Zhubin

From Greenthings

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'''Name:'''  Zhubin Ochieng, which translates in a lost language to "Spear born under the Sun"<br>
'''Name:'''  Zhubin Ochieng, which translates in a lost language to "Spear born under the Sun"<br>
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'''Description:''' Zhubin is a withered and gaunt man in his late 30s. He stands only 5'3, and slowly walks with the aid of his staff, never in any hurry. The lack of color to his skin, combined with the heavy scarring of burns across much of his body only serve to strengthen the idea that the man standing before you has lost much that he held and is now reduced to a wretched shell of himself. His hair is pulled back into a twisted white braid, laying against his neck.  Zhubin wears a thick layer of clothing at all times, covering nearly all his flesh as he proclaims he isn't worthy to allow the light of the Sun to touch his skin. <br>
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'''Description:''' Zhubin is a withered and gaunt man in his late 30s. He stands only 5'3, and slowly walks with the aid of his staff, never in any hurry. The lack of color to his skin, combined with the heavy scarring of burns across much of his body only serve to strengthen the idea that the man standing before you has lost much that he held and is now reduced to a wretched shell of himself. His hair is pulled back into a twisted white braid, laying against his neck.  Zhubin normally wears a thick layer of clothing covering nearly all his flesh to protect it from the harsh light of the desert sun. When he can, however, he still goes in light silks for the heat, showing the raised scars through the cloth. <br>
'''Concept:''' Crazed Sun worshiper<br>
'''Concept:''' Crazed Sun worshiper<br>
'''Motivation:''' Establish the Sun into his rightful place of worship under the Dragons!<br>
'''Motivation:''' Establish the Sun into his rightful place of worship under the Dragons!<br>
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'''Intimacies:''' Worshiping the Sun, Trading
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'''Intimacies:''' Worshiping the Sun, Bandits (negative), Cute and Fluffy
'''Attributes:'''  Strength 1, Dexterity 1, Stamina 5, Charisma 5, Manipulation 1, Appearance 3, Perception 2, Intelligence 2, Wits 3
'''Attributes:'''  Strength 1, Dexterity 1, Stamina 5, Charisma 5, Manipulation 1, Appearance 3, Perception 2, Intelligence 2, Wits 3
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'''Twilight:''' Lore 2, Medicine 1, Occult 1 <br>
'''Twilight:''' Lore 2, Medicine 1, Occult 1 <br>
'''Night:''' Awareness 1, Dodge 1, Larceny 2 <br>
'''Night:''' Awareness 1, Dodge 1, Larceny 2 <br>
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'''Eclipse:''' Bureaucracy 2, Linguistics 3 (Southtongue, Rivertongue, High Realm, Old Realm), Socialize 1 <br>
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'''Eclipse:''' Bureaucracy 2, Linguistics 3 (Southtongue, Rivertongue, High Realm, Old Realm),Ride 1, Socialize 1 <br>
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'''Specialties:''' Presence: The Sun
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'''Specialties:''' Presence: The Sun, Ride: Cute and Fluffy 1 <br>
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'''Backgrounds:'''Resources 4, Influence 1 (He still can pull a few old trading strings, and word that he's a priest is known locally, at least.), Contacts 2 (2 of note), Allies 1(+3) (Nellens Ashum, an old companion from Zhubin's early days of trading. They've fallen out of touch since Zhubin's ill-fated caravan and trek through the desert. Last time they'd communicated, Ashum had just been promoted to a regional Guild position.) <br>
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'''Backgrounds:'''Resources 4, Reputation 1 (Zhubin still carries an excellent reputation for driving a wonderful, but always fair, bargain.), Contacts 2 (2 of note), Allies 1(+3) (Nellens Ashum, an old companion from Zhubin's early days of trading. They've fallen out of touch since Zhubin's ill-fated caravan and trek through the desert. Last time they'd communicated, Ashum had just been promoted to a regional Guild position.) Familiar 2 (Cute, the Dromedary, and Fluffy, the Bactrian. Both are trained War Camels, who were on the last trip Zhubin took. Being exceptionally hardy specimens, they managed to not only survive the desert, but probably saved Zhubin's life by carrying him along when they had the strength.) <br>
'''Merits:''' <br>
'''Merits:''' <br>
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'''Flaws:'''Sun Seared (3pts), Unusual Appearance (2pts) <br>
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'''Flaws:'''Sun Seared (3pts), Unusual Appearance (2pts), Sun Addiction (5pts) <br>
'''Join Battle:'''4 <br>
'''Join Battle:'''4 <br>
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'''Essence:''' 1<br>
'''Essence:''' 1<br>
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'''Other Notes:'''Zhubin was born to a minor Guild merchant and was raised to be a trader from the time he was young. He grew up with a sound, if not genius mind.  He followed in his father's footsteps and began to make his own fortune. All seemed to be going well, as his stake grew larger, his share of the caravan wider, and his fortune larger. On his most recent trip, some 20 years after he began trading, however, it began to fall apart.  In the high desert, many miles south of Gem, and even further from home, the caravan was ambushed and destroyed by a massive bandit raid. Zhubin survived, and by force of will dragged himself over burning sands through the desert, back to Gem, and then home, the sun burning him, destroying his body.  During these weeks of hellish travels the only thing he saw/felt much of the time was the Sun. And he had time to think. It was so powerful that it could rob his body of its color, why wasn't it placed properly and worshiped?
+
'''Other Notes:'''Zhubin was born to a minor Guild merchant and was raised to be a trader from the time he was young. He grew up with a sound, if not genius mind.  He followed in his father's footsteps and began to make his own fortune. All seemed to be going well, as his stake grew larger, his share of the caravan wider, and his fortune larger. On his most recent trip, some 20 years after he began trading, however, it began to fall apart.  In the high desert, many miles south of Gem, and even further from home, the caravan was ambushed and destroyed by a massive bandit raid. Zhubin survived, and by force of will dragged himself over burning sands through the desert, back to Gem, and then home, the sun burning him, destroying his body.  During these weeks of hellish travels the only thing he saw/felt much of the time was the Sun. And he had time to think. It was so powerful that it could rob his body of its color, why wasn't it placed properly and worshiped? <br>
 +
On the last trip, Zhubin's wife, Azra, and young twins, one boy and one girl named Prabhat (Morning) and Nisha (Night), respectively, were cut down by bandits in front of him, leaving him still seething at the injustice and cruelty of those who rob others.

