Riel Valerian

From Greenthings

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(inventory)
(health/essence)
 
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Line 26: Line 26:
  *Archery 0  Integrity 2    Occult 0
  *Archery 0  Integrity 2    Occult 0
  *War 2      Performance 0  Investigation 0
  *War 2      Performance 0  Investigation 0
-
  *Martial 3 *Presence 3     Lore 0
+
  *Martial 5 *Presence 4     Lore 0
  *Melee 2  *Resistance 3  Medicine 0
  *Melee 2  *Resistance 3  Medicine 0
  *Thrown 2  Survival 1    Craft 0
  *Thrown 2  Survival 1    Craft 0
                                
                                
   NIGHT      ECLIPSE
   NIGHT      ECLIPSE
-
  *Athletics 3 Bureaucracy 0
+
  *Athletics 5 Bureaucracy 0
   Awareness 2 Linguistics 0
   Awareness 2 Linguistics 0
-
  *Dodge 3   *Ride 3
+
  *Dodge 5   *Ride 3
   Larceny 0  Sail 0
   Larceny 0  Sail 0
   Stealth 0  Socialize 0
   Stealth 0  Socialize 0
Line 40: Line 40:
  SPECIALTIES
  SPECIALTIES
  -------
  -------
-
   
+
  Martial Arts - Punchan (2)
 +
Presence - Hotblooded! (2)
  LANGUAGES
  LANGUAGES
Line 58: Line 59:
=== backgrounds  ===
=== backgrounds  ===
-
Ally 4 (Harvester of Poisons)<br> Artifact 1 (Twin Orichalchum Typhoon Wheels)<br> Artifact 2 (Jade Hearthstone Bracers)<br> Artifact 2 (Rose Djinn)<br> Artifact 2 (Vibration Orb Shoulderpads)<br> Artifact 3 (Toxin Aerolizer)<br> Artifact 3 (Anti-Toxin Symbiote)<br> Artifact 4 (Mirror Minions)<br> Artifact 5 (Artifact Genesis Lab)<br> Artifact 5 (Kalandern - Artifact Genesis Celestial Battle Armor)<br> Contacts 2 (Jack and Jill (White Veil Society))<br> Contacts 3 (Council of Entities)<br> Familiar 1 (Beetle Spirit)<br> Manse 3 (Gem of Grace)<br> Resource 4<br>  
+
Artifact 2 (Orichalchum Hearthstone Bracers)<br> Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)<br> Artifact 3 (Swift Rider)<br> Followers 1 (Five Thugs loyal to Riel, "Desolation Kings")<br> Manse 4 (Seven Leaping Dragons Stone)<br> Resources 2<br>
=== virtues  ===
=== virtues  ===
-
'''Willpower:''' 10<br> '''Virtues:''' Valor 3, Conviction 5, Temperance 4, Compassion 2<br> '''Intimacies:''' Poisons, His Patients<br>  
+
'''Willpower:''' 7<br> '''Virtues:''' Valor 4, Conviction 3, Temperance 1, Compassion 2<br> '''Intimacies:''' Czarina, Saffron the Yellow Sid<br>
=== health/essence  ===
=== health/essence  ===
-
'''Health:''' -0x1, -1x5, -2x10, -4x1, INCx1<br> '''Essence:''' 5<br> '''Personal Essence Pool:''' 25<br> '''Peripheral Essence Pool:''' 59<br> '''Experience: 12'''  
+
'''Health:''' -0x1, -1x2, -2x2, -4x1, INCx1<br> '''Essence:''' 3<br> '''Personal Essence Pool:''' --<br> '''Peripheral Essence Pool:''' --<br> '''Experience: 13'''
-
=== merits/flaws ===
+
=== merits  ===
-
Secrets (3 pt) Greater Curse (3 pt) Legendary Att: Intelligence Unusual Appearance (2 pt)  
+
Improved Join Battle (1), Signature Style (1) [Hotblooded Confidence]
 +
 
