InheritanceRan
From Greenthings
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- | Str ••• Pres •• Int •• | + | Str ••• |
- | Dex ••• Man • Wit ••• | + | Pres •• |
- | Sta | + | Int •• |
+ | |||
+ | Dex ••• | ||
+ | Man • | ||
+ | Wit ••• | ||
+ | |||
+ | Sta ••• | ||
+ | Comp ••• | ||
+ | Res •• | ||
</pre> | </pre> | ||
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*Direction Sense • | *Direction Sense • | ||
- | |||
*Parkour (Strange Alchemics p74) ••••• | *Parkour (Strange Alchemics p74) ••••• | ||
**Flow: Negates Hazardous Terrain penalties. Gauging jump distance is Reflexive. | **Flow: Negates Hazardous Terrain penalties. Gauging jump distance is Reflexive. | ||
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Ice Axe - 2(L) Armor Piercing 1 | Ice Axe - 2(L) Armor Piercing 1 | ||
+ | |||
+ | *EXP | ||
+ | **Banked: 5 | ||
+ | **Spent: 15 |
Current revision as of 05:13, 4 August 2009
Ran? Virtue/Vice: Charity/Pride
Str ••• Pres •• Int •• Dex ••• Man • Wit ••• Sta ••• Comp ••• Res ••
Academics 1
Craft 1 (Climbing Equipment)
Investigation 1
Medicine 1
Athletics 4 (Climbing)
Brawl 1
Larceny 1
Stealth 1
Survival 2
Weaponry 2 (Climbing Tools)
Empathy 2
Expression 1
Intimidation 1
Persuasion 2
Socialize 1
- Direction Sense •
- Parkour (Strange Alchemics p74) •••••
- Flow: Negates Hazardous Terrain penalties. Gauging jump distance is Reflexive.
- Cat Leap: One Automatic Success to rolls to mitigate falling damage. Each dot in Parkour adds to the threshold that can be removed.
- Wall Run: Climbing 10 feet + 5 feet for every Athletics dot is an Instant Action; every full 10 feet beyond the first imposes a -1 die penalty.
- Expert Traceur: Any running/jumping/climbing Athletics roll can be a Rote Action - Lose Defense that turn.
- Freeflow: Any running/jumping/climbing Athletics roll can be taken as a reflexive action as long as running for a full minute OR 1 wp.
- Wolf-Blooded • (Free Animal Ken Specialty)
Ice Axe - 2(L) Armor Piercing 1
- EXP
- Banked: 5
- Spent: 15