Character generation
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Revision as of 02:21, 7 July 2009 by 98.117.0.162 (Talk)
Night Sky Regime
Lunars of the Night Sky Regime may use all Five Full Castes.
- They gain 9/7/5 and select two Caste Attributes and two Favored.
- Follow the training requirements listed on pp 48 of Lords of Creation
- Each Caste has a specific Favored ability: Full - War; Waxing - Performance; Half - Investigation; Waning - Stealth; No - Occult. Another Favored may be allotted anywhere.
- The No Moon anima applies to Intelligence rolls, not Occult rolls.
- 10 total Charms and Knacks; at least 3 must be Knacks
- 12 backgrounds. NSR characters may take Wealth.
Sidereals of the Night Sky Regime are NOT susceptible to Arcane Fate.
- Follow character generation as detailed in MoEP: Sids
- A Sidereal may have Followers and Cult (though the latter is still frowned upon)
- they may take Wealth, but it may not be higher than 3.
GENERAL INFO:
- Arsenal and Panoply are based on Backing (Night Sky Regime) not your Wealth.
- All NSR characters gain 6 points to spend on Virtues, not 5, and MUST have Conviction, Temperance and Valor at 2 or higher
- Start play with Essence 3 and 30 XP.
- Charms for non-Solar Celestials cost 9 if Favored, 11 if Unfavored, and 10 for Knacks.
The Rebellion
Solar Exalted of the Rebellion are forced into a mere mortal existence, and must avoid notice!
- Follow character generation as detailed in the Exalted core rulebook.