 +
=== flaws ===
 +
 
 +
Secrets (3), Rivals (2)
== Combat Statistics  ==
== Combat Statistics  ==
Line 76: Line 81:
==== defense  ====
==== defense  ====
-
*Dodge: 10
+
*Dodge: -
-
*Parry: 9
+
*Parry: 8
-
*Mental Dodge: 12
+
*Mental Dodge: -
-
*Mental Parry: 8
+
*Mental Parry: -
==== soak  ====
==== soak  ====
*'''Unarmored'''  
*'''Unarmored'''  
-
**5B/3L/-A  
+
**3B/1L/-A  
-
*'''Armor (Kalandern)'''  
+
*'''Armor (Artifact Buff Jacket)'''  
-
**14B/14L/14A
+
**-B/-L/-A
*'''Total'''  
*'''Total'''  
-
**19B/17L/14A
+
**-B/-L/-A
==== combat  ====
==== combat  ====
-
*Darts (Without Poison) (Piercing)
+
*Punch
-
**Speed 4 Accuracy 9 Damage 3L Rate 3 Range 10<br>  
+
**Speed 5 Accuracy 17 Damage +5B Defense 14 Rate 3 Tags N<br>  
-
*Twin Orichalchum Typhoon Wheels
+
*Kick
-
**Speed 3 Accuracy 14 Damage +8L Rate 2 Range 60 Attune 3 Cost 1<br>
+
**Speed 5 Accuracy 13 Damage +8B Defense 8 Rate 2 Tags N<br>
 +
*Clinch
 +
**Speed 6 Accuracy 15 Damage +5B Defense - Rate 1 Tags C,N,P<br>
-
'''With Kalandern'''
+
==== Golden Arm ====
-
*Reinforced Gauntlet
+
*Punch
-
**Speed 4 Accuracy 11 Damage +10B Defense 12 Rate 3<br>  
+
**Speed 5 Accuracy 17 Damage +11B Defense 15 Rate 3 Tags M,P<br>
-
*Reinforced Boots
+
*Clinch
-
**Speed 4 Accuracy 10 Damage +11B Defense 8 Rate 2<br>
+
**Speed 6 Accuracy 17 Damage +10B Defense - Rate 1 Tags C,M,P<br>
-
*Vibrating Forearm Blades
+
-
**Speed 3 Accuracy 16 Damage +9L Defense 13 Rate 3<br>
+
-
*Twin Orichalchum Typhoon Wheels
+
-
**Speed 3 Accuracy 14 Damage +10L Rate 2 Range 60 Attune 3 Cost 1<br>
+
=== soundtrack  ===
=== soundtrack  ===
Line 118: Line 121:
  ------------------------------------------------------------------
  ------------------------------------------------------------------
   
   
-
  THROWN
+
  MARTIAL ARTS
-
  1st Thrown Excellency
+
  1st MA Excellency
-
  Joint Wounding Attack
+
  [Solar Hero Style]
-
  Triple Distance Attack Technique
+
  Fists of Iron Technique
-
  Cascade of Cutting Terror
+
  Sledgehammer Fist Punch
-
  Returning Weapon Concentration
+
  Dragon Coil Technique
-
Spirit Weapons
+
  Solar Hero Form
-
  Fury Driven Maelstrom
+
   
   
  ------------------------------------------------------------------
  ------------------------------------------------------------------
Line 131: Line 133:
  ------------------------------------------------------------------
  ------------------------------------------------------------------
   
   
-
  INTEGRITY
+
  PRESENCE
-
  2nd Integrity Excellency
+
  1st Presence Excellency
-
  Temptation Resisting Stance
+
  Majestic Radiance Presence
-
  Elusive Dream Defense
+
  Exclamation of the Solar's Might
   
