Hemingway Locke

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==History==
==History==
 +
When Hemingway was a young boy, he was always very sickly.  Always too thin, too pale, and never in good health or mood.  All he had to keep himself busy were his books, which he read for hours on end.  Around age 10, he realized that he would one day need to make a living, and because of his health it would never be anything that required a lot of physical activity.  So, he decided to become a doctor.  The books he read were quickly replaced with medical texts and thaumaturgical theories.  He borrowed these books from the town's doctor, who would sometimes let the young boy sit in on visits, and even aid him in a single surgery.  It wasn't until a very specific patient came in that he found his true calling in life.
 +
The patient had accidentally ingested several Deadly Nightshade berries.  His eyes were dazed and confused, his pupils dilated.  His arms were thrashing at demons that weren't there.  He could barely move from the table they had laid him on.  This was something Locke had never seen before.  This wasn't some broken bone to set, or a cut to sew up, or a boil to lance.  There were no physical remedies for this.  This injury...was affecting the man's very soul.  The only way to stop it was with another liquid...another mystical elixir of nature.  The patient was soon cured, but Locke was obsessed with poisons from that day forward.
==Personality==
==Personality==
Line 9: Line 11:
<br><br>
<br><br>
Mr. Locke is a master of the Art of Alchemy, capable of creating any potion known in Creation.  And while quite beneficial, that is not his main focus.  He has an almost morbid fascination with poison in all its forms.  If there's a poison, he'll know what it is, what it looks like, how it affects the body, and how to treat it.
Mr. Locke is a master of the Art of Alchemy, capable of creating any potion known in Creation.  And while quite beneficial, that is not his main focus.  He has an almost morbid fascination with poison in all its forms.  If there's a poison, he'll know what it is, what it looks like, how it affects the body, and how to treat it.
 +
<br><br>
 +
'''Quotes:'''
 +
"Everything is poison, there is poison in everything. Only the dose makes a thing not a poison."
<br>
<br>
<br>
<br>
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'''Name:''' Hemingway Locke<br>
'''Name:''' Hemingway Locke<br>
'''Caste:''' Twilight<br>
'''Caste:''' Twilight<br>
 +
'''Elemental Affiliation:''' Wood<br>
 +
'''Elemental Markings:'''Hair that changes color with the seasons, budding flowers at the top of his chest near the neck, light green skin.<br>
 +
'''Soul Affiliation:''' Guardians of the Threshold: Nexus<br>
'''Concept:''' Master of Poisons<br>
'''Concept:''' Master of Poisons<br>
-
'''Motivation:''' Kill that bastard of a Judge<br>
+
'''Motivation:''' Mass-produce the ultimate anti-toxin for mortals<br>
===attributes===
===attributes===
-
'''Physical:''' Strength 1, Dexterity 4, Stamina 4<br>
+
'''Physical:''' Strength 2, Dexterity 5, Stamina 4<br>
-
'''Social:''' Charisma 4, Manipulation 4, Appearance 3<br>
+
'''Social:''' Charisma 4, Manipulation 4, Appearance 4<br>
-
'''Mental:''' Perception 4, Intelligence 5, Wits 4 <br>
+
'''Mental:''' Perception 4, Intelligence 6, Wits 4 <br>
 +
 
