Character generation

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Revision as of 02:10, 7 July 2009

Night Sky Regime

Lunars of the Night Sky Regime may use all Five Full Castes.

  • They gain 9/7/5 and select two Caste Attributes and two Favored.
  • Follow the training requirements listed on pp 48 of Lords of Creation
  • Each Caste has a specific Favored ability: Full - War; Waxing - Performance; Half - Investigation; Waning - Stealth; No - Occult. Another Favored may be allotted anywhere.
  • The No Moon anima applies to Intelligence rolls, not Occult rolls.
  • 10 total Charms and Knacks; at least 3 must be Knacks
  • 12 backgrounds. NSR characters may take Wealth.

Sidereals of the Night Sky Regime are NOT susceptible to Arcane Fate.

  • Follow character generation as detailed in MoEP: Sids
  • A Sidereal may have Followers and Cult (though the latter is still frowned upon)
  • they may take Wealth, but it may not be higher than 3.

GENERAL INFO:

  • All NSR characters gain 6 points to spend on Virtues, not 5, and MUST have Conviction, Temperance and Valor at 2 or higher
  • Start play with Essence 3 and 30 XP.
  • Charms for non-Solar Celestials cost 9 if Favored, 11 if Unfavored, and 10 for Knacks.
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