See Me In The Mirror/Xander Elderton
From Greenthings
(→Character Basics) |
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==Character Basics== | ==Character Basics== |
Current revision as of 17:03, 28 September 2011
xbKLrx Hello! Read the pages not for the first day. Yes, the connection speed is not good. How can I subscribe? I would like to read you in the future!...
Contents |
[edit] Character Basics
Name: Xander Elderton
Age: 15
Virtue: Hope
Vice: Sloth
Seeming: Fairest
Kith: Treasured
Court: Spring
Experience: 25
Spent:
[edit] Attributes and Skills
[edit] Attributes
Mental: Intelligence 3, Wits 3, Resolve 2
Physical: Stength 1, Dexterity 3, Stamina 2
Social: Presence 2, Manipulation 3, Composure 2
[edit] Skills
Mental: Academics 2, Investigation 2, Occult 1, Politics 1, Science 1
Physical: Athletics 1, Larceny 1, Stealth 2
Social: Empathy 2, Expression 2, Persuasion 4, Socialize 2, Subterfuge 1
Specialties:
[edit] Advantages
[edit] Merits
Striking Looks 4
Fast Reflexes 2
Mantle: Spring 2
[edit] Contracts and Pledges
Contracts: Dream 2 (Universal), Separation 3 (Fairest)
Pledges: None
[edit] Pledges
[edit] Health, Willpower, and Clarity
Health: [][][][][][][]
Willpower: 4/4
Clarity: 7
[edit] Wyrd and Glamour
Wyrd: 1
Glamour: 4/10
[edit] Other Traits
[edit] Seeming and Kith
Seeming Blessing: The player can spend Glamour to improve dice pools that include Presence, Manipulation and Persuasion. Each point spent increases one dice pool by one point. The Fairest also suffers no untrained penalty for using Social skills in which he has no dots.
Seeming Curse: One of the Fairest suffers a -1 die penalty on dice pools to avoid losing Clarity.
Kith Blessing: Alabaster Fortitude: Once per scene, the player may spend one Glamour to retake any one failed Stamina, Resolve, or Composure roll. The only exception is a roll made to avoid gaining a derangement through Clarity loss.
[edit] Etc.
Size: 5
Defense: 3
Initiative Mod: 7
Speed: 9
Armor: -