Hemingway Locke
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==History== | ==History== | ||
+ | When Hemingway was a young boy, he was always very sickly. Always too thin, too pale, and never in good health or mood. All he had to keep himself busy were his books, which he read for hours on end. Around age 10, he realized that he would one day need to make a living, and because of his health it would never be anything that required a lot of physical activity. So, he decided to become a doctor. The books he read were quickly replaced with medical texts and thaumaturgical theories. He borrowed these books from the town's doctor, who would sometimes let the young boy sit in on visits, and even aid him in a single surgery. It wasn't until a very specific patient came in that he found his true calling in life. | ||
+ | The patient had accidentally ingested several Deadly Nightshade berries. His eyes were dazed and confused, his pupils dilated. His arms were thrashing at demons that weren't there. He could barely move from the table they had laid him on. This was something Locke had never seen before. This wasn't some broken bone to set, or a cut to sew up, or a boil to lance. There were no physical remedies for this. This injury...was affecting the man's very soul. The only way to stop it was with another liquid...another mystical elixir of nature. The patient was soon cured, but Locke was obsessed with poisons from that day forward. | ||
==Personality== | ==Personality== | ||
Line 22: | Line 24: | ||
'''Caste:''' Twilight<br> | '''Caste:''' Twilight<br> | ||
'''Elemental Affiliation:''' Wood<br> | '''Elemental Affiliation:''' Wood<br> | ||
+ | '''Elemental Markings:'''Hair that changes color with the seasons, budding flowers at the top of his chest near the neck, light green skin.<br> | ||
+ | '''Soul Affiliation:''' Guardians of the Threshold: Nexus<br> | ||
'''Concept:''' Master of Poisons<br> | '''Concept:''' Master of Poisons<br> | ||
'''Motivation:''' Mass-produce the ultimate anti-toxin for mortals<br> | '''Motivation:''' Mass-produce the ultimate anti-toxin for mortals<br> | ||
Line 52: | Line 56: | ||
==Advantages== | ==Advantages== | ||
+ | ===inventory=== | ||
+ | Perfect Medical Implements (+2 to all Medicine Rolls) | ||
+ | |||
===backgrounds=== | ===backgrounds=== | ||
- | Artifact 1 (Orichalchum | + | Ally 4 (Harvester of Poisons)<br> |
+ | Artifact 1 (Twin Orichalchum Typhoon Wheels)<br> | ||
Artifact 2 (Jade Hearthstone Bracers)<br> | Artifact 2 (Jade Hearthstone Bracers)<br> | ||
Artifact 3 (Toxin Aerolizer)<br> | Artifact 3 (Toxin Aerolizer)<br> | ||
Artifact 3 (Anti-Toxin Symbiote)<br> | Artifact 3 (Anti-Toxin Symbiote)<br> | ||
Artifact 5 (Artifact Genesis Lab)<br> | Artifact 5 (Artifact Genesis Lab)<br> | ||
+ | Contacts 2 (Nexus Assassin Groups)<br> | ||
Familiar 3 (Poison Kitten)<br> | Familiar 3 (Poison Kitten)<br> | ||
Manse 3 (Gem of Grace)<br> | Manse 3 (Gem of Grace)<br> | ||
Line 66: | Line 75: | ||
'''Willpower:''' 8<br> | '''Willpower:''' 8<br> | ||
'''Virtues:''' Valor 2, Conviction 4, Temperance 4, Compassion 2<BR> | '''Virtues:''' Valor 2, Conviction 4, Temperance 4, Compassion 2<BR> | ||
- | '''Intimacies:''' Poisons, | + | '''Intimacies:''' Poisons, Nexus<br> |
===health/essence=== | ===health/essence=== | ||
'''Health:''' -0x1, -1x2, -2x2, -4x1, INCx1<BR> | '''Health:''' -0x1, -1x2, -2x2, -4x1, INCx1<BR> | ||
'''Essence:''' 4<BR> | '''Essence:''' 4<BR> | ||
- | '''Personal Essence Pool:''' | + | '''Personal Essence Pool:''' 20<BR> |
- | '''Peripheral Essence Pool:''' | + | '''Peripheral Essence Pool:''' 48<BR> |
- | '''Experience:''' | + | '''Experience:''' 18 |
===merits/flaws=== | ===merits/flaws=== | ||
