Benedict

From Greenthings

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<p>When his father died, Benedict came to pay his respects and claim his rightful inheritance only to find himself swept up in scandal. He was claimed to be a warlock, to have killed his father with evil magics, and half a dozen more terrible accusations; the (remarkably) little that had been dredged up about his ''actual'' practices had lent a ring of truth to this, and his personality did little to help matters. He accused his younger brother publicly of having plotted against him out of envy. The Church found his frothing unconvincing, and the most aid he could get from his fellows was to get his sentence lightened from execution to permanent exile.</p>
<p>When his father died, Benedict came to pay his respects and claim his rightful inheritance only to find himself swept up in scandal. He was claimed to be a warlock, to have killed his father with evil magics, and half a dozen more terrible accusations; the (remarkably) little that had been dredged up about his ''actual'' practices had lent a ring of truth to this, and his personality did little to help matters. He accused his younger brother publicly of having plotted against him out of envy. The Church found his frothing unconvincing, and the most aid he could get from his fellows was to get his sentence lightened from execution to permanent exile.</p>
<p>Now, with little to his name, he has settled temporarily in a far land to consider his future.</p>
<p>Now, with little to his name, he has settled temporarily in a far land to consider his future.</p>
-
<p>Benedict is torn on whether he wants to clear his name or simply to gain enough skill and power to impress/frighten the people he once lived by. He's also not sure, in truth, whether he really ''was'' innocent; he has faith enough in the power of the magics that he was taught, but whether they are divine or infernal he doesn't know, and certainly dabbling in the latter could produce all sorts of horrors. He holds a grudge against his younger brother, but the evidence for the accusation having come from him was not exactly thorough.</p>
+
<p>Benedict is torn on whether he wants to clear his name or simply to gain enough skill and power to impress/frighten the people he once lived by. He's also not sure, in truth, whether he really ''was'' innocent; he has faith enough in the power of the magics that he was taught, but whether they are divine or infernal he's no longer certain, and certainly dabbling in the latter could produce all sorts of horrors. He holds a grudge against his younger brother, but the evidence for the accusation having come from him was not exactly thorough.</p>
<p>OOC: Benedict's realm is probably between ''Faith and Blood'' and ''Mandate of Heaven'' or something similar- generic Asian low-magic-and-politics bordering on vaguely European low-magic-and-politics. It would be fun to have some sort of development on the Society and/or massive political nonsense that involves him, but he works just as well ignoring all that and focusing on becoming a badass swordsman among the larger multiverse. Throw some NPCs and intrigue at me somewhere and I'll be happy.</p>
