Ava Spyefel

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Contents

Info

Name: Ava Spyefel
Concept: An Air-Aspected Sijanese Funerist hoping to bring hope to the living and healing to Creation.
Motivation: Heal the world of war and the wicked, one village at a time if necessary.

Age: 28
Height: 5' 10"
Hair: Deep blonde, the color of honey or ripe wheat, instead of the pale blonde more common in the North. It is waist-length, surprisingly straight and thicker than one might expect. She usually wears it loose.
Eyes: Her eyes are a rich deep blue, more like the sea than the sky. Lightning shimmers there, always manifesting as a constantly shifting net of yellow bands crisscrossing her blue irises.
Elemental Markings: Lightning is Ava's constant companion and it drips off her skin when she's not paying attention. Her wake leaves sparkles and cracks behind and she routinely shocks people when shaking hands. Only with the greatest mental effort can she avoid that effect but her eyes retain their electric current. When she's angry or greatly impassioned, she visibly glows with a golden radiance, not sunlight but incandescent energy. Wind often accompanies her and, if she's agitated, it can blow strongly enough to put out torches. Unlike many Air-Aspects, Ava isn't blue or cold to the touch nor is cold an effect of her Elemental Markings but she's not capable of passing for human unless she covers up and stays calm.
Dress: Ava dresses rather differently, depending on where she is. When on the road, she favors a full hooded cloak and robe to keep the rain off and the chill out. In a city, she favors a respectable scholar's robe without a cloak, usually gray or black. For formal occasions, or to make a good impression, she'll wear one of her two good dresses: one a vibrant blue embroidered with gold thread and the other a deep deep black with stitched roses done with white thread. Despite her liking for dark colors, her smiling face keeps such attire from being too somber.

Personality


Ava often has a friendly smile and laughs easily. Though she has a relaxed humor about her, she tends toward a quiet retiring nature. Ava doesn't generally seek out the company of others and, while warm when around people, is generally content to occupy herself when no one's paying attention to her. She's not especially needy when it comes to attention.

In truth, Ava is a kind and compassionate woman who hates to see evil and rejoices to see people happy. She's steadfast and cares very much for the lives of complete strangers. She heals others at any opportunity and makes her way in the world by being charitable, occasionally at her own expense. She's not naive but she trusts more easily than some. Unlike most Dragon-Blooded, Ava was raised away from nearly any others and lacks any sense of divine entitlement, though she's learned that her obvious powers inspire respect and awe in others. She's been firmly determined not to let it go to her head.

Secretly, Ava is very much a romantic who especially loves children and watching couples get together. Even more secretly, Ava yearns to find someone to fall in love with like the stories she's always read...and has resolved to wait until she finds him. As rare as her Elemental potency is, her virginity at her age might be just as rare.

Backstory


Ava Spyefel grew up in Sijan, raised by a pair of Deathspeaker Observance Funerists. Her earliest memories were of helping with some simple rituals and learning to both be happy in life but to honor the dead. Ava grew out of childhood into young adulthood, bringing a smile and kindness to everyone who knew her. Many said she had an unusual lightness of spirit in a place as grim as Sijan and everyone knew the name of Ava Spyefel.

Magic was as much her birthright as the Deathspeaker Observance she eventually entered into. Ava grew up with an affinity to lightning and wind, as well as the simple thamuturgical rituals her parents taught her. Only later did she learn that every other Dragon-Blood Exalted at some point, a moment of awakened connection with the Elemental Dragons. There was no record in any history book she could find of a child Exalting earlier than the age of seven...which made her unique in the world.

Ava grew skilled in the arts of funerary rites and rose in renown as one of Sijan's greatest healers, until the day came that her parents passed away. Once they were accepted into the ranks of the ghostly Observances, Ava was finally told the truth; that she wasn't born to them but taken. Decades ago, forces of Sijan seized a living baby with lightning in her eyes from the hands of Deathlord Nemissaries. Not knowing where she came from, they took her to Sijan. No one knew where she'd come from or what the Deathlords intended...but Ava decided she couldn't stay in Sijan any longer. Somewhere out in Creation was the truth of what she was, of what she was meant to do.

She found that truth in the war between the Bull of the North and the Tepet Legions. On the battlefield, she tended to the wounded on either side, refusing to join the Realm and their religion of supremacy but revolted by the Bull's bloodthirsty tactics as well. It was here that Gaia first spoke to her, not in voice so much as in heart. With her hands covered in blood, and thousands of dead and dying covering the ground, Ava looked across the blasted earth and felt Creation's pain. It mirrored her own, an implicit offer and request to do something about it. In that moment, she resolved to make it her life's work to heal the wounds left by war, both on the land and on its people. Ava fell into a deep slumber there on the battlefield and, when she woke, she knew Gaia had given her the blessing and power to begin that work. It is a commission she's carried forth ever since.

Ava presently holds a field position in the Bureau of Seasons and the Bureau of Nature. Although these agencies don't otherwise cooperate, the purview Gaia gives Her Chosen falls fairly evenly between them and Ava pursues the interests of both Bureaus as they rarely overlap. This doesn't functionally amount to a great deal of responsibility at any given time but Ava tends to go where either Bureau needs her to, and while there she tries to heal what she can, fix what problems she can handle and in general make a difference in that part of the world. It's a path she increasingly enjoys.

