SqliteDb.cpp

From Giona

(Difference between revisions)
Line 1: Line 1:
 +
<pre>
 +
/*
 +
* Implementation of a class to manage a sqlite database
 +
* Author: Rosario Marino
 +
*/
 +
#include "SqliteDb.h"
 +
/*
 +
* Constructor
 +
*/
 +
SqliteDb::SqliteDb()
 +
{
 +
Debug::debug("SqliteDb::SqliteDb()");
 +
this->db = NULL;
 +
this->connected = false;
 +
this->lastError=NO_ERROR;
 +
this->dataBaseName = NULL;
 +
this->rsTmp = NULL;
 +
}
 +
 +
/*
 +
* Destructor
 +
*/
 +
SqliteDb::~SqliteDb()
 +
{
 +
Debug::debug("SqliteDb::~SqliteDb()");
 +
}
 +
 +
/*
 +
* Returns last error code
 +
*/
 +
int SqliteDb::getLastError()
 +
{
 +
Debug::debug("int SqliteDb::getLastError()");
 +
return this->lastError;
 +
}
 +
 +
/*
 +
* Returns true if the database is connected to the source
 +
*/
 +
bool SqliteDb::isConnected()
 +
{
 +
Debug::debug("bool SqliteDb::isConnected()");
 +
return this->connected;
 +
}
 +
 +
/*
 +
* Sets the name of the database to connect. Returns false
 +
* in case of error.
 +
*/
 +
bool SqliteDb::setDataBaseName(char* dataBaseName)
 +
{
 +
Debug::debug("bool SqliteDb::setDataBaseName(char* dataBaseName)");
 +
if(dataBaseName==NULL)
 +
{
 +
Debug::debug("ERROR: ERROR_NULL_PARAMETER - char* dataBaseName");
 +
this->lastError = ERROR_NULL_PARAMETER;
 +
return false;
 +
}
 +
if(strcmp(dataBaseName,"")==0)
 +
{
 +
Debug::debug("ERROR: ERROR_EMPTY_STRING - char* dataBaseName");
 +
this->lastError = ERROR_EMPTY_STRING;
 +
return false;
 +
}
 +
this->dataBaseName=dataBaseName;
 +
return true;
 +
}
 +
 +
/*
 +
* Open the connection to the data source.
 +
* If the data source does not exist, a new one is created.
 +
* Returns FALSE in case of error
 +
*/
 +
bool SqliteDb::openDataBase()
 +
{
 +
Debug::debug("bool SqliteDb::openDataBase()");
 +
if(this->isConnected())
 +
{
 +
Debug::debug("ERROR: ERROR_CONNECTION_OPEN_YET - the database connection is open yet\
 +
you cannot connect to another data source untill you close the previous one");
 +
this->lastError = ERROR_CONNECTION_OPEN_YET;
 +
return false;
 +
}
 +
 +
if(this->dataBaseName==NULL)
 +
{
 +
Debug::debug("ERROR: ERROR_DATABASE_NAME_NOT_SET. You must set the name of the database before trying to open it.\
 +
Use: bool SqliteDb::setDataBaseName(char* dataBaseName)");
 +
this->lastError = ERROR_DATABASE_NAME_NOT_SET;
 +
return false;
 +
}
 +
 +
int con = sqlite3_open(this->dataBaseName, &this->db);
 +
if(con != SQLITE_OK)
 +
{
 +
char txt[1024];
 +
sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s", sqlite3_errmsg(this->db));
 +
Debug::debug(txt);
 +
this->lastError = ERROR_SQLITE_ERROR;
 +
return false;
 +
}
 +
this->connected=true;
 +
return true;
 +
}
 +
 +
/*
 +
* Close the connection to the data source.
 +
* Returns false in case of error
 +
*/
 +
bool SqliteDb::closeDataBase()
 +
{
 +
Debug::debug("bool SqliteDb::closeDataBase()");
 +
if(!this->connected)
 +
{
 +
Debug::debug("ERROR: ERROR_CONNECTION_NOT_OPEN - there is no connection to the data source.");
 +
this->lastError=ERROR_CONNECTION_NOT_OPEN;
 +
return false;
 +
}
 +
 +
int con = sqlite3_close(this->db);
 +
if(con != SQLITE_OK)
 +
{
 +
char txt[1024];
 +
sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s", sqlite3_errmsg(this->db));
 +
Debug::debug(txt);
 +
this->lastError = ERROR_SQLITE_ERROR;
 +
return false;
 +
}
 +
return true;
 +
}
 +
 +
/*
 +
* Execute an SQL command (CREATE TABLE, INSERT; UPDATE; DELETE....)
 +
* Returns false in case of error
 +
*/
 +
bool SqliteDb::executeSqlCommand(char* sqlCommand)
 +
{
 +
Debug::debug("bool SqliteDb::executeSqlCommand(char* sqlCommand)");
 +
if(!this->connected)
 +
{
 +
Debug::debug("ERROR: ERROR_CONNECTION_NOT_OPEN - there is no connection to the data source.\
 +
Use bool SqliteDb::openDataBase()");
