.''</p>
 +
<p>As a Soulsteel Short Daiklaive, it appears as a foot-long black knife, its handle etched with silver and bearing a thin ornamental handguard decked with white feathers. '''Statbar: Sp4 Acc+6 +4L Def+1 Rate2 &att3.'''</p>
 +
<p>In addition, the artifact itself looks completely innocent in either form (an Illusion effect? mental influence?), foiling mundane attempts to identify it as an Artifact or weapon. (Actually attacking someone with the thing breaks this effect automatically, and foiling the effect gives the viewer a vague sense of threatening unease about the thing.) Switching between forms is a Miscellaneous action.<br>
<br>
<br>
''Contacts 2:''<br>
''Contacts 2:''<br>
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<br>
<br>
''Resources 2:''<br>
''Resources 2:''<br>
-
Various professions, including but not limited to playing for coin, dancing, and good ol' spying-and-murder.<br>
+
Various professions, including but not limited to playing music for coin, blackmail, and good ol' spying-and-murder.<br>
<br>
<br>
''Underworld Manse 1:''<br>
''Underworld Manse 1:''<br>
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<br>
<br>
'''Merits/Flaws'''<br>
'''Merits/Flaws'''<br>
 +
''Double-Jointed 3''. Veils has had an impressive amount of flexibility and control over his body since he was a child, a fact which has caused him no end of trouble. Exaltation has only improved it, giving him preternatural ability to twist and turn in various intriguing and mildly disturbing ways. This grants 3 dice on rolls based on Dexterity, Athletics, or Larceny, -2 difficulty in escaping from nonmagical bonds, and grapple attempts suffer a -1 external penalty.<br>
 +
''Omnidexterity 3''. If natural interest in improving his athletic abilities hadn't given him the idea to develop traits like this, long years of trying to keep alive as an assassin certainly would have. This merit extends the benefits of ambidexterity to all limbs, removing offhand penalties and allowing the character to take a standard action to shift hands while using a Martial Arts or Melee weapon, imposing a -2 PDV to the target of the next attack with a success on a Dex+MA/Melee roll.<br>
 +
''Enemy ??''. Na Ouras, the mysterious sifu of the Kakita Crane school, who has an understandable personal grudge against Veils.<br>
 +
''Enemy ??''. His Lunar Mate, who- while they haven't met yet- has been searching for him for reasons that Veils is quite unlikely to take well to. Whether they're crazy, hate Abyssals, oppose his interests, or simply have more light-hearted plans for him than he'd enjoy at the moment is largely up to what the ST thinks would manage to fit.<br>
<br>
<br>
==Notes==
==Notes==
-
<br>
 
-
Stuff for Deathlord:<br>
 
-
<br>
 
<br>
<br>
XP expenditures:<br>
XP expenditures:<br>
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Merits, also maybe specialties (Perf/Melee) and backgrounds (Underworld Manse, something to put Hearthstones in) and more dots in Soc/Inv/etc..<br>
Merits, also maybe specialties (Perf/Melee) and backgrounds (Underworld Manse, something to put Hearthstones in) and more dots in Soc/Inv/etc..<br>
<br>
<br>
-
[http://www.youtube.com/watch?v=52eHvqsu38M Hybrid - Last Man Standing], [http://www.youtube.com/watch?v=qkkMz2awmbI Chemical Brothers - Setting Sun]<br>
+
[http://www.youtube.com/watch?v=52eHvqsu38M Hybrid - Last Man Standing], [http://www.youtube.com/watch?v=qkkMz2awmbI Chemical Brothers - Setting Sun], [http://www.youtube.com/watch?v=jEcSVIw4Bew Meat Loaf - Bat Out Of Hell]<br>

Revision as of 13:13, 4 December 2009

Contents

Introduction



Character Sheet


Seven Rent Veils
Day Caste
Motivation: Something about exposing secrets and destroying the powerful.
Anima:

Attributes:

Str ** Dex ***** Sta **
Cha *** Man ***** App ***
Per *** Int ** Wits **

Abilities:

(Midnight)
Athletics *****
Awareness **
Dodge ***
Larceny **
Stealth ****

(Favored)
Investigation *
Martial Arts *
Melee **
Performance *****
Presence ***

(Other)
Resistance *

Integrity **
Linguistics *
Socialize *

Lore *
Medicine *
Occult *

(Specialties)


Virtues- Cmp ** Con ** Val ** Tem *** | Resonance: 0/10
Intimacies: Idealism (Contempt), Exposing Skeletons-in-Closets (Glee)
Essence- *** Personal (/) | Peripheral (/) | Committed-
HL - 0 1 1 1 2 2 2 2 4 I | Exp: 60 Spent: 48 | Willpower- *****

Merits/Flaws:
(Double-Jointed (+3), Omnidexterity (+3)
Enemy (??), Enemy (??))

