Riel Valerian

From Greenthings

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(health/essence)
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=== backgrounds  ===
=== backgrounds  ===
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Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)<br> Artifact 3 (Swift Rider)<br> Followers 1<br>
+
Artifact 2 (Orichalchum Hearthstone Bracers)<br> Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)<br> Artifact 3 (Swift Rider)<br> Followers 1 (Five Thugs loyal to Riel, "Desolation Kings")<br> Manse 4 (Seven Leaping Dragons Stone)<br> Resources 2<br>
=== virtues  ===
=== virtues  ===

Revision as of 19:28, 24 August 2009

Contents

Appearance

Riel Valerian is tall and powerful, with a lithe build. His hair is blonde and spiked, though loose on one side to cover his left eye. He wears no shirt, but has a long dark blue coat that goes down to his ankles. His denim jeans are torn at the knees, and thick boots cover his feet. He wears black fingerless gloves on both hands, though the fingers of his right hand are a gold metal instead of regular flesh. His entire right arm is a large prosthetic, but synthetic skin covers everything but the right hand.

History

He has a childhood friend he always saves, has a Lunar mate he screws and mooches off of constantly, has a gang of thugs that follow him, and a Swift Rider that looks like a motorcycle whose wheels hover about the ground and leave trails of flame in the air behind it. The game manual doesn't say anything else besides that.

Personality

Riel is a hotblooded fighter. He knows how to punch, and punching is what he does. He loves to hit things, break things, throw things, use combo moves, juggle enemies in the air...what were we talking about again?

Mechanics

basic info

Name: Riel Valerian
Caste: Dawn
Concept: Fighting Game Hero
Motivation: Discover the Infinite Air Juggle Combo

attributes

Physical: Strength 3, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 4

abilities

 DAWN       ZENITH         TWILIGHT
*Archery 0  Integrity 2    Occult 0
*War 2      Performance 0  Investigation 0
*Martial 3 *Presence 3     Lore 0
*Melee 2   *Resistance 3   Medicine 0
*Thrown 2   Survival 1     Craft 0
                             
 NIGHT       ECLIPSE
*Athletics 3 Bureaucracy 0
 Awareness 2 Linguistics 0
*Dodge 3    *Ride 3
 Larceny 0   Sail 0
 Stealth 0   Socialize 0

SPECIALTIES
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LANGUAGES
Riverspeak

Advantages

inventory

Food
Swift Rider Pack
Bandages
Spare gloves
Whistle
Sunglasses

backgrounds

Artifact 2 (Orichalchum Hearthstone Bracers)
Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)
Artifact 3 (Swift Rider)
Followers 1 (Five Thugs loyal to Riel, "Desolation Kings")
Manse 4 (Seven Leaping Dragons Stone)
Resources 2

virtues

Willpower: 6
Virtues: Valor 3, Conviction 3, Temperance 1, Compassion 2
Intimacies: Czarina, Saffron the Yellow Sid

health/essence

Health: -0x1, -1x2, -2x2, -4x1, INCx1
Essence: 3
Personal Essence Pool: --
Peripheral Essence Pool: --
Experience: 00

merits/flaws

Secrets (3 pt) Greater Curse (3 pt) Legendary Att: Intelligence Unusual Appearance (2 pt)

Combat Statistics

defense

  • Dodge: -
  • Parry: -
  • Mental Dodge: -
  • Mental Parry: -

soak

  • Unarmored
    • 5B/3L/-A
  • Armor (Kalandern)
    • 14B/14L/14A
  • Total
    • 19B/17L/14A

combat

  • Punch
    • Speed
  • Kick
    • Speed 3 Accuracy 14 Damage +8L Rate 2 Range 60 Attune 3 Cost 1

soundtrack

  • Pending.

Charms

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C H A R M S - D A W N 
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MARTIAL ARTS

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C H A R M S - Z E N I T H 
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PRESENCE

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C H A R M S - N I G H T 
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------------------------------------------------------------------
C H A R M S - T W I L I G H T 
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C H A R M S - E C L I P S E 
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Background Items

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M A N S E 
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Ability Enlightment (3, Medicine, Presence, Crafts, Resistance)
Workshop Manse (3, Water Crafts (Poisons))
Magical Conveniences (1, you make up three)
Well-Flavored Aspect

Drawbacks: Maintenance 2 (cleaning the damn place)


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A R T I F A C T S
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Artifact 1 (Twin Orichalchum Typhoon Wheels)
Speed 4 Accuracy +3 Damage +5L Rate 2 Range 60 Attune 3 Cost 1

Artifact 2 (Jade Hearthstone Bracers)
+2 DV/-1 to Speed of Hand-to-hand or ranged attacks

Artifact 2 (Rose Djinn)
Rose: +1 Presence per Anima Flare; +2 MDV (3 ranks)

Artifact 2 (Vibration Orb Shoulderpads)


Artifact 3 (Toxin Aerolizer)
Turns any inserted poison or drug into an AoE air-based attack.

Artifact 3 (Anti-Toxin Symbiote)
The slug feeds on a sample of poison or chemical, and is then inhaled into a target's lungs.
Target is then immune to whatever the poison or drug the slug had inhaled.

Artifact 4 (Mirror Minions)


Artifact 5 (Artifact Genesis Lab)


Artifact 5 (Kalandern - Artifact Genesis Celestial Battle Armor)
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