 +
this->lastError=ERROR_CONNECTION_NOT_OPEN;
 +
return false;
 +
}
 +
 +
if(sqlCommand==NULL)
 +
{
 +
Debug::debug("ERROR: ERROR_NULL_PARAMETER - char* sqlCommand");
 +
this->lastError = ERROR_NULL_PARAMETER;
 +
return false;
 +
}
 +
 +
if(strcmp(sqlCommand,"")==0)
 +
{
 +
Debug::debug("ERROR: ERROR_EMPTY_STRING - char* sqlCommand");
 +
this->lastError = ERROR_EMPTY_STRING;
 +
return false;
 +
}
 +
char *zErrMsg = NULL;
 +
int ret = sqlite3_exec(this->db, sqlCommand, NULL, NULL, &zErrMsg);
 +
if(ret != SQLITE_OK)
 +
{
 +
char txt[1024];
 +
sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s", zErrMsg);
 +
if(zErrMsg)
 +
sqlite3_free(zErrMsg);
 +
Debug::debug(txt);
 +
this->lastError = ERROR_SQLITE_ERROR;
 +
return false;
 +
}
 +
if(zErrMsg)
 +
sqlite3_free(zErrMsg);
 +
return true;
 +
}
 +
 +
 +
/*
 +
* Execute the query on the data source and returns the Result Set
 +
* Returns NULL in case of error.
 +
*/
 +
SqliteDBResultSet* SqliteDb::executeQuery(char* query)
 +
{
 +
Debug::debug("SqliteDBResultSet* SqliteDb::executeQuery(char* query)");
 +
if(!this->connected)
 +
{
 +
Debug::debug("ERROR: ERROR_CONNECTION_NOT_OPEN - there is no connection to the data source.\
 +
Use bool SqliteDb::openDataBase()");
 +
this->lastError=ERROR_CONNECTION_NOT_OPEN;
 +
return false;
 +
}
 +
 +
if(query==NULL)
 +
{
 +
Debug::debug("ERROR: ERROR_NULL_PARAMETER - char* sqlCommand");
 +
this->lastError = ERROR_NULL_PARAMETER;
 +
return false;
 +
}
 +
 +
if(strcmp(query,"")==0)
 +
{
 +
Debug::debug("ERROR: ERROR_EMPTY_STRING - char* sqlCommand");
 +
this->lastError = ERROR_EMPTY_STRING;
 +
return false;
 +
}
 +
char *zErrMsg = NULL;
 +
this->rsTmp = new SqliteDBResultSet();
 +
 +
this->nRows = 0;
 +
int ret = sqlite3_exec(this->db, query, select_callback, this, &zErrMsg);
 +
 +
if(ret != SQLITE_OK)
 +
{
 +
char txt[1024];
 +
sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s - [%s]", query,  zErrMsg);
 +
Debug::debug(txt);
 +
this->lastError = ERROR_SQLITE_ERROR;
 +
return NULL;
 +
}
 +
SqliteDBResultSet* rs = this->rsTmp;
 +
this->rsTmp=NULL;
 +
return rs;
 +
}
 +
 +
/*
 +
* Compile a Result Set when a query is executed (Private method)
 +
*/
 +
bool SqliteDb::compileResultSet(int num_fields, char **p_fields, char **p_col_names)
 +
{
 +
 +
Debug::debug("bool SqliteDb::compileResultSet(int num_fields, char **p_fields, char **p_col_names)");
 +
if(this->rsTmp->getNColumns()==0)
 +
{
 +
for (int i=0; i < num_fields; i++)
 +
{
 +
char* txt=strdup(p_col_names[i]);
 +
if(!this->rsTmp->addColumn(txt))
 +
{
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Debug::debug("ERROR: ERROR_CANT_CREATE_RESULT_SET - error in adding a column name");
 +
this->lastError = ERROR_CANT_CREATE_RESULT_SET;
 +
return false;
 +
}
 +
}
 +
}
 +
for (int i=0; i < num_fields; i++)
 +
{
 +
char* txt=strdup(p_fields[i]);
 +
if(!rsTmp->addField(txt))
 +
{
 +
Debug::debug("ERROR: ERROR_CANT_CREATE_RESULT_SET - error in adding a column name");
 +
this->lastError = ERROR_CANT_CREATE_RESULT_SET;
 +
return false;
 +
}
 +
}
 +
return true;
 +
}
 +
 +
/*
 +
* Callback invoked by sqlite3_exec (Private method)
 +
*/
 +
int SqliteDb::select_callback(void *p_data, int num_fields, char **p_fields, char **p_col_names)
 +
{
 +
Debug::debug("int SqliteDb::select_callback(void *p_data, int num_fields, char **p_fields, char **p_col_names)");
 +
SqliteDb* dbTmp=(SqliteDb*) p_data;
 +
if(!dbTmp->compileResultSet(num_fields, p_fields, p_col_names))
 +
{
 +
Debug::debug("ERROR: ERROR_CANT_CREATE_RESULT_SET - error in adding a column name");
 +
return ERROR_CANT_CREATE_RESULT_SET;
 +
}
 +
 +
return SQLITE_OK;
 +
}
 +
 +
</pre>
[[Creazione di applicazioni con SQLite | BACK]]
[[Creazione di applicazioni con SQLite | BACK]]

