Hemingway Locke

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Revision as of 01:46, 11 January 2008 by 66.168.59.57 (Talk)

Contents

Appearance

Mr. Locke is a tall and thin man, wearing rather average clothing of excellent quality. His tight clothing resembles a physician in London during the late 1800s, with cuffs and leather. His green eyes seem to shift colors if you stare at him too long, almost like the poison he spends so much time around. His black hair is always clean, as well as his carefully cleaned skin. He looks quite handsome, though he seems to have an almost...greasy tint to him. While perfectly clean, he seems to look oily, as if he had spent so much time around his precious poisons that it's ingrained into his very being, dripping from his pores to give him a very deadly look.

History

Personality

Mr. Locke...is an extremely intelligent man. Looking into his eyes can tell you that. He has incredible knowledge on his specialty, and he knows it. His word is sweet, but always laced with a hint of danger. He's a man you'd be happy to have a conversation with, though never for too long. He is quite reliable when given a task, and if you're an ally of his, you'll never need to worry about what he might do. It's those that have made themselves his enemy that should worry...

Mr. Locke is a master of the Art of Alchemy, capable of creating any potion known in Creation. And while quite beneficial, that is not his main focus. He has an almost morbid fascination with poison in all its forms. If there's a poison, he'll know what it is, what it looks like, how it affects the body, and how to treat it.

Mechanics

basic info

Name: Hemingway Locke
Caste: Twilight
Elemental Affiliation: Wood
Concept: Master of Poisons
Motivation: Mass-produce the ultimate anti-toxin for mortals

attributes

Physical: Strength 2, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 6, Wits 4

abilities

 DAWN		ZENITH		TWILIGHT
 Archery 0	 Integrity   2	 *Occult	5
 War     0	 Performance 1	 *Investigation 1
 Martial 0	*Presence    4	 *Lore 		5
 Melee   0	*Resistance  5	 *Medicine 	5
*Thrown  5	 Survival    0	 *Craft 	-
				   Fire		0	
 NIGHT		ECLIPSE		   Water	5
 Athletics 4	 Bureaucracy 0	   Earth	0
 Awareness 4	 Linguistics 0	   Air		0
*Dodge     5	 Ride        0	   Wood		0
*Larceny   3	 Sail        1     Genesis	5
 Stealth   3	 Socialize   0	   Magitech	0
SPECIALTIES
Craft:Water - Poisons (3)
Resistance - Poisons (3)
Medicine - Poisons (3)

Advantages

backgrounds

Artifact 1 (Orichalchum Chain Shirt)
Artifact 2 (Jade Hearthstone Bracers)
Artifact 3 (Toxin Aerolizer)
Artifact 3 (Anti-Toxin Symbiote)
Artifact 5 (Artifact Genesis Lab)
Familiar 3 (Poison Kitten)
Manse 3 (Gem of Grace)
Resource 4

virtues

Willpower: 8
Virtues: Valor 3, Conviction 4, Temperance 4, Compassion 1
Intimacies: Poisons

health/essence

Health: -0x1, -1x2, -2x2, -4x1, INCx1
Essence: 4
Personal Essence Pool: 19
Peripheral Essence Pool: 45
Experience:

merits/flaws

Secrets (3 pt) Greater Curse (3 pt)

Combat Statistics

defense

  • Dodge: 8
  • Parry: 2
  • Mental Dodge: 5
  • Mental Parry: 4

soak

  • Unarmored
    • Standard: 4B/2L/-A
  • (Armor)
    • Standard: 9B/9L/7A

combat

  • (Weapon)

soundtrack

  • Pending.

Charms

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C H A R M S - D A W N

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THROWN
1st Thrown Excellency
Triple Distance Attack Technique
Cascade of Cutting Terror

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C H A R M S - Z E N I T H

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RESISTANCE
2nd Resistance Excellency
Immunity To Everything Technique

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C H A R M S - N I G H T

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C H A R M S - T W I L I G H T

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CRAFT
2nd Craft Excellency 

MEDICINE
1st Medicine Excellency
Touch of Blissful Release
Contagion-Curing Touch
Wound-Mending Care Technique

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C H A R M S - E C L I P S E

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T H A U M A T U R G Y

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-Master's Degree of Alchemy
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