   
  RESISTANCE
  RESISTANCE
  2nd Resistance Excellency
  2nd Resistance Excellency
-
  Immunity To Everything Technique
+
  Battle Fury Focus
-
Body-Mending Meditation
+
-
Ox-Body Technique (-1x4, -2x8)
+
-
+
-
PRESENCE
+
-
2nd Presence Excellency
+
-
Enemy-Castigating Solar Judgment
+
-
Scathing Solar Condemnation
+
-
Majestic Radiant Presence
+
-
Terrifying Apparition of Glory
+
-
Authority Radiating Stance
+
-
Inevitable Victory Declaration
+
-
Demon-Wracking Shout
+
   
   
  ------------------------------------------------------------------
  ------------------------------------------------------------------
  C H A R M S - N I G H T  
  C H A R M S - N I G H T  
  ------------------------------------------------------------------
  ------------------------------------------------------------------
-
 
-
ATHLETICS
 
-
2nd Awareness Excellency
 
-
 
-
LARCENY
 
-
Lock-Opening Touch
 
   
   
  ------------------------------------------------------------------
  ------------------------------------------------------------------
  C H A R M S - T W I L I G H T  
  C H A R M S - T W I L I G H T  
  ------------------------------------------------------------------
  ------------------------------------------------------------------
-
 
-
CRAFT
 
-
2nd Craft Excellency
 
-
Craftsman Needs No Tools
 
-
World Building Technique
 
-
 
-
INVESTIGATION
 
-
2nd Investigation Excellency
 
-
Judge's Ear Technique
 
-
Within The Mind's Eye
 
-
 
-
MEDICINE
 
-
1st Medicine Excellency
 
-
Touch of Blissful Release
 
-
Contagion-Curing Touch
 
-
Wound-Mending Care Technique
 
-
Anointment of Miraculous Health
 
-
Wound-Cleansing Meditation
 
-
Flawless Diagnosis Technique
 
-
Ailment-Rectifying Method
 
-
Body-Purifying Admonitions
 
-
Wholeness-Restoring Meditation
 
-
Instant Treatment Methodology
 
-
 
-
OCCULT
 
-
[Terrestrial Circle Sorcery]
 
-
Emerald Counter Magic
 
-
Flying Guillotine
 
-
Impenetrable Frost Barrier
 
-
Invulnerable Skin of Bronze
 
-
Spirit Sword
 
-
Sting of the Ice Hornet
 
-
Virtuous Guardian of Flame
 
   
   
  ------------------------------------------------------------------
  ------------------------------------------------------------------
  C H A R M S - E C L I P S E  
  C H A R M S - E C L I P S E  
  ------------------------------------------------------------------
  ------------------------------------------------------------------
-
 
-
SPIRIT CHARMS
 
-
Worldly Illusions
 
-
&gt;Hand or Eye-Contact, bring a target into a world of your making
 
-
  for one Tick Real-Time, and up to a day in Illusion Time.  Works
 
-
  Automatically on targets with MDV lower than or equal to
 
-
  (Conviction+Essence), otherwise it's a contested roll.  People
 
-
  cannot die in this world, but instead are put into a coma for
 
-
  a full day if "killed".
 
-
Dematerialize
 
-
 
-
------------------------------------------------------------------
 
-
T H A U M A T U R G Y
 
-
------------------------------------------------------------------
 
-
 
-
-Master's Degree of Alchemy
 
-
 
-
 
== Background Items  ==
== Background Items  ==
Line 227: Line 160:
  ------------------------------------------------------------------
  ------------------------------------------------------------------
   
   
-
  Ability Enlightment (3, Medicine, Presence, Crafts, Resistance)
+
  Manse 4 - Solar
-
Workshop Manse (3, Water Crafts (Poisons))
+
  Stone: Seven Leaping Dragons Stone
-
Magical Conveniences (1, you make up three)
+
-
Well-Flavored Aspect
+
-
   
+
-
Drawbacks: Maintenance 2 (cleaning the damn place)
+
-
+
   
   
Line 240: Line 168:
  ------------------------------------------------------------------
  ------------------------------------------------------------------
   