Revision as of 12:25, 15 December 2007

/*
 * 	Implementation of a class to manage a sqlite database
 * 	Author: Rosario Marino
 */

#include "SqliteDb.h"

/*
 * 	Constructor
 */
SqliteDb::SqliteDb()
{
	Debug::debug("SqliteDb::SqliteDb()");
	this->db = NULL;
	this->connected = false;
	this->lastError=NO_ERROR;
	this->dataBaseName = NULL;
	this->rsTmp = NULL;
}

/*
 * 	Destructor
 */
SqliteDb::~SqliteDb()
{
	Debug::debug("SqliteDb::~SqliteDb()");
}

/*
 * 	Returns last error code
 */
int SqliteDb::getLastError()
{
	Debug::debug("int SqliteDb::getLastError()");
	return this->lastError;
}

/*
 * 	Returns true if the database is connected to the source
 */
bool SqliteDb::isConnected()
{
	Debug::debug("bool SqliteDb::isConnected()");
	return this->connected;
}

/*
 * 	Sets the name of the database to connect. Returns false 
 * 	in case of error.
 */
bool SqliteDb::setDataBaseName(char* dataBaseName)
{
	Debug::debug("bool SqliteDb::setDataBaseName(char* dataBaseName)");
	if(dataBaseName==NULL)
	{
		Debug::debug("ERROR: ERROR_NULL_PARAMETER - char* dataBaseName");
		this->lastError = ERROR_NULL_PARAMETER;
		return false;
	}
	if(strcmp(dataBaseName,"")==0)
	{
		Debug::debug("ERROR: ERROR_EMPTY_STRING - char* dataBaseName");
		this->lastError = ERROR_EMPTY_STRING;
		return false;
	}
	this->dataBaseName=dataBaseName;
	return true;
}

/*
 * 	Open the connection to the data source. 
 * 	If the data source does not exist, a new one is created.
 * 	Returns FALSE in case of error
 */
bool SqliteDb::openDataBase()
{
	Debug::debug("bool SqliteDb::openDataBase()");
	if(this->isConnected())
	{
		Debug::debug("ERROR: ERROR_CONNECTION_OPEN_YET - the database connection is open yet\
you cannot connect to another data source untill you close the previous one");
		this->lastError = ERROR_CONNECTION_OPEN_YET;
		return false;
	}
	
	if(this->dataBaseName==NULL)
	{
		Debug::debug("ERROR: ERROR_DATABASE_NAME_NOT_SET. You must set the name of the database before trying to open it.\
Use: bool SqliteDb::setDataBaseName(char* dataBaseName)");
		this->lastError = ERROR_DATABASE_NAME_NOT_SET;
		return false;
	}
	
	int con = sqlite3_open(this->dataBaseName, &this->db);
	if(con != SQLITE_OK)
	{
		char txt[1024];
		sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s", sqlite3_errmsg(this->db));
		Debug::debug(txt);
		this->lastError = ERROR_SQLITE_ERROR;
		return false;
	}
	this->connected=true;
	return true;
}

/*
 * 	Close the connection to the data source.
 * 	Returns false in case of error
 */
bool SqliteDb::closeDataBase()
{
	Debug::debug("bool SqliteDb::closeDataBase()");
	if(!this->connected)
	{
		Debug::debug("ERROR: ERROR_CONNECTION_NOT_OPEN - there is no connection to the data source.");
		this->lastError=ERROR_CONNECTION_NOT_OPEN;
		return false;
	}
	
	int con = sqlite3_close(this->db);
	if(con != SQLITE_OK)
	{
		char txt[1024];
		sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s", sqlite3_errmsg(this->db));
		Debug::debug(txt);
		this->lastError = ERROR_SQLITE_ERROR;
		return false;
	}
	return true;
}

