Tepet Garel

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(Difference between revisions)
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'''Martial Arts, Generic'''<br>
'''Martial Arts, Generic'''<br>
1st Martial Arts Excellency<br>
1st Martial Arts Excellency<br>
-
Spirit Sight<br><br>
+
Spirit Sight<br>
-
Spirit Walking<br>
+
Spirit Walking<br><br>
'''Medicine'''<br>
'''Medicine'''<br>
Infection Banishing Prana<br><br>
Infection Banishing Prana<br><br>

Revision as of 17:30, 24 December 2007

Contents

Description

Name: Tepet Garel
Concept: A Wood Aspected Healer and Monk seeking to stabilize the world.

Age: 27
Height: 5' 2"
Appearance: Garel's hair is soft, fine, and a slightly purplish red, the color of the leaves of a Japanese maple in the fall, and he wears it relatively short, especially in the back, and swept away from his face. His eyes are slanted and delicatly almond-shaped, marking his Realm ancestry despite his coloration, and they are a brown so dark its nearly black. His skin is the color of polished maplewood, and is slightly toughened across the shoulders and upper back, the beginings of the barklike tone that potent wood aspects show often have. Possibly the strangest and most telling of his elemental manifestations is the fact that his blood appears to be the same color as tree sap.
Clothing: Garel favors a soft and loose set of plain brown outer robes over a plain white set of clothing made of a very soft and smooth materiel. When he's out and about, he generally wears his artifacts, which are for the most part concealed under his robes, though the bracers show occasionally and his bow is obviously unconcealable. He consistantly wears a small pendant carved of ebony at all times.
Anima: Garel's anima manifests first as a soft glow and a pool of green at his feet, almost like grass, as leaves from an unseen Japanese maple drift past. As his banner grows, the leaves grow more and more numerous, and whirl and dance faster and faster, until he is standing in a field of swirling grass at the center of a hurricane of purple-red leaves backlit glow of the sun falling in a forest.

Background

Tepet Garel wasn't born to the power and privelage that is now his right, even in the much-diminished walls of House Tepet. He was originally named Healing Leaf, and was a perfectly normal (if fortunate) boy growing up in the city of Lord's Crossing. His father was a moderatly successful mortal doctor, spending most of his time treating the mundane incidients of everyday life. Garel himself was quite an attentive and studious child, and benifited from his father's moderate wealth with a level of schooling verging on that of a patrician. He grew especially aquainted with the healing arts, and by the middle of his 14th year he was well set in his track to a normal life. He even had his eyes on a certain girl.

Then he took his second breath, and everything changed. In the flood of essence, all those plans were washed away. House Tepet was fortunate enough to arrange for a swift adoption, and Garel vanished into one of the most intensly focused crash-course of studies in his life. He was eventually accepted into the Cloister of Wisdom, there to learn the arts of the Immaculates. The healing methods inherent to the element of Wood were attractive to him, especially as they served as a connection to his former life, the only connection, in fact, other than the simple carved pendant he wore, plain enough to be allowed within the context of the Cloister.

After his graduation, Garel was immediatly put to use in an incident involving a widespread bout of divine misbehavior in House Tepet terretory. He continued to serve his adoptive house in investigating and resolving a variety of disturbances. At a certain point one of these brought him into contact with an Imperial Magistrate, who was silently impressed with the quiet young Dynast's quiet competince and humility. A month or so later, the same Magistrate requested his assistance with a matter involving a renagade spirit. Gradually, word was passed around that Garel was an excellent consultant concerning spirits when involving the Immaculate Order was impossible...or inconvinient.

It was only a little while ago that Garel took his first real vacation, for reasons that he refuses to really explain, though the common theory is that it had something to do with the death of his birth father three months prior. In truth, it had little to do with his father's death, though that had contributed. Garel's experiences had intruduced him to just how much the chaos of the current state of things was causing suffering. In effect, he was working through a crisis of concience and of faith, and he wanted to reassure himself by immersing in the essence of his own spirit.

He requested, and was granted, an oppurtunity to travel to the east, and essentially vanished into the primordial forest. Little did he expect that (TBC)

Crunch

Aspect: Wood
Motivation:
Intimacies:

Attributes Strength 3
Dexterity 4
Stamina 3

Charisma 2
Manipulation 2
Appearance 3

Perception 3
Intellegince 4
Wits 3

Abilities
Air
Linguistics 1 (High Realm, Old Realm), Lore 2, Occult 3 (Spirits +1)

Earth
Awareness 2, Integrety 2, Resistance 2, War 2

Fire
Athletics 3, Dodge 4, Melee 2, Presence 2, Socialize 2

Water
Bureaucracy 1, Investigation 2, Martial Arts 5

Wood
Archery 4, Medicine 4, Performance 2, Ride 1, Survival 2

Virtues
Valor 3 [][][]
Temperance 2 [][]
Compassion 3 [][][]
Conviction 2 [][]

Willpower: 6 [][][][][][]

Limit: [][][][][][][][][][]
Primary Virtue: Compassion

Essence: 4
Personal 16 / 16
Peripheral / 39
Commited

Backgrounds
Breeding 6
Artifact 4 ( Wind-Guided Distant Thorn (Artifact 4 Powerbow), Jade Hearthstone Bracers, Dragon Tear Tiara)
Manse 3 (Gladestalker Stone, , Stone of Healing)
Resources 3
Reputation 2 (Quiet Confidince, Humility, and Potent Essence)
Familiar 5
Connections: House Tepet Holdings 3
Connections: Magistry 3
6 unassigned

Charms
Dodge
3rd Dodge Excellency

Martial Arts, Generic
1st Martial Arts Excellency
Spirit Sight
Spirit Walking

Medicine
Infection Banishing Prana

Wood Dragon Style
Eyes of the Wood Dragon
Mind-over-Body Meditation
Wood Dragon Vitality
Soul-Marking Strike
Wood Dragon Form
Death-Sensing Pattern Attitude
Wood Dragon Succor

Artifacts

Wind-Guided Distant Thorn (Artifact 4)

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