MBtMP

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(FHPNtg Yeah, it is clear now !... From the very beginning I did not understand where was the connection with the title !!...)
 
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== Maiden By the Moonlit Pond<br>  ==
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FHPNtg Yeah, it is clear now !... From the very beginning I did not understand where was the connection with the title !!...
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Moonsilver Celestial Battle Armor<br>
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Soak 12L/12B Hardness 8L/8B Mobility 0 Fatigue 1 Attunement 10<br>
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==== Features<br>  ====
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'''Filtration Baffles'''*: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refilling the tank in fresh air takes one minute per 10 minutes of air added to the tank).<br>'''Sensory Augmentation Visor'''*: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.<br>'''Exomuscular Fibers'''*: +2 dots to Strength for feats of strength, calculating jump distance and infl icting damage with attacks.<br>'''Peripatetic Greaves''': Doubled movement rate; 10mph marching movement rate.<br>'''Reinforced Gauntlets/Boots''': As weapons, the gauntlets and boots can parry lethal attacks without a stunt (as an exception to the standard “N” tag), and have the following respective statistics:<br>Name Speed Acc. Damage Def. Rate Tags<br>Gauntlet 5 +1 +5B +2 3 N<br>Boot 5 +0 +6B -2 2 N<br>'''Adaptive Camouflage Subsystem'''*: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.<br>'''Essence Shield''': By spending four motes of Essence, the wearer can create a shield of solidified Essence that increases the wearer’s DV by two against both melee and ranged attacks. This shield lasts for one scene.<br>'''Illusionary Disguise''' (moonsilver only): The wearer gains two extra dice to Stealth due to the armor’s superior camouflage. In addition, if the wearer spends five motes of Essence, he gains four dice to all Larceny rolls for the next scene to disguise himself as any being of approximately similar size. This disguise ability also negates the +2 difficulty increase caused by working without effective props and/or trying to mimic a specific person without several weeks of direct observation of the subject. <br>The base difficulty of all rolls to disguise oneself as another Exalt of the same type is 1. Add +1 if the character is attempting to disguise herself as a mortal or another type of Exalt. Since this armor can morph into a wide variety of shapes, disguising the wearer as any humanoid being of the same approximate size, including gods, Dragon Kings or undead, raises the difficulty of this roll to 4. Add one more to the difficulty of all rolls if the wearer is attempting to disguise herself as a specific individual well enough to fool characters who know this individual well.<br>'''Moonsilver Blades''' (moonsilver only): Many Lunar Exalts who are dedicated warriors learn to produce horrific weapons from their own bodies. These terrible claws and teeth can be more deadly than all but the finest daiklaves. This armor is specifically designed to enhance such natural weapons. <br>When a Lunar wearing this armor uses Deadly BeastmanTransformation or some other Charm to produce natural weaponry, the armor produces additional blades designed to enhance the wearer’s deadly claws and teeth. These additional blades provide a +1 bonus to the Accuracy and Defense scores and +2L to the Damage of all claws and teeth produced by Lunar Charms.<br>
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Current revision as of 01:47, 28 September 2011

FHPNtg Yeah, it is clear now !... From the very beginning I did not understand where was the connection with the title !!...

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