<p>OOC: Benedict's realm is probably between ''Faith and Blood'' and ''Mandate of Heaven'' or something similar- generic Asian low-magic-and-politics bordering on vaguely European low-magic-and-politics. It would be fun to have some sort of development on the Society and/or massive political nonsense that involves him, but he works just as well ignoring all that and focusing on becoming a badass swordsman among the larger multiverse. Throw some NPCs and intrigue at me somewhere and I'll be happy.</p>
<br>
<br>
Line 11: Line 11:
System: d20 (Eclipse)<br>
System: d20 (Eclipse)<br>
''Level 2''<br>
''Level 2''<br>
-
XP: 4 Spent: 44<br>
+
XP: 13 Spent: 75<br>
-
<br>
+
(Also: 10pt. Disads, Lv1 +6CP bonus.)<br>
-
''Quick Reference:''<br>
+
<br>
<br>
STR 14 (+2)<br>
STR 14 (+2)<br>
Line 22: Line 21:
CHA 14 (+2)<br>
CHA 14 (+2)<br>
<br>
<br>
-
Disadvantages: History (+3), Outcast ("Anathema"; due to the minor magic involved in his exile, the character seems untrustworthy to people of the same or a vaguely similar faith as those who banished him, whether they know why or not. +3)<br>
+
Disadvantages: History (+3), Outcast ("Anathema"; due to the minor magic involved in his exile, the character seems untrustworthy and/or dangerous to people of the same or a vaguely similar faith as those who banished him, whether they know why or not. It also shows up when looking for relevant things in relevant fashions. +3), Bull-Headed (The character tends to deal with things "honestly" and head-on, granting a significant penalty in delicate social situations and with people who aren't hard to offend. +4)<br>
-
''HD'': Lv1 d12(8CP), Lv2 d8(4CP). 20+8+(3x2)=  34/'''34''' | BAB: +1 (6CP) | ''Fort:'' +3 (0CP) ''Ref:'' +3 (0CP) ''Will:'' +3 (6CP)<br>
+
-
Longsword- 1d8, 19-20/x2. Shortbow - 1d6, x3, 70ft. Roll: (1d8/1d6) +1.<br>
+
-
Breastplate- AC+5. AC: 10 (Base) + 3 (Dex bonus) +5 (Breastplate) = ''18''.<br>
+
<br>
<br>
 +
''Quick Reference:''<br>
 +
<br>
 +
''HD:'' Lv1 d12 (8CP), Lv2 d8 (4CP). 20+8+(3x2)+30 = ''HP'': ''64/'''64''' '' | ''BAB:'' +2 (12CP) | ''Fort:'' +3 (0CP) ''Ref:'' +3 (0CP) ''Will:'' +3 (6CP)<br>
 +
<br>
 +
Longsword- +BAB(2) +Str/Int(8) +MA(2) +Quality(2). 1d12+1d6(Fire), +Str/Int(8) +Quality(2), 17-20/x2.<br>
 +
Shortbow- +BAB(2) +Dex(3) +MA(2) +Quality(1) (-2 Rapid Shot). 1d10, +Str(2) +Quality(1), 20x3, 70ft.<br>
 +
Breastplate (and Smartclothes)- AC+6, +DR4/-, +ER4. AC: 10 (Base) + 3 (Dex bonus) +6 (Armor) = ''19''.<br>
 +
<br>
 +
Witchcraft PP Natural(15) Crystal(7) 22/'''22''' - ConMod "spell points" 3/3 | DR 6/- , ER 4 | Grant of Aid 1/'''1''' <br>
 +
Languages: English (native), Latin, French, others.<br>
<br>
<br>
"Pure-blooded" Human Template:<br>
"Pure-blooded" Human Template:<br>
Line 35: Line 41:
Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing them to slowly regrow lost limbs and organs.<br>
Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing them to slowly regrow lost limbs and organs.<br>
<br>
<br>
-
''Combat:''<br>
+
Acrobatics (6CP). + Light Foot, Corrupted: Combat only (4CP).<br>
 +
Leadership. (2x[2+2] = 8 ECL) A small group of loyal guards and retainers. Corrupted: none are initially familiar with things from beyond his homeworld. (4CP).<br>
 +
<br>
 +
'''Combat:'''<br>
 +
<br>
''Proficiencies:''<br>
''Proficiencies:''<br>
-
All Simple and Martial Weapons, (9CP, 6CP free under world rules (Dex Mod x3 = 6))<br>
+
All Simple and Martial Weapons, (9CP, 6CP free under world rules (Dex Mod x2 = 6)).<br>
-
Light Armor Proficiency (3CP), Medium Armor Proficiency (6CP)<br>
+
Light Armor Proficiency (3CP), Medium Armor Proficiency (6CP).<br>
-
 
