Hemingway Locke

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(Difference between revisions)
Line 28: Line 28:
===abilities===
===abilities===
-
DAWN ZENITH TWILIGHT
+
  DAWN ZENITH TWILIGHT
-
Archery 0 Integrity  0 *Occult 5
+
  Archery 0 Integrity  2 *Occult 5
-
War    0 Performance 1 *Investigation 1
+
  War    0 Performance 1 *Investigation 1
-
Martial 0 *Presence    4 *Lore 5
+
  Martial 0 *Presence    4 *Lore 5
-
Melee  0 *Resistance  5 *Medicine 5
+
  Melee  0 *Resistance  5 *Medicine 5
-
  Thrown  4 Survival    0 *Craft -
+
  *Thrown  4 Survival    0 *Craft -
    Fire 0
    Fire 0
   NIGHT ECLIPSE   Water 5
   NIGHT ECLIPSE   Water 5
Line 42: Line 42:
   Stealth  3 Socialize  0   Magitech 0
   Stealth  3 Socialize  0   Magitech 0
-
SPECIALTIES
+
SPECIALTIES
-
Craft:Water - Poisons (3)
+
Craft:Water - Poisons (3)
-
Resistance - Poisons (1)
+
Resistance - Poisons (1)
==Advantages==
==Advantages==

Revision as of 03:36, 9 January 2008

Contents

Appearance

History

Personality

Gentle and compassionate, endlessly patient, Akiyara is full of the light and love of her Mother and wishes only to share it with as many people as possible. Especially her Dragon-Blooded brethren, for were they not Gaia's original Souls?

Gaia's enlightenment has also bestowed a certain gift of prophecy upon the Whisper of Her Bounty. Though not a clear and logical insight into the workings of fate as Creation knows it (as she is not a Sidereal and does not have that ability), she can predict some events with a certain amount of accuracy.

Her Virtue Flaw manifests itself as an inability to deal with the suffering of her Mother's children, and so Akiyara in Limit Break is overcome with their pain, unable to act for her heartbroken sobbing at the suffering around her.

Mechanics

basic info

Name: Hemingway Locke
Caste: Twilight
Concept: Master of Poisons
Motivation: Kill that bastard of a Judge

attributes

Physical: Strength 1, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 4

abilities

 DAWN		ZENITH		TWILIGHT
 Archery 0	 Integrity   2	 *Occult	5
 War     0	 Performance 1	 *Investigation 1
 Martial 0	*Presence    4	 *Lore 		5
 Melee   0	*Resistance  5	 *Medicine 	5
*Thrown  4	 Survival    0	 *Craft 	-
				   Fire		0	
 NIGHT		ECLIPSE		   Water	5
 Athletics 4	 Bureaucracy 0	   Earth	0
 Awareness 4	 Linguistics 0	   Air		0
*Dodge     5	 Ride        0	   Wood		0
*Larceny   3	 Sail        0     Genesis	5
 Stealth   3	 Socialize   0	   Magitech	0
SPECIALTIES
Craft:Water - Poisons (3)
Resistance - Poisons (1)

Advantages

backgrounds

virtues

Willpower:
Virtues:
Intimacies:

health/essence

Health:
Essence:
Personal Essence Pool:
Peripheral Essence Pool:
Experience:

merits/flaws

  • Pending.

Combat Statistics

defense

  • Dodge:
  • Parry:
  • Mental Dodge:
  • Mental Parry:

soak

  • Unarmored
    • Standard: -B/-L/-A
  • (Armor)
    • Standard: -B/-L/-A

combat

  • Clinch
    • Standard: Speed , Dmg , Rate
  • Kick
    • Standard: Spd , Dmg , Rate
  • Punch
    • Standard: Spd , Dmg , Rate
  • (Weapon)

soundtrack

  • Pending.
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