Revision as of 06:05, 27 May 2009

Name: Zhubin Ochieng, which translates in a lost language to "Spear born under the Sun"
Description: Zhubin is a withered and gaunt man in his late 30s. He stands only 5'3, and slowly walks with the aid of his staff, never in any hurry. The lack of color to his skin, combined with the heavy scarring of burns across much of his body only serve to strengthen the idea that the man standing before you has lost much that he held and is now reduced to a wretched shell of himself. His hair is pulled back into a twisted white braid, laying against his neck. Zhubin normally wears a thick layer of clothing covering nearly all his flesh to protect it from the harsh light of the desert sun. When he can, however, he still goes in light silks for the heat, showing the raised scars through the cloth.
Concept: Crazed Sun worshiper
Motivation: Establish the Sun into his rightful place of worship under the Dragons!
Intimacies: Worshiping the Sun, Bandits (negative), Cute and Fluffy

Attributes: Strength 1, Dexterity 1, Stamina 5, Charisma 5, Manipulation 1, Appearance 3, Perception 2, Intelligence 2, Wits 3

Virtues: Compassion 2, Conviction 5, Temperance 4, Valor 1

Abilities:
Dawn: Archery 2
Zenith: Integrity 1, Performance 1, *Presence 5, Resistance 3, Survival 2
Twilight: Lore 2, Medicine 1, Occult 1
Night: Awareness 1, Dodge 1, Larceny 2
Eclipse: Bureaucracy 2, Linguistics 3 (Southtongue, Rivertongue, High Realm, Old Realm),Ride 1, Socialize 1
Specialties: Presence: The Sun, Ride: Cute and Fluffy 1

Backgrounds:Resources 4, Reputation 1 (Zhubin still carries an excellent reputation for driving a wonderful, but always fair, bargain.), Contacts 2 (2 of note), Allies 1(+3) (Nellens Ashum, an old companion from Zhubin's early days of trading. They've fallen out of touch since Zhubin's ill-fated caravan and trek through the desert. Last time they'd communicated, Ashum had just been promoted to a regional Guild position.) Familiar 2 (Cute, the Dromedary, and Fluffy, the Bactrian. Both are trained War Camels, who were on the last trip Zhubin took. Being exceptionally hardy specimens, they managed to not only survive the desert, but probably saved Zhubin's life by carrying him along when they had the strength.)

Merits:
Flaws:Sun Seared (3pts), Unusual Appearance (2pts), Sun Addiction (5pts)

Join Battle:4
Attacks:
Natural Attacks
Punch: Speed 5, Accuracy 2, Damage 1B, PDV 1, Rate 3
Kick: Speed 5, Accuracy 1, Damage 4B, PDV 0, Rate 2
Clinch: Speed 6, Accuracy 1, Damage 1B, PDV -, Rate 1
Bow: Speed 6, Accuracy 4, Damage +1L and arrow, Rate 2, Range 250

Soak: 9B/6L/6A
Health Levels:-0x2/-1x5/-2x5/-4/Incap/Dying x2
Dodge DV: 1 Willpower: 10
Essence: 1

Other Notes:Zhubin was born to a minor Guild merchant and was raised to be a trader from the time he was young. He grew up with a sound, if not genius mind. He followed in his father's footsteps and began to make his own fortune. All seemed to be going well, as his stake grew larger, his share of the caravan wider, and his fortune larger. On his most recent trip, some 20 years after he began trading, however, it began to fall apart. In the high desert, many miles south of Gem, and even further from home, the caravan was ambushed and destroyed by a massive bandit raid. Zhubin survived, and by force of will dragged himself over burning sands through the desert, back to Gem, and then home, the sun burning him, destroying his body. During these weeks of hellish travels the only thing he saw/felt much of the time was the Sun. And he had time to think. It was so powerful that it could rob his body of its color, why wasn't it placed properly and worshiped?
On the last trip, Zhubin's wife, Azra, and young twins, one boy and one girl named Prabhat (Morning) and Nisha (Night), respectively, were cut down by bandits in front of him, leaving him still seething at the injustice and cruelty of those who rob others.

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