+
<br>
<br>
 +
Augmented Bonus, "Canny Swordsman" (add +IntMod to melee attack/damage checks, 6CP).<br>
 +
Reflex Training, Improved. Get an extra attack (up to DexMod, 3) when someone exposes themselves to an attack of opportunity (Specialized, 6CP).<br>
 +
Enhanced Strike: Hammer (max damage/+5 to hit on one attack, once per minute OR 3PP/per extra) (6CP).<br>
 +
<br>
 +
'''Magic:'''<br>
<br>
<br>
-
''Magic:''<br>
 
Theme: Void. Benedict's magic calls on the power of that-which-isn't, the space outside the world(s) that connects all things within it/them. Powers will be chosen and edited to fit this theme from appropriate elemental, theurgic, and darkness-themed powers within the book.<br>
Theme: Void. Benedict's magic calls on the power of that-which-isn't, the space outside the world(s) that connects all things within it/them. Powers will be chosen and edited to fit this theme from appropriate elemental, theurgic, and darkness-themed powers within the book.<br>
 +
<br>
 +
Eldritch (0CP).<br>
<br>
<br>
''Witchcraft'':<br>
''Witchcraft'':<br>
-
Witchcraft (6CP), Infusion Pact (Gateway; the Void is in all things, if some more obviously than others). (14+16+16)/3 = 15PP.<br>
+
Witchcraft (6CP), Infusion Pact (Gateway; the Void is in all things, if some more obviously than others), Service Pact (Missions; occasionally feels that he must act on his visions). (14+16+16)/3 = 15PP.<br>
-
Empty Mind (The Adamant Will), Wholeness (Healing), Eye of the Emanations (The Inner Eye); one advanced ability<br>  
+
Empty Mind (The Adamant Will), Wholeness (Healing), Eye of the Emanations (The Inner Eye); The Sight<br>  
<br>
<br>
-
''Skills:''<br>
+
'''Skills:'''<br>
-
(Int Mod + Fast Learner + at least two CP/level; (6+2+2)x2 = 20SP)<br>
+
(Int Mod + Fast Learner + at least two CP/level)<br>
-
 
