Glitchi editing guide

From Glitches

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thanks for the comment, if your tnlkiag about drawings that you have done, then just take a photo of it and save it as a jpeg and then you can uploaded to your computer and then to pixlr. i hope that helps you.
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Hi.I started to use this piguln with FLStudio some time ago. And first of all I want to say It's  fantastic. The effects are wonderful and I'm having a lot of fun with them.But it seems that piguln has some memory leak or that kind of bug. In FLStudio, when I create a project and apply Glitch effect to many (say five or more) channels, after playing the track for some time CPU usage raises to maximum and FLStudio starts to freeze and the only way to stop it is to reload the project. So if few instances of Glitch loaded they conflict somehow, or just leak faster.Also I have a feeling (but I'm not sure) that the freezing begins if the sound is low. I mean I play the track but in the end of it, where the sound fading out CPU usage raises.I hope you can catch that bug and fix it sometime.Anyway, thanks for the brilliant piece of software.Here's few tracks I used it in: , , .

Revision as of 05:49, 29 October 2012

Hi.I started to use this piguln with FLStudio some time ago. And first of all I want to say It's fantastic. The effects are wonderful and I'm having a lot of fun with them.But it seems that piguln has some memory leak or that kind of bug. In FLStudio, when I create a project and apply Glitch effect to many (say five or more) channels, after playing the track for some time CPU usage raises to maximum and FLStudio starts to freeze and the only way to stop it is to reload the project. So if few instances of Glitch loaded they conflict somehow, or just leak faster.Also I have a feeling (but I'm not sure) that the freezing begins if the sound is low. I mean I play the track but in the end of it, where the sound fading out CPU usage raises.I hope you can catch that bug and fix it sometime.Anyway, thanks for the brilliant piece of software.Here's few tracks I used it in: , , .

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