===abilities===
===abilities===
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   Martial 0 *Presence    4 *Lore 5
   Martial 0 *Presence    4 *Lore 5
   Melee  0 *Resistance  5 *Medicine 5
   Melee  0 *Resistance  5 *Medicine 5
-
  *Thrown  4 Survival    0 *Craft -
+
  *Thrown  5 Survival    0 *Craft -
    Fire 0
    Fire 0
   NIGHT ECLIPSE   Water 5
   NIGHT ECLIPSE   Water 5
Line 38: Line 47:
   Awareness 4 Linguistics 0   Air 0
   Awareness 4 Linguistics 0   Air 0
  *Dodge    5 Ride        0   Wood 0
  *Dodge    5 Ride        0   Wood 0
-
  *Larceny  3 Sail        0     Genesis 5
+
  *Larceny  3 Sail        1     Genesis 5
   Stealth  3 Socialize  0   Magitech 0
   Stealth  3 Socialize  0   Magitech 0
  SPECIALTIES
  SPECIALTIES
  Craft:Water - Poisons (3)
  Craft:Water - Poisons (3)
-
  Resistance - Poisons (1)
+
  Resistance - Poisons (3)
 +
Medicine - Poisons (3)
==Advantages==
==Advantages==
 +
===inventory===
 +
Perfect Medical Implements (+2 to all Medicine Rolls)
 +
===backgrounds===
===backgrounds===
-
Artifact 1 (Orichalchum Chain Shirt)<br>
+
Ally 4 (Harvester of Poisons)<br>
 +
Artifact 1 (Twin Orichalchum Typhoon Wheels)<br>
Artifact 2 (Jade Hearthstone Bracers)<br>
Artifact 2 (Jade Hearthstone Bracers)<br>
Artifact 3 (Toxin Aerolizer)<br>
Artifact 3 (Toxin Aerolizer)<br>
Artifact 3 (Anti-Toxin Symbiote)<br>
Artifact 3 (Anti-Toxin Symbiote)<br>
Artifact 5 (Artifact Genesis Lab)<br>
Artifact 5 (Artifact Genesis Lab)<br>
 +
Contacts 2 (Nexus Assassin Groups)<br>
Familiar 3 (Poison Kitten)<br>
Familiar 3 (Poison Kitten)<br>
Manse 3 (Gem of Grace)<br>
Manse 3 (Gem of Grace)<br>
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===virtues===
===virtues===
-
'''Willpower:'''  7<br>
+
'''Willpower:'''  8<br>
-
'''Virtues:'''  Valor 3, Conviction 4, Temperance 2, Compassion 1<BR>
+
'''Virtues:'''  Valor 2, Conviction 4, Temperance 4, Compassion 2<BR>
-
'''Intimacies:''' Poisons<br>
+
'''Intimacies:''' Poisons, Nexus<br>
===health/essence===
===health/essence===
'''Health:''' -0x1, -1x2, -2x2, -4x1, INCx1<BR>
'''Health:''' -0x1, -1x2, -2x2, -4x1, INCx1<BR>
'''Essence:''' 4<BR>
'''Essence:''' 4<BR>
-
'''Personal Essence Pool:''' 19<BR>
+
'''Personal Essence Pool:''' 20<BR>
-
'''Peripheral Essence Pool:''' 45<BR>
+
'''Peripheral Essence Pool:''' 48<BR>
-
'''Experience:'''  
+
'''Experience:''' 18
===merits/flaws===
===merits/flaws===
Secrets (3 pt)
Secrets (3 pt)
Greater Curse (3 pt)
Greater Curse (3 pt)
 +
Unusual Appearance (2 pt)
==Combat Statistics==
==Combat Statistics==
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** Standard: 4B/2L/-A
** Standard: 4B/2L/-A
* '''(Armor)'''  
* '''(Armor)'''  
-
** Standard: 9B/9L/7A
+
** Standard: -B/-L/-A
====combat====
====combat====
-
* (Weapon)
+
* Darts (Without Poison) (Piercing)
-
**
+
**Speed 5  Accuracy 9  Damage 3L  Rate 3  Range 10<br>
 +
* Twin Orichalchum Typhoon Wheels
 +
**Speed 4  Accuracy 13  Damage 7L  Rate 2  Range 60
===soundtrack===
===soundtrack===

Current revision as of 21:54, 10 July 2008

Contents

[edit] Appearance

Mr. Locke is a tall and thin man, wearing rather average clothing of excellent quality. His tight clothing resembles a physician in London during the late 1800s, with cuffs and leather. His green eyes seem to shift colors if you stare at him too long, almost like the poison he spends so much time around. His black hair is always clean, as well as his carefully cleaned skin. He looks quite handsome, though he seems to have an almost...greasy tint to him. While perfectly clean, he seems to look oily, as if he had spent so much time around his precious poisons that it's ingrained into his very being, dripping from his pores to give him a very deadly look.

[edit] History

When Hemingway was a young boy, he was always very sickly. Always too thin, too pale, and never in good health or mood. All he had to keep himself busy were his books, which he read for hours on end. Around age 10, he realized that he would one day need to make a living, and because of his health it would never be anything that required a lot of physical activity. So, he decided to become a doctor. The books he read were quickly replaced with medical texts and thaumaturgical theories. He borrowed these books from the town's doctor, who would sometimes let the young boy sit in on visits, and even aid him in a single surgery. It wasn't until a very specific patient came in that he found his true calling in life.

The patient had accidentally ingested several Deadly Nightshade berries. His eyes were dazed and confused, his pupils dilated. His arms were thrashing at demons that weren't there. He could barely move from the table they had laid him on. This was something Locke had never seen before. This wasn't some broken bone to set, or a cut to sew up, or a boil to lance. There were no physical remedies for this. This injury...was affecting the man's very soul. The only way to stop it was with another liquid...another mystical elixir of nature. The patient was soon cured, but Locke was obsessed with poisons from that day forward.

