Zhubin

From Greenthings

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'''Specialties:''' Presence: The Sun
'''Specialties:''' Presence: The Sun
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'''Backgrounds:'''Resources 4, Influence 1 (He still can pull a few old trading strings, and word that he's a priest is known locally, at least.), Contacts 3 (An old Guild friend, 2 others of note)  
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'''Backgrounds:'''Resources 4, Influence 1 (He still can pull a few old trading strings, and word that he's a priest is known locally, at least.), Contacts 2 (2 of note), Allies 1(+3) (Nellens Ashum, an old companion from Zhubin's early days of trading. They've fallen out of touch since Zhubin's ill-fated caravan and trek through the desert.) <br>
'''Merits:''' <br>
'''Merits:''' <br>

Revision as of 12:17, 26 May 2009

Name: Zhubin Ochieng, which translates in a lost language to "Spear born under the Sun"
Description: Zhubin is a withered and gaunt man in his late 30s. He stands only 5'3, and slowly walks with the aid of his staff, never in any hurry. The lack of color to his skin, combined with the heavy scarring of burns across much of his body only serve to strengthen the idea that the man standing before you has lost much that he held and is now reduced to a wretched shell of himself. His hair is pulled back into a twisted white braid, laying against his neck. Zhubin wears a thick layer of clothing at all times, covering nearly all his flesh as he proclaims he isn't worthy to allow the light of the Sun to touch his skin.
Concept: Crazed Sun worshiper
Motivation: Establish the Sun into his rightful place of worship under the Dragons!
Intimacies: Worshiping the Sun, Trading

Attributes: Strength 1, Dexterity 1, Stamina 5, Charisma 5, Manipulation 1, Appearance 3, Perception 2, Intelligence 2, Wits 3

Virtues: Compassion 2, Conviction 5, Temperance 4, Valor 1

Abilities:
Dawn: Archery 2
Zenith: Integrity 1, Performance 1, *Presence 5, Resistance 3, Survival 2
Twilight: Lore 2, Medicine 1, Occult 1
Night: Awareness 1, Dodge 1, Larceny 2
Eclipse: Bureaucracy 2, Linguistics 3 (Southtongue, Rivertongue, High Realm, Old Realm), Socialize 1
Specialties: Presence: The Sun

Backgrounds:Resources 4, Influence 1 (He still can pull a few old trading strings, and word that he's a priest is known locally, at least.), Contacts 2 (2 of note), Allies 1(+3) (Nellens Ashum, an old companion from Zhubin's early days of trading. They've fallen out of touch since Zhubin's ill-fated caravan and trek through the desert.)

Merits:
Flaws:Sun Seared (3pts), Unusual Appearance (2pts)

Join Battle:4
Attacks:
Natural Attacks
Punch: Speed 5, Accuracy 2, Damage 1B, PDV 1, Rate 3
Kick: Speed 5, Accuracy 1, Damage 4B, PDV 0, Rate 2
Clinch: Speed 6, Accuracy 1, Damage 1B, PDV -, Rate 1
Bow: Speed 6, Accuracy 4, Damage +1L and arrow, Rate 2, Range 250

Soak: 9B/6L/6A
Health Levels:-0x2/-1x5/-2x5/-4/Incap/Dying x2
Dodge DV: 1 Willpower: 10
Essence: 1

Other Notes:Zhubin was born to a minor Guild merchant and was raised to be a trader from the time he was young. He grew up with a sound, if not genius mind. He followed in his father's footsteps and began to make his own fortune. All seemed to be going well, as his stake grew larger, his share of the caravan wider, and his fortune larger. On his most recent trip, some 20 years after he began trading, however, it began to fall apart. In the high desert, many miles south of Gem, and even further from home, the caravan was ambushed and destroyed by a massive bandit raid. Zhubin survived, and by force of will dragged himself over burning sands through the desert, back to Gem, and then home, the sun burning him, destroying his body. During these weeks of hellish travels the only thing he saw/felt much of the time was the Sun. And he had time to think. It was so powerful that it could rob his body of its color, why wasn't it placed properly and worshiped?

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