Wyldgame/The Reed Which Bends Yet Breaks Not

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Revision as of 03:09, 31 January 2010

Contents

The Basics

Name: The Reed Which Bends Yet Breaks Not

Night Caste Solar

Anima:

Motivation:


Attributes

Strength OO Charisma OOO Perception OOO
Dexterity OOOOO Manipulation OOOO Intelligence OO
Stamina OO Appearance OOOO Wits OOOO

Abilities

Dawn Eclipse
Twilight
Archery Integrity OOO Craft
Martial Arts OOOO Performance Investigation OOOO
Melee O Presence OOO Lore O
Thrown OO Resistance O Medicine
War Survival Occult
Night Eclipse Craft/Specialties
Athletics OOO Bureaucracy Craft: Water
Awareness OOO Linguistics O
Dodge OOOO Ride
Larceny OOO Sail
Stealth OOO Socialize OO

Charms

Excellencies

First
Stealth (1m/per)
Presence (1m/per)

Second
Investigation (2m/per)
Martial Arts (2m/per)

Third
Integrity (4m/per)

Mental/Utility

Investigation
Evidence-Discerning Method (5m, 1wp)

Presence
Enemy-Castigating Solar Judgement (2m)

Stealth
Easily Overlooked Presence Method (3m)
Seven Shadow Evasion (3m)

Physical

Resistance
Ox-Body Technique (x1)

Dodge
Shadow Over Water

Martial Arts

Ebon Shadow Style

Image of Death Technique (2m)
Wall Climbing Technique (1m)
Distracting Finger-Gesture Attack (2m)
Ebon Shadow Form (5m)

Advantages

Backgrounds

Artifact 2 (Discreet Essence Armor)

Artifact 1 (Dire Chain)

Contacts 2 (The Guild)

Mentor 2

Merits/Flaws

Eternal Vow [+3]
Enchanting Features [+4]
Silver Tongue [+3]

Enemy [-3]
Obligation [-2]
Wanted [-2]
Ward [-3]

Etc.

Virtues- Cmp OO Con OOOO Val O Tem OO | Limit Break: 0/10

Virtue Flaw: Heart of Flint

Intimacies: | Languages: Airtongue, Riverspeak

Essence- OOOO Personal (18/18) Peripheral (35/44) - 9 Committed | HL- 0 1 1 1 2 2 2 2 4 I |

Exp: 50 Spent: 50 | Willpower- 6/6

DDV: 7 | PDV: | MDV: 7 | Soak: 7B/6L/5A (Armored), 2B/1L (Unarmored)

Finer Details

Appearance

History

Expanded Backgrounds

Merits/Flaws

Equipment

Artifact 2
Discreet Essence Armor

  • Soak: +5L/5B, Hardness: 2L/2B, Mobility: -0, Fatigue: 0, Attune: 5 (6 for no stealth penalty)

Artifact 1
Dire Chain

  • Spd: 5, Acc: +0, Dmg: +8B, Def: +2, Rt: 2, Att: 3
  • Spd: 6, Acc: +1, Dmg: +6B, Def: -, Rt: 1, Att: 3 (Clinching)

Experience Expenditures

8 - Distracting Finger-Gesutre Attack
5 - MA 4
8 - Ebon Shadow Form
8 - Evidence Discerning Method
8 - Second Investigation Excellency
8 - Seven Shadow Evasion
2 - Thrown 1 to Thrown 2
3 - Melee 0 to Melee 1

=50

Bonus Points

8 - Wits 2 to Wits 4
9 - Integrity 3
11 - Dodge 2 to Dodge 4
13 - Investigation 2 to Investigation 4
15 - Presence 1 to Presence 3

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