+
<br>
 +
(Skillname) (Skillpoints) + (AttMod) + (IntMod) + (Other Bonuses and Penalties) = (Total)<br>
 +
Broad<br>
 +
Acrobatics _________ 3 + 3 + 6 + 0 = ''12''<br>
 +
Craft Medi. Weapons  2 + 3 + 6 + 0 = ''11''<br>
 +
Diplomacy __________ 1 + 2 + 6 - ? = ''9''<br>
 +
Gather Information _ 2 + 2 + 6 - ? = ''10''<br>
 +
Gadgets ____________ 1 + 3 + 6 + 0 = ''10''<br>
 +
Intimidate _________ 5 + 2 + 6 + 0 = ''13''<br>
 +
Knowledge<br>
 +
-Tactics ___________ 5 + 6 + 6 + 0 = ''17''<br>
 +
-Theology __________ 1 + 6 + 6 + 0 = ''13''<br>
 +
Not Martial Arts (really)<br>
 +
-"Whispering Blade"  4 + 3 + 6 + 0 = ''13''<br>
 +
-"Feathered Winds" _ 2 + 3 + 6 + 0 = ''11''<br>
 +
Search _____________ 1 + 6 + 6 + 0 = ''13''<br>
 +
Spellcraft _________ 3 + 6 + 6 + 0 = ''15''<br>
 +
Spot _______________ 2 + 1 + 6 + 0 = ''9''<br>
 +
Stealth ____________ 1 + 3 + 6 + 0 = ''10''<br>
 +
Survival (Temperate) 4 + 1 + 6 + 0 = ''11''<br>
 +
<br>
 +
Narrow<br>
 +
Battlefield Medicine 2 + 1 + 6 + 5 = ''14''<br>
 +
Climb ______________ 1 + 2 + 6 + 5 = ''14''<br>
 +
Jump _______________ 2 + 2 + 6 + 5 = ''15''<br>
 +
Knowledge<br>
 +
-Home-Realm History  1 + 6 + 6 + 5 = ''18''<br>
 +
-Medieval Warfare __ 1 + 6 + 6 + 5 = ''18''<br>
 +
-Void Magic ________ 1 + 6 + 6 + 5 = ''18''<br>
 +
Ride _______________ 1 + 3 + 6 + 5 = ''15''<br>
 +
Tumble _____________ 1 + 6 + 6 + 5 = ''18''<br>
 +
Specialties<br>
 +
Gadgets: Smartclothes 1 (+30HP option)<br>
<br>
<br>
==Descriptions==
==Descriptions==
 +
''Age:'' 30<br>
 +
''Basic description:'' Benedict is naturally a sharp, underfed-looking fellow, but years of soldier-ing not long past have given him a bit of muscle and a serious tan. He has slightly curly untrimmed black hair, a small beard, and blue eyes. [http://greenling.deviantart.com/art/Benedict-75084319 Image (DeviantArt)]<br>
 +
''Personality:'' Calm-looking, serious, quick to anger. Generally gives the impression that he's wound tight enough to sever limbs.<br>
 +
<br>
 +
''Equipment:'' Longsword, breastplate, shortbow, 50 arrows, tulthara, forceblade. Clothing, communicator from M. Appropriate survival kit, small knife suitable for skinning food/whittling/etc.. Bible (Latin Vulgate edition).<br>
 +
<br>
 +
"Gadgets": +1 Quality longsword, +1 Quality shortbow. Smartclothes; while Benedict insists on wearing his Breastplate over them (counts as medium plating; +2 AC, max Dex +4, -2 on relevant skill checks) and on disabling most of the electronics and sensory systems, Smartclothes still provide Energy Resistance 4, DR 4/-, and +4 AC (+6 total with plating). A Forceblade - as soon as he can be persuaded to use it. Assorted mysterious tomes and scrolls, Void Matrix Crystal (stores 7 power).<br>
 +
Total: 6.<br>
 +
Charms and Talismans: (Count as gadgets, generally operate from the second circle on out.)<br>
 +
Captain's Torc (can speak very loudly, +4 bonus to Listen checks). Foothold Boots (can find a moment of firm footing anywhere 3/day). Bracers of Hurling (can hurl small items with the range of a light crossbow bolt). Ring of the Void (a Tulthara that allows him to fire bolts of Void Energy equal to shots from a magical composite longbow).<br>
 +
Total: 4.<br>
 +
<br>
 +
Rarely-used weaponry stats:<br>
 +
Forceblade- +BAB(2) +Str/Int(8) +MA(2) +Quality(3). 2d10, +Str/Int(8) +Quality(1), 19-20/x2.<br>
 +
Tulthara- +BAB(2) +Dex(3) +MA(2) (-2 Rapid Shot). 1d12, +Str(2), 20/x3, 100ft. Counts as magical.<br>
 +
<br>
 +
Whispering Blade, Sword, Dex:<br>
 +
''To flow like the wind and waters, each moment perfect in itself, yet ever-changing, is the first stance of the way. Allow the opponent's weapon to pass through where you are not. Flow through his defenses, to bring silent death.''<br>
 +
Basic Abilities: Attack +2, Power +2, Defenses +2, Synergy (Stealth), Strike.<br>
 +
Advanced and Master Abilities: Mind Like Moon, Deflect Arrows, Improved Disarm, and Whirlwind Attack.<br>
 +
Occult Techniques: Inner Strength, Ki Block, Light Foot, and Vanishing.<br>
 +
Known Techniques (6): Attack 2, Power 2, Mind Like Moon, Light Foot, Whirlwind Attack<br>
 +
<br>
 +
Feathered Winds, Bow, Dex:<br>
 +
''Hitting is good. Hitting vital organs is even better. The Feathered Winds style focuses on putting arrows into sensitive spots as quickly and as accurately as humanly possible. It isn't always necessary to kill - but you wouldn't be shooting at people if you didn't want to do something unpleasant to them.''<br>
 +
Basic Abilities: Attack 4, Power 4<br>
 +
Advanced and Master Abilities: Mighty Blow, Rapid Shot, Prone Combat, and Versatility<br>
 +
Occult Techniques: Ki Focus/Sacred/Dexterity, Overburden, Inner Strength, and Serpent's Strike.<br>
 +
Known Techniques (6): Attack 2, Power 2, Rapid Shot, Inner Strength<br>
 +
<br>
 +
''Family:'' Aelric, former Duke of Cornwall (father, deceased); Aelric, current Duke of Cornwall (elder brother); Tristan (younger brother).<br>
<br>
<br>
 +
''Contacts:''<br>
 +
Thep Norasingh. Currently a librarian in Core, among other things, who's decided that Benedict is going to be his friend. :B "Other things" including being a guardian sphinx (as the name) with Plans.<br>
 +
Old sword instructor. Points forthcoming.<br>
 +
2 more.<br>
==Notes==
==Notes==
-
Short-term plans: <br>
+
Short-term plans: Hysteria, .<br>
-
Long-term plans: <br>
+
Long-term plans: Dominion (Way of Valour). More Witchcraft. Presence/Test of Will.<br>
Campaign notes: <br>
Campaign notes: <br>