Attributes

Strength 2
Dexterity 5
Stamina 4

Charisma 3
Manipulation 2
Appearance 4

Intelligence 5
Perception 3
Wits 3

Abilities

Zenith

  • (*)Integrity 3
  • Performance 3
  • Presence 3
  • Resistance 1
  • Survival 1

Twilight

  • (*)Lore 5
  • (*)Medicine 5
  • (*)Occult 4

Night

  • Athletics 1
  • Awareness 3
  • (*)Dodge 3
  • (*)Stealth 1

Eclipse

  • Bureaucracy 1
  • (*)Linguistics 2
    (Rivertongue, Old Realm, +1).
  • Sail 1
  • Socialize 1


Specialties

  • Lore (Elemental Bolt) 3.
  • Lore (The Dead) 2.
  • Occult (The Dead) 2.
  • Occult (Weather Working) 2.


Advantages

Merits
Legendary Breeding ****** (+6 personal, +11 Peripheral). Costs 3 less to activate anima banner.
Eidetic Recall ** (Sight and Sound)

Backgrounds
Inheritance *****
Patron *****
Backing *** Bureau of Seasons
Backing *** Bureau of Nature
Salary **
Manse *** Not picked yet.
Manse ** Not picked yet, Wood or Solar Aspect for Satchel.
Artifact **** Resplendent Satchel of Healing (Pg. 71 from Wonders).
Artifact *** Elemental Lens (Pg. 79 of Wonders).
Artifact ** Discreet Essence Armor (Pg. 82 of Wonders).
Artifact * Golden Flame (One mote makes warmth for an hour, reduces natural cold environmental damage by 2 to a minimum of 0 before soak).
Artifact * Bulb of Demise and Renewal (Pg 58 of Wonders).

Characteristics
Motivation: Right the evils of the world, one village at a time.
Intimacies: Children, young couples, the honorable dead, Sijan.
Essence 5.
Personal: 16. Peripheral: 39.

Virtues
Compassion: ***
Conviction: ***
Temperance: ***
Valor: **

Willpower 6

Charms

Air Aspect Power - Triple leaping distance, no damage from falls, add Essence to DV against Thrown and Archery attacks. 5 motes, one scene.
Elemental Bolt Attack 1m per 2L. Simple. Dex+Athletics. Accuracy=Essence. Range of Essencex20 yards. Bolt does 2L per mote up to Stamina. Subtracts 2 dice from victim's next action.
Elemental Burst Attack
First Medicine Excellency
Third Integrity Excellency
Third Dodge Excellency
Infection-Banishing Prana
Disease-Banishing Technique
Wound-Closing Touch
Grievous Wound Alteration Energy
Madness-Analyzing Stare
Purity of Mind Method

Equipment

Elemental Lens
Spd: 5
Acc: 14 (8 base dice pool, +2 from Specialty, +4 from Essence)
Damage: 4L-16L + 2 die penalty from next action.
Rate: 1
Range: 80 yards
Min: N/A
Commit: 5
Cost: Artifact ***

Resplendent Satchel of Healing (Pg. 71 from Wonders, 5 to commit. +4 to all Medicine Rolls Band of Regrowth (Socket for Solar or Wood Hearthstone 2, commit 5 motes, requires 5 minutes to set with an Intelligence+Medicine roll of diff. 3, puts subject into a trance for a day or 3 if mortal). Rod of Cleansing the Body (1 mote to use, +1 to reduce difficulty, Perception+Medicine allows automatic treatment. Can also stop bleeding without a roll.) Wound Mending Needles (Heal 1B per mote per minute, Heal 1L per 3 motes per 15 minutes, Heal 1A per 1 WP & 5 motes per 4 hours. Perception+Medicine diff 1/3, diff 3/5 to heal self for B or L vs. A. Heals poison). ).

Discreet Essence Armor (5 to commit, costs 3 motes to activate reflexively, raises stealth difficulty by 2, Soak +5L/5B, Hardness 2L/2B, 0 Mobility, 0 Fatigue).

Golden Flame (One mote makes warmth for an hour, reduces natural cold environmental damage by 2 to a minimum of 0 before soak).

Bulbs of Demise and Renewal


Combat Stats

Join Battle
Join Battle: 5

Soak
Natural: 4B / 2L
Armor: 5B / 5L / A
Total: 9B / 7L / A

DV
Dodge DV: 6
Dodge MDV: Willpower+Integrity+Essence
Parry MDV: Charisma or Manipulation + Ability / 2

Attacks

Unarmed

  • Punch: Speed 5, Hit 4, Damage 1B, Parry 4, Rate 3, Tags C, N, P
  • Kick: Speed 5, Hit 4, Damage 4B, Parry 2, Rate 2, Tags N
  • Clinch: Speed 6, Hit 5, Damage 1B, Parry NA, Rate 1, Tags N


Elemental Bolt Attack

  • Elemental Bolt Attack: Speed 6, Hit 14, Damage 2L-8L, Rate 1, Range 80
  • Elemental Lens - Bolt: Speed 6, Hit 14, Damage 4L-16L, Rate 1, Range 80


Notes


Experience Progression

XP: 213
Unspent:
Spent: 150
15 for 3 Medicine Charms
4 for Strength 2.
3 for Integrity 3
7 for Lore 5
3 for Elemental Bolt Specialty (+3 now)
8 for Wits 3
10 for Falling Star Maneuver.
10 for Sharpening the Dragon's Fang. 10 for Superlative Dragon's Fang. 10 for Elemental Wave Onslaught. 10 for Elemental Blossom Onslaught. 10 for Cascading Elemental Feedback. 10 for Elemental Dragon Stamina. 10 for Augmented Elemental Devastation Technique. 10 for Sustaining Elemental Devastation Technique. 10 for Anger of the Dragons. 10 for Rage of the Dragons.

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