Dalishgame/Ericson
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< Dalishgame(Difference between revisions)
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COMMUNICATION: +0 CONSTITUTION: +3 CUNNING: +0 | COMMUNICATION: +0 CONSTITUTION: +3 CUNNING: +0 | ||
DEXTERITY: +2 MAGIC: +2 PERCEPTION: +2 | DEXTERITY: +2 MAGIC: +2 PERCEPTION: +2 | ||
- | STRENGTH: + | + | STRENGTH: +3 WILLPOWER: +4 |
==FOCUSES== | ==FOCUSES== | ||
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WEAPON ATTACK ROLL DAMAGE | WEAPON ATTACK ROLL DAMAGE | ||
- | Maul | + | Maul +3 1d6+3 |
- | Short Sword | + | Short Sword +2 1d6+2 |
- | Bastard Sword | + | Bastard Sword +3 2d6+1 |
------------------------------------------------------------------- | ------------------------------------------------------------------- | ||
Line 95: | Line 95: | ||
Backpack | Backpack | ||
Traveler's garb | Traveler's garb | ||
+ | Candle (4) | ||
+ | Torch (2) | ||
+ | Flint and Steel | ||
Waterskin | Waterskin | ||
- | + | Whetstone | |
+ | |||
+ | ==Animals= | ||
+ | Mabari (Hessarian) | ||
+ | |||
+ | --Abilities-- | ||
+ | Comm 0 Con 2 Cunn -1 Dex 3 Mag -1 Per 2 Str 2 Will 1 | ||
+ | --Focuses-- | ||
+ | Constitution (Running) | ||
+ | Dexterity (Bite) | ||
+ | Perception (Smelling, Tracking) | ||
+ | Strength (Jumping) | ||
+ | Willpower (Morale) | ||
+ | --Combat Ratings-- | ||
+ | Speed 16 Health 25 Defense 13 Armor 0 | ||
+ | --Attacks-- | ||
+ | Bite +5 Attack 1d6+4 Damage | ||
+ | --Powers-- | ||
+ | Favored Stunts: Knock Prone and Mighty Blow | ||
MONEY | MONEY | ||
GP: | GP: | ||
- | SP: | + | SP: 1 |
- | CP: | + | CP: 50 |
------------------------------------------------------------------- | ------------------------------------------------------------------- |
Current revision as of 20:22, 14 December 2009
------------------------------------------------------------------- D R A G O N A G E ------------------------------------------------------------------- NAME CLASS Ericson Warrior BACKGROUND Ferelden Human AGE GENDER 22 Male Level: 1 XP: Total XP: ------------------------------------------------------------------- A P P E A R A N C E ------------------------------------------------------------------- HEIGHT: 6'2" WEIGHT: 190 DISTINGUISHING FEATURES Blond Hair down to the neck Blue eyes Burn scar on his left wrist ------------------------------------------------------------------- A T T R I B U T E S ------------------------------------------------------------------- COMMUNICATION: +0 CONSTITUTION: +3 CUNNING: +0 DEXTERITY: +2 MAGIC: +2 PERCEPTION: +2 STRENGTH: +3 WILLPOWER: +4 ==FOCUSES== Willpower (Courage) ------------------------------------------------------------------- S T A T S ------------------------------------------------------------------- SPEED: 9 DEFENSE: 14 ARMOR (AP): 7 ARMOR TYPE: Heavy Mail HEALTH: 37 ------------------------------------------------------------------- W E A P O N S ------------------------------------------------------------------- WEAPON ATTACK ROLL DAMAGE Maul +3 1d6+3 Short Sword +2 1d6+2 Bastard Sword +3 2d6+1 ------------------------------------------------------------------- C L A S S P O W E R S & S P E L L S ------------------------------------------------------------------- - - ------------------------------------------------------------------- T A L E N T S & L A N G U A G E S ------------------------------------------------------------------- TALENTS Armor Training (Novice) Weapon and Shield Style (Novice) Dual Weapon Style (Novice) LANGUAGES Trade Tongue (The King's Tongue) ------------------------------------------------------------------- E Q U I P M E N T & M O N E Y ------------------------------------------------------------------- EQUIPMENT ==Armor== Heavy Mail Armor (7/-3) Medium Shield (+2 defense) ==Weapons== Maul Short Sword Bastard Sword ==Items== Backpack Traveler's garb Candle (4) Torch (2) Flint and Steel Waterskin Whetstone ==Animals= Mabari (Hessarian) --Abilities-- Comm 0 Con 2 Cunn -1 Dex 3 Mag -1 Per 2 Str 2 Will 1 --Focuses-- Constitution (Running) Dexterity (Bite) Perception (Smelling, Tracking) Strength (Jumping) Willpower (Morale) --Combat Ratings-- Speed 16 Health 25 Defense 13 Armor 0 --Attacks-- Bite +5 Attack 1d6+4 Damage --Powers-- Favored Stunts: Knock Prone and Mighty Blow MONEY GP: SP: 1 CP: 50 ------------------------------------------------------------------- G O A L S & T I E S ------------------------------------------------------------------- GOALS 1) Become a full Templar 2) Face his first Abomination and survive 3) Find a way to make it harder for demons to possess mages. TIES 1) Transporting Mage