Abilities

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(Difference between revisions)
(Dawn)
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== Dawn ==
== Dawn ==
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=== Archery ===
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Light, personal arms (self bows, short powerbows, hand crossbows, flame pieces and plasma tongue repeaters, etc) are fired with Dex or Perception. Heavier arms (Firewands, long powerbows, fuel bolt launchers, composite bows, personal Essence cannons, etc) may also use Strength. Ranged siege weapons (lighting ballistae, ballistae, storm hammers, mounted Essence cannons, etc) are always fired with Perception.
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=== Martial Arts ===
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Natural attacks utilize the higher of Dex or Str. M-tag weapons that closely augment a natural attack (such as Razor Claws, Smashfists, God-kicking/iron shot boots, cesti, bloodspike harnesses, etc) may also choose either. All other M-Tag weapons use Dex.
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=== Melee ===
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Melee weapons may use the higher of Str or Dex. O tag weapons must use Str. When using an M-Tag weapon with Melee, Melee is capped by the character's dots of Martial Arts.
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=== Thrown ===
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Thrown utilizes the higher of Dexterity or Perception, though siege units (Onagers, catapults, trebuchets, etc) may also use Intelligence.
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== Zenith ==
== Zenith ==
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Revision as of 01:55, 11 March 2009

Contents

Dawn

Archery

Light, personal arms (self bows, short powerbows, hand crossbows, flame pieces and plasma tongue repeaters, etc) are fired with Dex or Perception. Heavier arms (Firewands, long powerbows, fuel bolt launchers, composite bows, personal Essence cannons, etc) may also use Strength. Ranged siege weapons (lighting ballistae, ballistae, storm hammers, mounted Essence cannons, etc) are always fired with Perception.

Martial Arts

Natural attacks utilize the higher of Dex or Str. M-tag weapons that closely augment a natural attack (such as Razor Claws, Smashfists, God-kicking/iron shot boots, cesti, bloodspike harnesses, etc) may also choose either. All other M-Tag weapons use Dex.

Melee

Melee weapons may use the higher of Str or Dex. O tag weapons must use Str. When using an M-Tag weapon with Melee, Melee is capped by the character's dots of Martial Arts.

Thrown

Thrown utilizes the higher of Dexterity or Perception, though siege units (Onagers, catapults, trebuchets, etc) may also use Intelligence.


Zenith


Twilight


Night


Eclipse


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