Secrets (3 pt) | Secrets (3 pt) | ||
Greater Curse (3 pt) | Greater Curse (3 pt) | ||
+ | Unusual Appearance (2 pt) | ||
==Combat Statistics== | ==Combat Statistics== | ||
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** Standard: 4B/2L/-A | ** Standard: 4B/2L/-A | ||
* '''(Armor)''' | * '''(Armor)''' | ||
- | ** Standard: | + | ** Standard: -B/-L/-A |
====combat==== | ====combat==== | ||
- | * ( | + | * Darts (Without Poison) (Piercing) |
- | ** | + | **Speed 5 Accuracy 9 Damage 3L Rate 3 Range 10<br> |
+ | * Twin Orichalchum Typhoon Wheels | ||
+ | **Speed 4 Accuracy 13 Damage 7L Rate 2 Range 60 | ||
===soundtrack=== | ===soundtrack=== |
Current revision as of 21:54, 10 July 2008
Contents |
[edit] Appearance
Mr. Locke is a tall and thin man, wearing rather average clothing of excellent quality. His tight clothing resembles a physician in London during the late 1800s, with cuffs and leather. His green eyes seem to shift colors if you stare at him too long, almost like the poison he spends so much time around. His black hair is always clean, as well as his carefully cleaned skin. He looks quite handsome, though he seems to have an almost...greasy tint to him. While perfectly clean, he seems to look oily, as if he had spent so much time around his precious poisons that it's ingrained into his very being, dripping from his pores to give him a very deadly look.
[edit] History
When Hemingway was a young boy, he was always very sickly. Always too thin, too pale, and never in good health or mood. All he had to keep himself busy were his books, which he read for hours on end. Around age 10, he realized that he would one day need to make a living, and because of his health it would never be anything that required a lot of physical activity. So, he decided to become a doctor. The books he read were quickly replaced with medical texts and thaumaturgical theories. He borrowed these books from the town's doctor, who would sometimes let the young boy sit in on visits, and even aid him in a single surgery. It wasn't until a very specific patient came in that he found his true calling in life.
The patient had accidentally ingested several Deadly Nightshade berries. His eyes were dazed and confused, his pupils dilated. His arms were thrashing at demons that weren't there. He could barely move from the table they had laid him on. This was something Locke had never seen before. This wasn't some broken bone to set, or a cut to sew up, or a boil to lance. There were no physical remedies for this. This injury...was affecting the man's very soul. The only way to stop it was with another liquid...another mystical elixir of nature. The patient was soon cured, but Locke was obsessed with poisons from that day forward.
[edit] Personality
Mr. Locke...is an extremely intelligent man. Looking into his eyes can tell you that. He has incredible knowledge on his specialty, and he knows it. His word is sweet, but always laced with a hint of danger. He's a man you'd be happy to have a conversation with, though never for too long. He is quite reliable when given a task, and if you're an ally of his, you'll never need to worry about what he might do. It's those that have made themselves his enemy that should worry...
Mr. Locke is a master of the Art of Alchemy, capable of creating any potion known in Creation. And while quite beneficial, that is not his main focus. He has an almost morbid fascination with poison in all its forms. If there's a poison, he'll know what it is, what it looks like, how it affects the body, and how to treat it.
Quotes:
"Everything is poison, there is poison in everything. Only the dose makes a thing not a poison."