[edit] Personality

Mr. Locke...is an extremely intelligent man. Looking into his eyes can tell you that. He has incredible knowledge on his specialty, and he knows it. His word is sweet, but always laced with a hint of danger. He's a man you'd be happy to have a conversation with, though never for too long. He is quite reliable when given a task, and if you're an ally of his, you'll never need to worry about what he might do. It's those that have made themselves his enemy that should worry...

Mr. Locke is a master of the Art of Alchemy, capable of creating any potion known in Creation. And while quite beneficial, that is not his main focus. He has an almost morbid fascination with poison in all its forms. If there's a poison, he'll know what it is, what it looks like, how it affects the body, and how to treat it.

Quotes: "Everything is poison, there is poison in everything. Only the dose makes a thing not a poison."

[edit] Mechanics

[edit] basic info

Name: Hemingway Locke
Caste: Twilight
Elemental Affiliation: Wood
Elemental Markings:Hair that changes color with the seasons, budding flowers at the top of his chest near the neck, light green skin.
Soul Affiliation: Guardians of the Threshold: Nexus
Concept: Master of Poisons
Motivation: Mass-produce the ultimate anti-toxin for mortals

[edit] attributes

Physical: Strength 2, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 6, Wits 4

[edit] abilities

 DAWN		ZENITH		TWILIGHT
 Archery 0	 Integrity   2	 *Occult	5
 War     0	 Performance 1	 *Investigation 1
 Martial 0	*Presence    4	 *Lore 		5
 Melee   0	*Resistance  5	 *Medicine 	5
*Thrown  5	 Survival    0	 *Craft 	-
				   Fire		0	
 NIGHT		ECLIPSE		   Water	5
 Athletics 4	 Bureaucracy 0	   Earth	0
 Awareness 4	 Linguistics 0	   Air		0
*Dodge     5	 Ride        0	   Wood		0
*Larceny   3	 Sail        1     Genesis	5
 Stealth   3	 Socialize   0	   Magitech	0
SPECIALTIES
Craft:Water - Poisons (3)
Resistance - Poisons (3)
Medicine - Poisons (3)

[edit] Advantages

[edit] inventory

Perfect Medical Implements (+2 to all Medicine Rolls)

[edit] backgrounds

Ally 4 (Harvester of Poisons)
Artifact 1 (Twin Orichalchum Typhoon Wheels)
Artifact 2 (Jade Hearthstone Bracers)
Artifact 3 (Toxin Aerolizer)
Artifact 3 (Anti-Toxin Symbiote)
Artifact 5 (Artifact Genesis Lab)
Contacts 2 (Nexus Assassin Groups)
Familiar 3 (Poison Kitten)
Manse 3 (Gem of Grace)
Resource 4

[edit] virtues

Willpower: 8
Virtues: Valor 2, Conviction 4, Temperance 4, Compassion 2
Intimacies: Poisons, Nexus

[edit] health/essence

Health: -0x1, -1x2, -2x2, -4x1, INCx1
Essence: 4
Personal Essence Pool: 20
Peripheral Essence Pool: 48
Experience: 18

[edit] merits/flaws

Secrets (3 pt) Greater Curse (3 pt) Unusual Appearance (2 pt)

[edit] Combat Statistics

[edit] defense

  • Dodge: 8
  • Parry: 2
  • Mental Dodge: 5
  • Mental Parry: 4

[edit] soak

  • Unarmored
    • Standard: 4B/2L/-A
  • (Armor)
    • Standard: -B/-L/-A

[edit] combat

  • Darts (Without Poison) (Piercing)
    • Speed 5 Accuracy 9 Damage 3L Rate 3 Range 10
  • Twin Orichalchum Typhoon Wheels
    • Speed 4 Accuracy 13 Damage 7L Rate 2 Range 60

[edit] soundtrack

  • Pending.

[edit] Charms

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C H A R M S - D A W N

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THROWN
1st Thrown Excellency
Triple Distance Attack Technique
Cascade of Cutting Terror

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C H A R M S - Z E N I T H

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RESISTANCE
2nd Resistance Excellency
Immunity To Everything Technique

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C H A R M S - N I G H T

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C H A R M S - T W I L I G H T

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CRAFT
2nd Craft Excellency 

MEDICINE
1st Medicine Excellency
Touch of Blissful Release
Contagion-Curing Touch
Wound-Mending Care Technique

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C H A R M S - E C L I P S E

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T H A U M A T U R G Y

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-Master's Degree of Alchemy
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