Abilities
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Exalted Overhaul
Dawn
Archery
Light, personal arms (self bows, short powerbows, hand crossbows, flame pieces and plasma tongue repeaters, etc) are fired with Dex or Perception. Heavier arms (Firewands, long powerbows, fuel bolt launchers, composite bows, personal Essence cannons, etc) may also use Strength. Ranged siege weapons (lighting ballistae, ballistae, storm hammers, mounted Essence cannons, etc) are always fired with Perception.
Martial Arts
Natural attacks utilize the higher of Dex or Str. M-tag weapons that closely augment a natural attack (such as Razor Claws, Smashfists, God-kicking/iron shot boots, cesti, bloodspike harnesses, etc) may also choose either. All other M-Tag weapons use Dex. Va jobbigt:( prova weledas serie baby kanon bra, för det lÃ¥ter som nÃ¥gon slags allergi reaktion du har. Hade själv en klÃ¥da under vÃ¥ren när jag skulle sova skit jobbigt men den har fÃrnsvu¶nit. Vädret pÃ¥verka kroppen väldigt mycket. Hoppas du fÃ¥r ordning pÃ¥ kliandet. Kram pÃ¥ dig:)
Thrown
Thrown utilizes the higher of Dexterity or Perception, though siege units (Onagers, catapults, trebuchets, etc) may also use Intelligence.
War
Composure + War may be rolled to prevent routing, to enforce changing formation quickly, or to make swift decisions on the battlefield.
Zenith
Integrity
DMDV is now calculated with Willpower + Composure + Integrity/2, round up. Composure + Integrity to avoid getting worked up, afraid, or to resist duress or emotional pressure.
Performance
Performance PMDV is now Composure + Performance/2, round up. Composure + Performance to avoid stage fright, or to keep cool in front of a rioting crowd.
Presence
Presence PDMV is now Composure + Presence/2, round up. Composure + Presence to get someone else to calm down, or to otherwise settle a strong emotion.
Resistance
No change.
Survival
No change.
Twilight
Crafts
No change.
Investigation
Investigation PMDV is now Composure + Investigation/2, round up. Composure + Investigation to question someone without having to overawe them or coerce them; to perform an analysis of a crime in a cool and steadfast manner.
Lore
No change.
Medicine
No change.
Occult
No change.
Night
Athletics
Governs balance, acrobatic tricks, grace and dodging. Dodge DV = Wits + Athletics + [1/2 Essence, round up]/2.
Awareness
Join Battle is Wits + Awareness as is Join War, but Composure + Awareness is Join Debate.
Larceny
Disguises, cheating, and underhanded deals should be governed by Manipulation and defended against with Composure or Perception and Investigation.
Might
Lifting, breaking, carrying, pushing and leaping. Follow the rules in existence but substitute the word "Might" for "Athletics"
Stealth
No change.
Eclipse
Bureaucracy
No change, though storytellers may find situations where Composure + Bureaucracy may be useful.
Linguistics
Linguistics PMDV is Composure + Linguistics/2, round up.
Ride
Composure + Ride may be used to control/soothe a spooked or wild mount.
Sail
No change.
Socialize
No change, though storytellers may find situations where Composure + Socialize may be useful -- a potential alternative roll for discerning motives.
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