Wyldgame/The Reed Which Bends Yet Breaks Not
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(Created page with '== The Basics == Name: The Reed Which Bends Yet Breaks Not<br> Night Caste Solar<br> ''Anima:'' <br> ''Motivation:'' <br> <br> === Attributes === {| cellspacing="1"…') |
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Revision as of 03:09, 31 January 2010
Contents |
The Basics
Name: The Reed Which Bends Yet Breaks Not
Night Caste Solar
Anima:
Motivation:
Attributes
Strength | OO | Charisma | OOO | Perception | OOO |
Dexterity | OOOOO | Manipulation | OOOO | Intelligence | OO |
Stamina | OO | Appearance | OOOO | Wits | OOOO |
Abilities
Dawn | Eclipse | Twilight | |||
Archery | Integrity | OOO | Craft | ||
Martial Arts | OOOO | Performance | Investigation | OOOO | |
Melee | O | Presence | OOO | Lore | O |
Thrown | OO | Resistance | O | Medicine | |
War | Survival | Occult | |||
Night | Eclipse | Craft/Specialties | |||
Athletics | OOO | Bureaucracy | Craft: Water | ||
Awareness | OOO | Linguistics | O | ||
Dodge | OOOO | Ride | |||
Larceny | OOO | Sail | |||
Stealth | OOO | Socialize | OO |
Charms
Advantages
Backgrounds
Artifact 2 (Discreet Essence Armor)
Artifact 1 (Dire Chain)
Contacts 2 (The Guild)
Mentor 2
Merits/Flaws
Eternal Vow [+3]
Enchanting Features [+4]
Silver Tongue [+3]
Enemy [-3]
Obligation [-2]
Wanted [-2]
Ward [-3]
Etc.
Virtues- Cmp OO Con OOOO Val O Tem OO | Limit Break: 0/10
Virtue Flaw: Heart of Flint
Intimacies: | Languages: Airtongue, Riverspeak
Essence- OOOO Personal (18/18) Peripheral (35/44) - 9 Committed | HL- 0 1 1 1 2 2 2 2 4 I |
Exp: 50 Spent: 50 | Willpower- 6/6
DDV: 7 | PDV: | MDV: 7 | Soak: 7B/6L/5A (Armored), 2B/1L (Unarmored)
Finer Details
Appearance
History
Expanded Backgrounds
Merits/Flaws
Equipment
Artifact 2
Discreet Essence Armor
- Soak: +5L/5B, Hardness: 2L/2B, Mobility: -0, Fatigue: 0, Attune: 5 (6 for no stealth penalty)
Artifact 1
Dire Chain
- Spd: 5, Acc: +0, Dmg: +8B, Def: +2, Rt: 2, Att: 3
- Spd: 6, Acc: +1, Dmg: +6B, Def: -, Rt: 1, Att: 3 (Clinching)
Experience Expenditures
8 - Distracting Finger-Gesutre Attack
5 - MA 4
8 - Ebon Shadow Form
8 - Evidence Discerning Method
8 - Second Investigation Excellency
8 - Seven Shadow Evasion
2 - Thrown 1 to Thrown 2
3 - Melee 0 to Melee 1
=50
Bonus Points
8 - Wits 2 to Wits 4
9 - Integrity 3
11 - Dodge 2 to Dodge 4
13 - Investigation 2 to Investigation 4
15 - Presence 1 to Presence 3