/*
 * 	Execute an SQL command (CREATE TABLE, INSERT; UPDATE; DELETE....)
 * 	Returns false in case of error
 */
bool SqliteDb::executeSqlCommand(char* sqlCommand)
{
	Debug::debug("bool SqliteDb::executeSqlCommand(char* sqlCommand)");
	if(!this->connected)
	{
		Debug::debug("ERROR: ERROR_CONNECTION_NOT_OPEN - there is no connection to the data source.\
Use bool SqliteDb::openDataBase()");
		this->lastError=ERROR_CONNECTION_NOT_OPEN;
		return false;
	}
	
	if(sqlCommand==NULL)
	{
		Debug::debug("ERROR: ERROR_NULL_PARAMETER - char* sqlCommand");
		this->lastError = ERROR_NULL_PARAMETER;
		return false;
	}
	
	if(strcmp(sqlCommand,"")==0)
	{
		Debug::debug("ERROR: ERROR_EMPTY_STRING - char* sqlCommand");
		this->lastError = ERROR_EMPTY_STRING;
		return false;
	}
	char *zErrMsg = NULL;
	int ret = sqlite3_exec(this->db, sqlCommand, NULL, NULL, &zErrMsg);
	if(ret != SQLITE_OK)
	{
		char txt[1024];
		sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s", zErrMsg);
		if(zErrMsg)
			sqlite3_free(zErrMsg);
		Debug::debug(txt);
		this->lastError = ERROR_SQLITE_ERROR;
		return false;
	}
	if(zErrMsg)
		sqlite3_free(zErrMsg);
	return true;
}


/*
 * 	Execute the query on the data source and returns the Result Set
 * 	Returns NULL in case of error.
 */
SqliteDBResultSet* SqliteDb::executeQuery(char* query)
{
	Debug::debug("SqliteDBResultSet* SqliteDb::executeQuery(char* query)");
	if(!this->connected)
	{
		Debug::debug("ERROR: ERROR_CONNECTION_NOT_OPEN - there is no connection to the data source.\
Use bool SqliteDb::openDataBase()");
		this->lastError=ERROR_CONNECTION_NOT_OPEN;
		return false;
	}
	
	if(query==NULL)
	{
		Debug::debug("ERROR: ERROR_NULL_PARAMETER - char* sqlCommand");
		this->lastError = ERROR_NULL_PARAMETER;
		return false;
	}
	
	if(strcmp(query,"")==0)
	{
		Debug::debug("ERROR: ERROR_EMPTY_STRING - char* sqlCommand");
		this->lastError = ERROR_EMPTY_STRING;
		return false;
	}
	char *zErrMsg = NULL;
	this->rsTmp = new SqliteDBResultSet();
	
	this->nRows = 0;
	int ret = sqlite3_exec(this->db, query, select_callback, this, &zErrMsg);
	
	if(ret != SQLITE_OK)
	{
		char txt[1024];
		sprintf(txt, "ERROR: ERROR_SQLITE_ERROR - %s - [%s]", query,  zErrMsg);
		Debug::debug(txt);
		this->lastError = ERROR_SQLITE_ERROR;
		return NULL;
	}
	SqliteDBResultSet* rs = this->rsTmp;
	this->rsTmp=NULL;
	return rs;
}

/*
 * Compile a Result Set when a query is executed (Private method) 
 */
bool SqliteDb::compileResultSet(int num_fields, char **p_fields, char **p_col_names)
{
	
	Debug::debug("bool SqliteDb::compileResultSet(int num_fields, char **p_fields, char **p_col_names)");
	if(this->rsTmp->getNColumns()==0)
	{
		for (int i=0; i < num_fields; i++)
		{
			char* txt=strdup(p_col_names[i]);
			if(!this->rsTmp->addColumn(txt))
			{
				Debug::debug("ERROR: ERROR_CANT_CREATE_RESULT_SET - error in adding a column name");
				this->lastError = ERROR_CANT_CREATE_RESULT_SET;
				return false;
			}
		}
	}
	for (int i=0; i < num_fields; i++)
	{
		char* txt=strdup(p_fields[i]);
		if(!rsTmp->addField(txt))
		{
			Debug::debug("ERROR: ERROR_CANT_CREATE_RESULT_SET - error in adding a column name");
			this->lastError = ERROR_CANT_CREATE_RESULT_SET;
			return false;
		}
	}
	return true;
}

/*
 * 	Callback invoked by sqlite3_exec (Private method)
 */
int SqliteDb::select_callback(void *p_data, int num_fields, char **p_fields, char **p_col_names)
{
	Debug::debug("int SqliteDb::select_callback(void *p_data, int num_fields, char **p_fields, char **p_col_names)");
	SqliteDb* dbTmp=(SqliteDb*) p_data;
	if(!dbTmp->compileResultSet(num_fields, p_fields, p_col_names))
	{
		Debug::debug("ERROR: ERROR_CANT_CREATE_RESULT_SET - error in adding a column name");
		return ERROR_CANT_CREATE_RESULT_SET;
	}
	
	return SQLITE_OK;
}

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