Onyx Tyr
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== '''Experience''' == | == '''Experience''' == | ||
| - | Total XP: | + | Total XP: 131<br> |
| - | Banked: | + | Banked: 24<br> |
Spent: 107<br> | Spent: 107<br> | ||
Revision as of 05:34, 19 January 2010
Name: Onyx Tyr
Caste: Night
Concept: Insurgent
Motivation: To bring the Sun back to Meru
Intimacies: His family
Anima: Ghostly white-gold Eagle, wings spread out, blazing purple eyes and talons.
Contents |
Attributes
Strength 3 Dexterity 5 Stamina 3
Charisma 3 Manipulation 5 Appearance 2
Perception 4 Intelligence 2 Wits 2
Abilities
Dawn
Melee 5
Zenith
Integrity 2 Performance 2 Presence 3 Resistance 2
Twilight
Investigation 3 Lore 1 Occult 1
Night
Athletics 4 Awareness 4 Dodge 4 Larceny 5 Stealth 5
Eclipse
Bureaucracy 1 Linguistics 1 Socialize 3
Specialties Larceny (Lock Picking +2) Stealth (Hiding in Plain Sight +2)
Languages: Old Realm (Native), Flametongue.
Backgrounds
Artifact 3 – Orichalcum Gauntlets of Distant Claws
Artifact 1 - Orichalcum Breastplate, lacquered black
Manse 1 A Wood Manse hidding in the forests of the Isle(Jewel of Youthful Suppleness. +2 to all Athletic rolls, +2 Larceny to escape Bondage)
Resources 3 Wealth stolen from those who support the NSR, as well as some money from the family business.
Advantages
Willpower 6/6
Compassion 2 Conviction 4 Temperance 2 Valor 2
Essence 3 Personal 15/15 Peripheral (37) 27/27 Committed 10
Limit: 0
Virtue Flaw: Deliberate Cruelty
Combat Information
Join Battle: 6
Dodge DV: 6
Dodge MDV: 5
Weapons: Orichalcum Gauntlets of Distant Claws:
Strike- Speed 5, Accuracy 14, Damage 8L, Defence 6, Rate 3
Ranged- Speed 5, Accuracy 12, Damage 11L, Defence 6, Rate 15
Unarmed:
Punch- Speed 5, Accuracy 6, Damage 3B, Defence 4, Rate 3
Kick- Speed 5, Accuracy 5, Damage 6B, Defence 2, Rate 2
Clinch- Speed 6, Accuracy 5, Damage 3B, Defence 3, Rate 1
Natural: 3B / 1L / 0A
Armor: 6B / 8L / 0A
Total: 9B / 9L / 0A
Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc
0 [ ]
-1 [ ][ ][ ]
-2 [ ][ ][ ][ ]
-4 [ ]
Inc [ ]
Charms
Athletics- Graceful Crane Stance
Awareness- Second Awareness Excellency, Keen Hearing and Touch Technique
Dodge- Shadow Over Water, Seven Shadow Evasion
Investigation- Second Investigation Technique
Larceny- Second Larceny Excellency, Flawless Pickpocketing Technique, Flawlessly Impenetrably Disguise, Perfect Mirror
Melee- First Melee Excellency, Hungry Tiger Technique
Resistance- Body Mending Meditation, Ox-body Technique
Socialize- First Socialize Excellency
Stealth- Easily Overlooked Presence Method, Mental Invisibility Technique
Combos
Appearance
Onyx Tyr is an athletic looking male in his mid to late 20's with black eyes, short brown hair, and pale skin. He's dressed in loose fitting clothing, an ornate Orichalcum breastplate on his chest, Claws of Distant Strike on his forearms.
Backstory
He was just a small child when the Usurpation occurred, barely old enough to remember who the Solars were, but too young to remember their failings. He and his family had lived in Meru for generations, and remained despite the upheaval to make the best of it. His parents operate a large tavern, a popular destination at the end of the day for many residents. He was a wild child, his parents too busy running the tavern to keep tabs on him most of the time and was always getting into trouble. He would go into places he didn't belong for any reason; from being dared, a bet, or simply curiosity and return with a trophy to prove he got in.
His Exaltation occured on a moonless night, he had long begun to use his skills in other ways than showing off and on this night he had a particular target; the house of a prominent bureaucrat whom he knew would be away for a few days and the house would be virtually empty of everyone but a few patrolling guards.
He slipped in through a hole in the wall that he had made large enough to squeeze through. It was in the far corner of the estate, not noticed behind all the vegitation, he then stealthily avoided the few patrolling guards and entered the house through the unlocked servants entrance. Passing by all the opulence of wealth bought by the owner to impress visitors, he went up to the Master Bedroom, where he had learned through the whispering of the servants one night at the tavern the master kept a safe filled with treasures that he didn't wish to place in the security of the Bank.
After a brief search of the room he discovered the mechanism to open the safe, located behind a mirror, which he realized allowed him to see back out into the bedroom. Putting it out of his mind for the team being he looked at the rest of the safe and his breath was taken away with what he saw. Large priceless gems and jewelry, paintings, works of art, blackmail papers, and much more, but what really captured his gaze was the collection of Solar artifacts. Touching them he heard a voice, "The Sun shall rise again on Meru. Take these, and help those who will make it happen. The Night provides no protection to those who turn away from the light."
Experience
Total XP: 131
Banked: 24
Spent: 107
Purchases
Appearance 1 to 2: 4xp
Resources 2 to 3: 3xp
Performance 1 to 2: 2xp
First Socialize Excellency: 10xp
Second Awareness Excellency: 8xp
Keen Hearing and Touch Technique: 8xp
Perception 3 to 4: 12xp
Second Larceny Excellency: 8xp
Flawlessly Impenetrable Disguise: 8xp
Second Investigation Excellency: 8xp
Crafty Observation Method: 8xp
Larceny 5: 7xp
Perfect Mirror: 8xp
Stealth 5: 7xp
Bureaucracy 1: 3xp
Occult 1:xp