   
-
  Artifact 1 (Twin Orichalchum Typhoon Wheels)
+
  Artifact 2 (Orichalchum Hearthstone Bracer)
-
Speed 4 Accuracy +3 Damage +5L Rate 2 Range 60 Attune 3 Cost 1
+
  +2DV/+2 Damage to attacks
-
+
-
Artifact 2 (Jade Hearthstone Bracers)
+
-
  +2 DV/-1 to Speed of Hand-to-hand or ranged attacks
+
-
+
-
Artifact 2 (Rose Djinn)
+
-
Rose: +1 Presence per Anima Flare; +2 MDV (3 ranks)
+
-
+
-
Artifact 2 (Vibration Orb Shoulderpads)
+
-
+
-
+
-
Artifact 3 (Toxin Aerolizer)
+
-
Turns any inserted poison or drug into an AoE air-based attack.
+
-
+
-
Artifact 3 (Anti-Toxin Symbiote)
+
-
The slug feeds on a sample of poison or chemical, and is then inhaled into a target's lungs.
+
-
Target is then immune to whatever the poison or drug the slug had inhaled.
+
-
+
-
Artifact 4 (Mirror Minions)
+
-
+
-
+
-
Artifact 5 (Artifact Genesis Lab)
+
   
   
 +
Artifact 3 (Orichalchum Prosthetic of Clockwork Elegance Arm)
 +
*+1 Strength to all actions using the arm
 +
*Has the stats of an Orichalchum Smashfist
   
   
-
  Artifact 5 (Kalandern - Artifact Genesis Celestial Battle Armor)
+
  Artifact 3 (Swift Rider)
 +
*Speed: 40/80 mph
 +
*Maneuverability: +0R
 +
*Endurance: Insert Hearthstone and charge 5 motes
 +
*Cargo: 2 riders and saddlebags/1 rider and 200 lbs of cargo
 +
*Armor: 10L/10B
 +
*Health Levels: Ux10/Mx5/Cx4/I/D
 +
*Dodge DV: Dex+Ride+Essence/2

Current revision as of 04:01, 3 September 2009

Contents

[edit] Appearance

Riel Valerian is tall and powerful, with a lithe build. His hair is blonde and spiked, though loose on one side to cover his left eye. He wears no shirt, but has a long dark blue coat that goes down to his ankles. His denim jeans are torn at the knees, and thick boots cover his feet. He wears black fingerless gloves on both hands, though the fingers of his right hand are a gold metal instead of regular flesh. His entire right arm is a large prosthetic, but synthetic skin covers everything but the right hand.

[edit] History

He has a childhood friend he always saves, has a Lunar mate he screws and mooches off of constantly, has a gang of thugs that follow him, and a Swift Rider that looks like a motorcycle whose wheels hover about the ground and leave trails of flame in the air behind it. The game manual doesn't say anything else besides that.

[edit] Personality

Riel is a hotblooded fighter. He knows how to punch, and punching is what he does. He loves to hit things, break things, throw things, use combo moves, juggle enemies in the air...what were we talking about again?

[edit] Mechanics

[edit] basic info

Name: Riel Valerian
Caste: Dawn
Concept: Fighting Game Hero
Motivation: Discover the Infinite Air Juggle Combo

[edit] attributes

Physical: Strength 3, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 4

[edit] abilities

 DAWN       ZENITH         TWILIGHT
*Archery 0  Integrity 2    Occult 0
*War 2      Performance 0  Investigation 0
*Martial 5 *Presence 4     Lore 0
*Melee 2   *Resistance 3   Medicine 0
*Thrown 2   Survival 1     Craft 0
                             
 NIGHT       ECLIPSE
*Athletics 5 Bureaucracy 0
 Awareness 2 Linguistics 0
*Dodge 5    *Ride 3
 Larceny 0   Sail 0
 Stealth 0   Socialize 0

SPECIALTIES
-------
Martial Arts - Punchan (2)
Presence - Hotblooded! (2)
LANGUAGES
Riverspeak