Current revision as of 05:16, 30 March 2008

Contents

[edit] Introduction

Benedict is from a feudal European world. The second son of a noble, he spent his youth in war and politics, making a name for himself as a skilled swordsman and an equally terrible negotiator. Noticing his strength of will, he was courted by a secret society of pseudo-Gnostic magic-users among the nobles, and thinking them a potential ally- all in the name of God, of course- he gladly learned a number of their secrets.

When his father died, Benedict came to pay his respects and claim his rightful inheritance only to find himself swept up in scandal. He was claimed to be a warlock, to have killed his father with evil magics, and half a dozen more terrible accusations; the (remarkably) little that had been dredged up about his actual practices had lent a ring of truth to this, and his personality did little to help matters. He accused his younger brother publicly of having plotted against him out of envy. The Church found his frothing unconvincing, and the most aid he could get from his fellows was to get his sentence lightened from execution to permanent exile.

Now, with little to his name, he has settled temporarily in a far land to consider his future.

Benedict is torn on whether he wants to clear his name or simply to gain enough skill and power to impress/frighten the people he once lived by. He's also not sure, in truth, whether he really was innocent; he has faith enough in the power of the magics that he was taught, but whether they are divine or infernal he's no longer certain, and certainly dabbling in the latter could produce all sorts of horrors. He holds a grudge against his younger brother, but the evidence for the accusation having come from him was not exactly thorough.

OOC: Benedict's realm is probably between Faith and Blood and Mandate of Heaven or something similar- generic Asian low-magic-and-politics bordering on vaguely European low-magic-and-politics. It would be fun to have some sort of development on the Society and/or massive political nonsense that involves him, but he works just as well ignoring all that and focusing on becoming a badass swordsman among the larger multiverse. Throw some NPCs and intrigue at me somewhere and I'll be happy.


[edit] Character Sheet

Benedict
Concept: Master Swordsman/Minor Void Mage
System: d20 (Eclipse)
Level 2
XP: 13 Spent: 75
(Also: 10pt. Disads, Lv1 +6CP bonus.)

STR 14 (+2)
DEX 16 (+3)
CON 16 (+3)
INT 22 (+6)
WIS 12 (+1)
CHA 14 (+2)

Disadvantages: History (+3), Outcast ("Anathema"; due to the minor magic involved in his exile, the character seems untrustworthy and/or dangerous to people of the same or a vaguely similar faith as those who banished him, whether they know why or not. It also shows up when looking for relevant things in relevant fashions. +3), Bull-Headed (The character tends to deal with things "honestly" and head-on, granting a significant penalty in delicate social situations and with people who aren't hard to offend. +4)

Quick Reference:

HD: Lv1 d12 (8CP), Lv2 d8 (4CP). 20+8+(3x2)+30 = HP: 64/64 | BAB: +2 (12CP) | Fort: +3 (0CP) Ref: +3 (0CP) Will: +3 (6CP)

Longsword- +BAB(2) +Str/Int(8) +MA(2) +Quality(2). 1d12+1d6(Fire), +Str/Int(8) +Quality(2), 17-20/x2.
Shortbow- +BAB(2) +Dex(3) +MA(2) +Quality(1) (-2 Rapid Shot). 1d10, +Str(2) +Quality(1), 20x3, 70ft.
Breastplate (and Smartclothes)- AC+6, +DR4/-, +ER4. AC: 10 (Base) + 3 (Dex bonus) +6 (Armor) = 19.