[edit] Mechanics
[edit] basic info
Name: Hemingway Locke
Caste: Twilight
Elemental Affiliation: Wood
Elemental Markings:Hair that changes color with the seasons, budding flowers at the top of his chest near the neck, light green skin.
Soul Affiliation: Guardians of the Threshold: Nexus
Concept: Master of Poisons
Motivation: Mass-produce the ultimate anti-toxin for mortals
[edit] attributes
Physical: Strength 2, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 6, Wits 4
[edit] abilities
DAWN ZENITH TWILIGHT Archery 0 Integrity 2 *Occult 5 War 0 Performance 1 *Investigation 1 Martial 0 *Presence 4 *Lore 5 Melee 0 *Resistance 5 *Medicine 5 *Thrown 5 Survival 0 *Craft - Fire 0 NIGHT ECLIPSE Water 5 Athletics 4 Bureaucracy 0 Earth 0 Awareness 4 Linguistics 0 Air 0 *Dodge 5 Ride 0 Wood 0 *Larceny 3 Sail 1 Genesis 5 Stealth 3 Socialize 0 Magitech 0
SPECIALTIES Craft:Water - Poisons (3) Resistance - Poisons (3) Medicine - Poisons (3)
[edit] Advantages
[edit] inventory
Perfect Medical Implements (+2 to all Medicine Rolls)
[edit] backgrounds
Ally 4 (Harvester of Poisons)
Artifact 1 (Twin Orichalchum Typhoon Wheels)
Artifact 2 (Jade Hearthstone Bracers)
Artifact 3 (Toxin Aerolizer)
Artifact 3 (Anti-Toxin Symbiote)
Artifact 5 (Artifact Genesis Lab)
Contacts 2 (Nexus Assassin Groups)
Familiar 3 (Poison Kitten)
Manse 3 (Gem of Grace)
Resource 4
[edit] virtues
Willpower: 8
Virtues: Valor 2, Conviction 4, Temperance 4, Compassion 2
Intimacies: Poisons, Nexus
[edit] health/essence
Health: -0x1, -1x2, -2x2, -4x1, INCx1
Essence: 4
Personal Essence Pool: 20
Peripheral Essence Pool: 48
Experience: 18
[edit] merits/flaws
Secrets (3 pt) Greater Curse (3 pt) Unusual Appearance (2 pt)
[edit] Combat Statistics
[edit] defense
- Dodge: 8
- Parry: 2
- Mental Dodge: 5
- Mental Parry: 4
[edit] soak
- Unarmored
- Standard: 4B/2L/-A
- (Armor)
- Standard: -B/-L/-A
[edit] combat
- Darts (Without Poison) (Piercing)
- Speed 5 Accuracy 9 Damage 3L Rate 3 Range 10
- Speed 5 Accuracy 9 Damage 3L Rate 3 Range 10
- Twin Orichalchum Typhoon Wheels
- Speed 4 Accuracy 13 Damage 7L Rate 2 Range 60
[edit] soundtrack
- Pending.
[edit] Charms
------------------------------------------------------------------
C H A R M S - D A W N
------------------------------------------------------------------ THROWN 1st Thrown Excellency Triple Distance Attack Technique Cascade of Cutting Terror ------------------------------------------------------------------
C H A R M S - Z E N I T H
------------------------------------------------------------------ RESISTANCE 2nd Resistance Excellency Immunity To Everything Technique ------------------------------------------------------------------
C H A R M S - N I G H T
------------------------------------------------------------------ ------------------------------------------------------------------
C H A R M S - T W I L I G H T
------------------------------------------------------------------ CRAFT 2nd Craft Excellency MEDICINE 1st Medicine Excellency Touch of Blissful Release Contagion-Curing Touch Wound-Mending Care Technique ------------------------------------------------------------------
C H A R M S - E C L I P S E
------------------------------------------------------------------ ------------------------------------------------------------------
T H A U M A T U R G Y
------------------------------------------------------------------ -Master's Degree of Alchemy