Dalishgame/Ericson

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Line 34: Line 34:
  COMMUNICATION: +0 CONSTITUTION:  +3 CUNNING:      +0
  COMMUNICATION: +0 CONSTITUTION:  +3 CUNNING:      +0
  DEXTERITY:    +2 MAGIC:        +2 PERCEPTION:    +2
  DEXTERITY:    +2 MAGIC:        +2 PERCEPTION:    +2
-
  STRENGTH:      +2 WILLPOWER:    +4
+
  STRENGTH:      +3 WILLPOWER:    +4
   
   
  ==FOCUSES==
  ==FOCUSES==
Line 55: Line 55:
   
   
  WEAPON ATTACK ROLL DAMAGE
  WEAPON ATTACK ROLL DAMAGE
-
  Maul Strength 1d6+3
+
  Maul +3         1d6+3
-
  Short Sword Dex 1d6+2
+
  Short Sword +2 1d6+2
-
  Bastard Sword Strength 2d6+1
+
  Bastard Sword +3         2d6+1
   
   
  -------------------------------------------------------------------
  -------------------------------------------------------------------
Line 95: Line 95:
  Backpack
  Backpack
  Traveler's garb
  Traveler's garb
 +
Candle (4)
 +
Torch (2)
 +
Flint and Steel
  Waterskin
  Waterskin
-
  Dog
+
  Whetstone
 +
 +
==Animals=
 +
Mabari (Hessarian)
 +
 +
--Abilities--
 +
Comm 0  Con 2  Cunn -1  Dex 3  Mag -1  Per 2  Str 2  Will 1
 +
--Focuses--
 +
Constitution (Running)
 +
Dexterity (Bite)
 +
Perception (Smelling, Tracking)
 +
Strength (Jumping)
 +
Willpower (Morale)
 +
--Combat Ratings--
 +
Speed 16  Health 25  Defense 13  Armor 0
 +
--Attacks--
 +
Bite  +5 Attack  1d6+4 Damage
 +
--Powers--
 +
Favored Stunts: Knock Prone and Mighty Blow
   
   
  MONEY
  MONEY
  GP:
  GP:
-
  SP: 2
+
  SP: 1
-
  CP:
+
  CP: 50
   
   
  -------------------------------------------------------------------
  -------------------------------------------------------------------

Current revision as of 20:22, 14 December 2009

-------------------------------------------------------------------
  		       D R A G O N   A G E
-------------------------------------------------------------------

NAME		CLASS
Ericson	Warrior

BACKGROUND
Ferelden Human

AGE	GENDER
22	Male

Level: 1
XP:
Total XP:

-------------------------------------------------------------------
			A P P E A R A N C E
-------------------------------------------------------------------

HEIGHT: 6'2"
WEIGHT: 190

DISTINGUISHING FEATURES
Blond Hair down to the neck
Blue eyes
Burn scar on his left wrist

-------------------------------------------------------------------
			A T T R I B U T E S
-------------------------------------------------------------------

COMMUNICATION: +0	CONSTITUTION:  +3	CUNNING:       +0
DEXTERITY:     +2	MAGIC:         +2	PERCEPTION:    +2
STRENGTH:      +3	WILLPOWER:     +4

==FOCUSES==

Willpower (Courage)

-------------------------------------------------------------------
			     S T A T S
-------------------------------------------------------------------

SPEED: 9
DEFENSE: 14
ARMOR (AP): 7
ARMOR TYPE: Heavy Mail
HEALTH: 37

-------------------------------------------------------------------
			    W E A P O N S
-------------------------------------------------------------------

WEAPON		ATTACK ROLL	DAMAGE
Maul		+3	        1d6+3
Short Sword	+2		1d6+2
Bastard Sword	+3	        2d6+1

-------------------------------------------------------------------
		C L A S S  P O W E R S  &  S P E L L S
-------------------------------------------------------------------

-
-

-------------------------------------------------------------------
		  T A L E N T S  &  L A N G U A G E S
-------------------------------------------------------------------

TALENTS
Armor Training (Novice)
Weapon and Shield Style (Novice)
Dual Weapon Style (Novice)

LANGUAGES
Trade Tongue (The King's Tongue)

-------------------------------------------------------------------
		    E Q U I P M E N T  &  M O N E Y
-------------------------------------------------------------------

EQUIPMENT
==Armor==
Heavy Mail Armor (7/-3)
Medium Shield (+2 defense)

==Weapons==
Maul
Short Sword
Bastard Sword

==Items==
Backpack
Traveler's garb
Candle (4)
Torch (2)
Flint and Steel
Waterskin
Whetstone

==Animals=
Mabari (Hessarian)

--Abilities--
Comm 0  Con 2  Cunn -1  Dex 3  Mag -1  Per 2  Str 2  Will 1
--Focuses--
Constitution (Running)
Dexterity (Bite)
Perception (Smelling, Tracking)
Strength (Jumping)
Willpower (Morale)
--Combat Ratings--
Speed 16  Health 25  Defense 13  Armor 0
--Attacks--
Bite   +5 Attack   1d6+4 Damage
--Powers--
Favored Stunts: Knock Prone and Mighty Blow

MONEY
GP:
SP: 1
CP: 50

-------------------------------------------------------------------
			 G O A L S  &  T I E S
-------------------------------------------------------------------

GOALS
1) Become a full Templar
2) Face his first Abomination and survive
3) Find a way to make it harder for demons to possess mages.

TIES
1) Transporting Mage
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