Witchcraft PP Natural(15) Crystal(7) 22/22 - ConMod "spell points" 3/3 | DR 6/- , ER 4 | Grant of Aid 1/1
Languages: English (native), Latin, French, others.

"Pure-blooded" Human Template:
Fast Learner, Specialized in Skills: +2 SP/Level (6 CP).
+4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
+2 to any one attribute other than Intelligence (normally 12 CP, reduced to 6 CP by world laws).
Immunity/Aging (uncommon/minor/minor, 2 CP). They can expect to live for several centuries without much of any signs of aging.
Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing them to slowly regrow lost limbs and organs.

Acrobatics (6CP). + Light Foot, Corrupted: Combat only (4CP).
Leadership. (2x[2+2] = 8 ECL) A small group of loyal guards and retainers. Corrupted: none are initially familiar with things from beyond his homeworld. (4CP).

Combat:

Proficiencies:
All Simple and Martial Weapons, (9CP, 6CP free under world rules (Dex Mod x2 = 6)).
Light Armor Proficiency (3CP), Medium Armor Proficiency (6CP).

Augmented Bonus, "Canny Swordsman" (add +IntMod to melee attack/damage checks, 6CP).
Reflex Training, Improved. Get an extra attack (up to DexMod, 3) when someone exposes themselves to an attack of opportunity (Specialized, 6CP).
Enhanced Strike: Hammer (max damage/+5 to hit on one attack, once per minute OR 3PP/per extra) (6CP).

Magic:

Theme: Void. Benedict's magic calls on the power of that-which-isn't, the space outside the world(s) that connects all things within it/them. Powers will be chosen and edited to fit this theme from appropriate elemental, theurgic, and darkness-themed powers within the book.

Eldritch (0CP).

Witchcraft:
Witchcraft (6CP), Infusion Pact (Gateway; the Void is in all things, if some more obviously than others), Service Pact (Missions; occasionally feels that he must act on his visions). (14+16+16)/3 = 15PP.
Empty Mind (The Adamant Will), Wholeness (Healing), Eye of the Emanations (The Inner Eye); The Sight

Skills:
(Int Mod + Fast Learner + at least two CP/level)

(Skillname) (Skillpoints) + (AttMod) + (IntMod) + (Other Bonuses and Penalties) = (Total)

Broad
Acrobatics _________ 3 + 3 + 6 + 0 = 12
Craft Medi. Weapons 2 + 3 + 6 + 0 = 11
Diplomacy __________ 1 + 2 + 6 - ? = 9
Gather Information _ 2 + 2 + 6 - ? = 10
Gadgets ____________ 1 + 3 + 6 + 0 = 10
Intimidate _________ 5 + 2 + 6 + 0 = 13
Knowledge
-Tactics ___________ 5 + 6 + 6 + 0 = 17
-Theology __________ 1 + 6 + 6 + 0 = 13
Not Martial Arts (really)
-"Whispering Blade" 4 + 3 + 6 + 0 = 13
-"Feathered Winds" _ 2 + 3 + 6 + 0 = 11
Search _____________ 1 + 6 + 6 + 0 = 13
Spellcraft _________ 3 + 6 + 6 + 0 = 15
Spot _______________ 2 + 1 + 6 + 0 = 9
Stealth ____________ 1 + 3 + 6 + 0 = 10
Survival (Temperate) 4 + 1 + 6 + 0 = 11

Narrow
Battlefield Medicine 2 + 1 + 6 + 5 = 14
Climb ______________ 1 + 2 + 6 + 5 = 14
Jump _______________ 2 + 2 + 6 + 5 = 15
Knowledge
-Home-Realm History 1 + 6 + 6 + 5 = 18
-Medieval Warfare __ 1 + 6 + 6 + 5 = 18
-Void Magic ________ 1 + 6 + 6 + 5 = 18
Ride _______________ 1 + 3 + 6 + 5 = 15
Tumble _____________ 1 + 6 + 6 + 5 = 18
Specialties
Gadgets: Smartclothes 1 (+30HP option)


[edit] Descriptions

Age: 30
Basic description: Benedict is naturally a sharp, underfed-looking fellow, but years of soldier-ing not long past have given him a bit of muscle and a serious tan. He has slightly curly untrimmed black hair, a small beard, and blue eyes. Image (DeviantArt)
Personality: Calm-looking, serious, quick to anger. Generally gives the impression that he's wound tight enough to sever limbs.

