From Gameresource
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- | = Exalted Overhaul =
| + | Apacirepting the time and effort you put into your website and detailed information you offer. It’s nice to come across a blog every once in a while that isn’t the same outdated rehashed information. Excellent read! I’ve bookmarked your site and I’m adding your RSS feeds to my Google account. |
- | == Physical ==
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- | ''Strength'': Strength still governs Damage and Jumping distances and how much one can carry, lift or break but it may now be used for Attack and Defense, as listed under [[Abilities]]<br>
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- | ''Dexterity'':Still governs balance, grace, and manual dexterity but attack and defense are detailed under [[Abilities]]<br>
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- | ''Stamina'':Natural soak and general toughness. Soak rounds up, rather than down. ''Exalts'' gain a number of -0s equal to half their Stamina, round up and -4s equal to the same. (''a Stamina 3 or 4 character gains /-0x2/ and /-4x2/'') <br>
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- | ----
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- | == Social ==
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- | ''Charisma'':The innate ability to be liked, feared or respected. Social attacks involving honesty or directness. Also covers how one carries oneself and commands the attention of others. A character with Charisma 4+ inflicts a -1 external penalty to others MDVs. At 8+ this increases to -2. Against others with Composure half or less than the character's Charisma, the character ''gains'' +1 MDV.<br>
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- | ''Manipulation'': The innate ability to be subtle, sneaky and deceitful. Social attacks involving dishonesty or coercion. Characters with Manipulation 4+ inflicts a -1 external penalty to others MDVs. At 8+ this increases to -2. Against others with Composure half or less than the character's Manipulation, the character ''gains'' +1 MDV. <br>
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- | '''The bonuses and penalties for Charisma and Manipulation are ''not'' cumulative; use whichever is higher.'''<br>
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- | ''Composure'': ''' ''NEW'' ''' Grace under fire, social/magical resistance, used for social defenses. The ability to keep one's cool. Often couples with Integrity. <br>
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- | ----
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- | == Mental ==
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- | ''Perception'': The innate attribute governing the senses. May be used with certain ranged weapons, see [[Abilities]]. <br>
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- | ''Intelligence'': This stat means you think good. Used mostly with Twilight Caste Abilities.<br>
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- | ''Wits'': Quick thinking, reaction time, memory recall. Used to calculate DDV. <br>
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- | ----
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- | back to [[Exalted Overhaul]]
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Current revision as of 10:09, 29 March 2017
Apacirepting the time and effort you put into your website and detailed information you offer. It’s nice to come across a blog every once in a while that isn’t the same outdated rehashed information. Excellent read! I’ve bookmarked your site and I’m adding your RSS feeds to my Google account.