[edit] Advantages

[edit] inventory

Food
Swift Rider Pack
Bandages
Spare gloves
Whistle
Sunglasses

[edit] backgrounds

Artifact 2 (Orichalchum Hearthstone Bracers)
Artifact 3 (Clockwork Elegance Prosthetic Arm of Orichalchum)
Artifact 3 (Swift Rider)
Followers 1 (Five Thugs loyal to Riel, "Desolation Kings")
Manse 4 (Seven Leaping Dragons Stone)
Resources 2

[edit] virtues

Willpower: 7
Virtues: Valor 4, Conviction 3, Temperance 1, Compassion 2
Intimacies: Czarina, Saffron the Yellow Sid

[edit] health/essence

Health: -0x1, -1x2, -2x2, -4x1, INCx1
Essence: 3
Personal Essence Pool: --
Peripheral Essence Pool: --
Experience: 13

[edit] merits

Improved Join Battle (1), Signature Style (1) [Hotblooded Confidence]

[edit] flaws

Secrets (3), Rivals (2)

[edit] Combat Statistics

[edit] defense

  • Dodge: -
  • Parry: 8
  • Mental Dodge: -
  • Mental Parry: -

[edit] soak

  • Unarmored
    • 3B/1L/-A
  • Armor (Artifact Buff Jacket)
    • -B/-L/-A
  • Total
    • -B/-L/-A

[edit] combat

  • Punch
    • Speed 5 Accuracy 17 Damage +5B Defense 14 Rate 3 Tags N
  • Kick
    • Speed 5 Accuracy 13 Damage +8B Defense 8 Rate 2 Tags N
  • Clinch
    • Speed 6 Accuracy 15 Damage +5B Defense - Rate 1 Tags C,N,P

[edit] Golden Arm

  • Punch
    • Speed 5 Accuracy 17 Damage +11B Defense 15 Rate 3 Tags M,P
  • Clinch
    • Speed 6 Accuracy 17 Damage +10B Defense - Rate 1 Tags C,M,P

[edit] soundtrack

  • Pending.

[edit] Charms

------------------------------------------------------------------
C H A R M S - D A W N 
------------------------------------------------------------------

MARTIAL ARTS
1st MA Excellency
[Solar Hero Style]
Fists of Iron Technique
Sledgehammer Fist Punch
Dragon Coil Technique
Solar Hero Form

------------------------------------------------------------------
C H A R M S - Z E N I T H 
------------------------------------------------------------------

PRESENCE
1st Presence Excellency
Majestic Radiance Presence
Exclamation of the Solar's Might

RESISTANCE
2nd Resistance Excellency
Battle Fury Focus

------------------------------------------------------------------
C H A R M S - N I G H T 
------------------------------------------------------------------

------------------------------------------------------------------
C H A R M S - T W I L I G H T 
------------------------------------------------------------------

------------------------------------------------------------------
C H A R M S - E C L I P S E 
------------------------------------------------------------------

[edit] Background Items

------------------------------------------------------------------
M A N S E 
------------------------------------------------------------------

Manse 4 - Solar
Stone: Seven Leaping Dragons Stone

------------------------------------------------------------------
A R T I F A C T S
------------------------------------------------------------------

Artifact 2 (Orichalchum Hearthstone Bracer)
+2DV/+2 Damage to attacks

Artifact 3 (Orichalchum Prosthetic of Clockwork Elegance Arm)
*+1 Strength to all actions using the arm
*Has the stats of an Orichalchum Smashfist

Artifact 3 (Swift Rider)
*Speed: 40/80 mph
*Maneuverability: +0R
*Endurance: Insert Hearthstone and charge 5 motes
*Cargo: 2 riders and saddlebags/1 rider and 200 lbs of cargo
*Armor: 10L/10B
*Health Levels: Ux10/Mx5/Cx4/I/D
*Dodge DV: Dex+Ride+Essence/2
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