Character generation

From Gameresource

Revision as of 03:00, 7 July 2009 by 98.117.0.162 (Talk)

Night Sky Regime

Lunars of the Night Sky Regime may use all Five Full Castes.

  • They gain 9/7/5 and select two Caste Attributes and two Favored.
  • Follow the training requirements listed on pp 48 of Lords of Creation
  • Each Caste has a specific Favored ability: Full - War; Waxing - Performance; Half - Investigation; Waning - Stealth; No - Occult. Another Favored may be allotted anywhere.
  • The No Moon anima applies to Intelligence rolls, not Occult rolls.
  • 10 total Charms and Knacks; at least 3 must be Knacks
  • 12 backgrounds. NSR characters may take Wealth.

Sidereals of the Night Sky Regime are NOT susceptible to Arcane Fate.

  • Follow character generation as detailed in MoEP: Sids
  • A Sidereal may have Followers and Cult (though the latter is still frowned upon)
  • they may take Wealth, but it may not be higher than 3.

GENERAL INFO:

  • Arsenal and Panoply are based on Backing (Night Sky Regime) not your Wealth.
  • All NSR characters gain 6 points to spend on Virtues, not 5, and MUST have Conviction, Temperance and Valor at 2 or higher
  • Start play with Essence 3 and 30 XP.
  • Charms for non-Solar Celestials cost 9 if Favored, 11 if Unfavored, and 10 for Knacks.

The Rebellion

Solar Exalted of the Rebellion are forced into a mere mortal existence, and must avoid notice!

  • Follow character generation as detailed in the Exalted core rulebook.
  • Characters should not have Artifact or Manse above 3 without a really spectacular explanation.
  • Similarly, Arsenal and Panoply are restricted, without an excellent reason
  • Are you seriously asking me for Cult?
  • Followers, Contacts, Allies and such, however, are all A-Okay

Lunar and Sidereal characters defecting or secretly double-crossing follow the chargen listed above. HOWEVER, a decent explanation for why you're doing this is required.

  • Defectors may not have Backing (Night Sky Regime) above 3 without a phenomenal explanation for why you haven't bee CAUGHT yet.

Dragon-Blooded members of the Rebellion follow standard Dreams of the First Age chargen.


GENERAL INFO:

  • Members of the Rebellion, defectors or otherwise, gain 6 virtue points. Conviction, Compassion, and Valor MUST be 2 or higher.
  • Members of the Rebellion start with Essence 3 automatically, and 15 XP.
Personal tools