Basics

From Gamedozer

Revision as of 13:48, 8 March 2012 by 192.162.19.21 (Talk)

Note: In the process of creating a page for each individaul unit to provide a slightly more indepth run down of each unit. If you would like to work on one of the Unit pages feel free to click on the hyperlink and get working, images are available for all. The old Unit section can be found in the Old Unit page for reference.

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Contents

Units

Infantry

While the world of Battalion only has two types of Infantry units, their usage in a game can affect the overal result of a map. They have two bonus above that of normal units:

    1)  Infantry can cross mountians, albeit at a slower rate than over normal terrain.
    2)  Infantry units can be loaded into Transports, ASW's, and Heavy Scorpions

Image:ATCommando.jpg AT Commando

Image:Naplam.jpg Naplam Commando

Tanks

Their are six different tank units in Battalion. While this may sound intimidating, each tank has a specific use that distinguishes it from all of the others.


Image:Scorpion.jpg Scorpion

Image:STAT.jpg STAT

Image:HeavyScorpion.jpg Heavy Scorpion

Image:Annihilator.jpg Annhilator

Image:HoverTank.jpg Hovertank

Image:CloakTank.jpg Shadow

Artillery

The four Ground Artillery units (the only Naval Indirect Unit, the Frigate, will be covered in the Naval Section) have a unique method of Attack, by indirectly engaging the enemy, without the fear of a Counter-Attack. While the uses of these units are boundless, there are a few conditions that must be met:

    1.  A unit must be within the range of the Indirect unit, meaning an enemy
           must be close enough to be Attacked
    2.  The Artillery unit's weapon must be able to Attack that class of
           unit, meaning that an Indirect Unit with a Cannon weapon, it
           CANNOT Attack an Air unit.
    3.  An Artillery unit cannot Move AND Attack.  NOTE: 
           To Attack with an Indirect Unit, you must select it and then
           click it again and select Attack, which will only be available
           if there are units in range.


Image:Mortar.jpg Mortar Tank

Image:ATArray.jpg AT Array

Image:AAArray.jpg AA Array

Image:Longbow.jpg Longbow Artillery

Transport

Image:Transport.jpg Transport

Naval

The seas of the Battalion world are frot with danger and powerful units. All Naval units must be built from a Port and can only move on Sea tiles ('Sea, Reefs, Shores, and Ports).


Image:Carrier.jpg Carrier

Image:UBoat.jpg U-Boat

Image:Destroyer.jpg Destroyer

Image:Frigate.jpg Frigate

Air

The Air units in Battalion are further broken down by Low and High qualifications. The Low units are the helicopters (ASW's amd Gunships) and can be Attacked with Gattlings meaning that Infantry and Tanks can Attack the Low units. The High units are the airplanes (Interceptors and Nova Bombers) and can only be reached with Vulcan and Missile weapons.

Image:ASW.jpg ASW

Image:Gunship.jpg Gunship

Image:Interceptor.jpg Interceptor

Image:Nova.jpg Nova Bomber

Terrain and Buildings

Terrain

These tiles exist and create the world for Battalion, each having its own Movement Cost and Terrain Defence.

Image:Plains.jpg Plains


Image:Road.jpg Road


Image:Forest.jpg Forest


Image:Mountain.jpg Mountain


Image:Wasteland.jpg Wasteland


Image:Desert.jpg Desert


Image:Bridge.jpg Bridge


Image:Sea.jpg Sea


Image:Reef.jpg Reef

Buildings

These tiles all have the same Movement Cost and all but one have a Terrain Defence of 3, also they can be Captured by Infantry.

Image:Capitol.jpg Capitol


Image:City.jpg City


Image:Factory.jpg Factory


Image:Airport.jpg Airport


Image:Port.jpg Port

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