Charms:
Entertainer:
@2nd Athletics (2m/per)
Raiton's Nimble Perch (3m)
Effortless Unnatural Grace (- (1m))
2nd Performance (2m/per)
Morbid Fascination Style (5m)
Soul-Dessicating Style (6m)
--
Assassin:
@3rd Stealth (4m/per)
Shadow Cloak Technique (-)
Atrocity Without Witness (5m,1w)
--
Pragmatic:
Ox-Body x1
Flitting Shadow Form (1m)

Violet Bier of Sorrows:
Secrets of Future Strife (-)

Backgrounds:
@Liege ***
Artifact **
Contacts **
Resources **
Underworld Manse *

Descriptions and Elaborations


Quote

Basic Description:
Personality:
Goals:

Backgrounds

Liege 3:
The Walker in Darkness. He's probably irritated at Veils' disinterest in anything martial, particularly after allowing him to train in Violet Bier Style, but Veils loves his "job" enough not to make too much noise about being a slave (again), and therefore is pretty useful. The idea of using a Day Caste as a diplomatic envoy is probably a very strange one to him.
(1) Husband to the Green Lady, it's rumored he keeps her close for reasons that date back significantly further than her journey into the Underworld, or at least that he married her for reasons more occult than perverse. Despite his supposed amnesia, this may also explain some of his rivalry with the Mask of Winters- as if rivalry between Deathlords needed explanation.
(2) Daybreaks mumble on occasion that removing the Princess Magnificent's curse on the Ebon Spires is relatively simple, and merely requires rebuilding the citadel. If that's so, why the Walker chooses not to have this done is a very interesting question; perhaps the Princess' curse is more complicated than it seems, or perhaps it's less what she did and more what managed to run her off... scaring Princess Birdhat with a story is one thing, but a Deathlord with actual power?
(3) Those closely in touch with the Neverborn have mentioned- rather incoherently, as that group tends to- their growing discontent at the schemes of a certain lord of the Shadowland at Cold House. Acting on an order/suggestion/riddle/gibber from his masters, the Walker is considering taking steps to secure it, perhaps beginning with the extraction of several crazed Deathknights who could be put to far better use elsewhere. Of course, if the Neverborn are so fed up as to set the other Deathlords on Eye, the Walker's probably not the only one.
(4)

Artifact 2 (possibly 3?):

The End of Peace. One of Veils' more recent missions from his Deathlord was to monitor the progress of a growing Crane Style dojo that had been recruiting more actively than usual in the area. Thinking it pretentious and its members arrogant in their serenity, Veils decided to take matters into his own hands; after studying it for several weeks and interacting with some of the students in disguise, he murdered its three best students in their sleep, desecrated their corpses, and then set fire to the place before returning with the information he had gathered. For the most part the dojo shut down, and for whatever reason the Walker decided to reward him by having what ghosts could be gathered forged into this artifact.

In mask form, it appears to casual inspection as a feathered costume mask, a basic black-and-silver metal frame covering one half of the face with artfully-arranged white feathers; looking more closely, the frame is shaped like the wing of a crane, bent backwards and broken, three tiny ruby chips dangling from the break. It gives the wearer +2 dice on Stealth rolls to look innocuous or unimportant rather than actively hiding.

As a Soulsteel Short Daiklaive, it appears as a foot-long black knife, its handle etched with silver and bearing a thin ornamental handguard decked with white feathers. Statbar: Sp4 Acc+6 +4L Def+1 Rate2 &att3.

In addition, the artifact itself looks completely innocent in either form (an Illusion effect? mental influence?), foiling mundane attempts to identify it as an Artifact or weapon. (Actually attacking someone with the thing breaks this effect automatically, and foiling the effect gives the viewer a vague sense of threatening unease about the thing.) Switching between forms is a Miscellaneous action.

Contacts 2:
Various people in not-so-legal industries around the Northeast.

Resources 2:
Various professions, including but not limited to playing music for coin, blackmail, and good ol' spying-and-murder.

Underworld Manse 1:
??

Merits/Flaws
Double-Jointed 3. Veils has had an impressive amount of flexibility and control over his body since he was a child, a fact which has caused him no end of trouble. Exaltation has only improved it, giving him preternatural ability to twist and turn in various intriguing and mildly disturbing ways. This grants 3 dice on rolls based on Dexterity, Athletics, or Larceny, -2 difficulty in escaping from nonmagical bonds, and grapple attempts suffer a -1 external penalty.
Omnidexterity 3. If natural interest in improving his athletic abilities hadn't given him the idea to develop traits like this, long years of trying to keep alive as an assassin certainly would have. This merit extends the benefits of ambidexterity to all limbs, removing offhand penalties and allowing the character to take a standard action to shift hands while using a Martial Arts or Melee weapon, imposing a -2 PDV to the target of the next attack with a success on a Dex+MA/Melee roll.
Enemy ??. Na Ouras, the mysterious sifu of the Kakita Crane school, who has an understandable personal grudge against Veils.
Enemy ??. His Lunar Mate, who- while they haven't met yet- has been searching for him for reasons that Veils is quite unlikely to take well to. Whether they're crazy, hate Abyssals, oppose his interests, or simply have more light-hearted plans for him than he'd enjoy at the moment is largely up to what the ST thinks would manage to fit.

Notes


XP expenditures:
Base 60:
basic concept/Charm requirements: Essence 3 = 16
Athletics 4,5; Performance 4,5; Stealth 4; = 12+12+5 = 29
Larceny 2, Melee 2, Awareness 2 = 3
Merits, also maybe specialties (Perf/Melee) and backgrounds (Underworld Manse, something to put Hearthstones in) and more dots in Soc/Inv/etc..

Hybrid - Last Man Standing, Chemical Brothers - Setting Sun, Meat Loaf - Bat Out Of Hell

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