Equipment: Longsword, breastplate, shortbow, 50 arrows, tulthara, forceblade. Clothing, communicator from M. Appropriate survival kit, small knife suitable for skinning food/whittling/etc.. Bible (Latin Vulgate edition).

"Gadgets": +1 Quality longsword, +1 Quality shortbow. Smartclothes; while Benedict insists on wearing his Breastplate over them (counts as medium plating; +2 AC, max Dex +4, -2 on relevant skill checks) and on disabling most of the electronics and sensory systems, Smartclothes still provide Energy Resistance 4, DR 4/-, and +4 AC (+6 total with plating). A Forceblade - as soon as he can be persuaded to use it. Assorted mysterious tomes and scrolls, Void Matrix Crystal (stores 7 power).
Total: 6.
Charms and Talismans: (Count as gadgets, generally operate from the second circle on out.)
Captain's Torc (can speak very loudly, +4 bonus to Listen checks). Foothold Boots (can find a moment of firm footing anywhere 3/day). Bracers of Hurling (can hurl small items with the range of a light crossbow bolt). Ring of the Void (a Tulthara that allows him to fire bolts of Void Energy equal to shots from a magical composite longbow).
Total: 4.

Rarely-used weaponry stats:
Forceblade- +BAB(2) +Str/Int(8) +MA(2) +Quality(3). 2d10, +Str/Int(8) +Quality(1), 19-20/x2.
Tulthara- +BAB(2) +Dex(3) +MA(2) (-2 Rapid Shot). 1d12, +Str(2), 20/x3, 100ft. Counts as magical.

Whispering Blade, Sword, Dex:
To flow like the wind and waters, each moment perfect in itself, yet ever-changing, is the first stance of the way. Allow the opponent's weapon to pass through where you are not. Flow through his defenses, to bring silent death.
Basic Abilities: Attack +2, Power +2, Defenses +2, Synergy (Stealth), Strike.
Advanced and Master Abilities: Mind Like Moon, Deflect Arrows, Improved Disarm, and Whirlwind Attack.
Occult Techniques: Inner Strength, Ki Block, Light Foot, and Vanishing.
Known Techniques (6): Attack 2, Power 2, Mind Like Moon, Light Foot, Whirlwind Attack

Feathered Winds, Bow, Dex:
Hitting is good. Hitting vital organs is even better. The Feathered Winds style focuses on putting arrows into sensitive spots as quickly and as accurately as humanly possible. It isn't always necessary to kill - but you wouldn't be shooting at people if you didn't want to do something unpleasant to them.
Basic Abilities: Attack 4, Power 4
Advanced and Master Abilities: Mighty Blow, Rapid Shot, Prone Combat, and Versatility
Occult Techniques: Ki Focus/Sacred/Dexterity, Overburden, Inner Strength, and Serpent's Strike.
Known Techniques (6): Attack 2, Power 2, Rapid Shot, Inner Strength

Family: Aelric, former Duke of Cornwall (father, deceased); Aelric, current Duke of Cornwall (elder brother); Tristan (younger brother).

Contacts:
Thep Norasingh. Currently a librarian in Core, among other things, who's decided that Benedict is going to be his friend. :B "Other things" including being a guardian sphinx (as the name) with Plans.
Old sword instructor. Points forthcoming.
2 more.

[edit] Notes

Short-term plans: Hysteria, .
Long-term plans: Dominion (Way of Valour). More Witchcraft. Presence/Test of Will.
Campaign notes:

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