Basics
From Gamedozer
Note: In the process of creating a page for each individaul unit to provide a slightly more indepth run down of each unit. If you would like to work on one of the Unit pages feel free to click on the hyperlink and get working, images are available for all. The old Unit section can be found in the Old Unit page for reference.
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Contents |
Units
Infantry
While the world of Battalion only has two types of Infantry units, their usage in a game can affect the overal result of a map. They have two bonus above that of normal units:
1) Infantry can cross mountians, albeit at a slower rate than over normal terrain. 2) Infantry units can be loaded into Transports, ASW's, and Heavy Scorpions
Tanks
Their are six different tank units in Battalion. While this may sound intimidating, each tank has a specific use that distinguishes it from all of the others.
Artillery
The four Ground Artillery units (the only Naval Indirect Unit, the Frigate, will be covered in the Naval Section) have a unique method of Attack, by indirectly engaging the enemy, without the fear of a Counter-Attack. While the uses of these units are boundless, there are a few conditions that must be met:
1. A unit must be within the range of the Indirect unit, meaning an enemy must be close enough to be Attacked 2. The Artillery unit's weapon must be able to Attack that class of unit, meaning that an Indirect Unit with a Cannon weapon, it CANNOT Attack an Air unit. 3. An Artillery unit cannot Move AND Attack. NOTE: To Attack with an Indirect Unit, you must select it and then click it again and select Attack, which will only be available if there are units in range.
Transport
Naval
The seas of the Battalion world are frot with danger and powerful units. All Naval units must be built from a Port and can only move on Sea tiles ('Sea, Reefs, Shores, and Ports).
Air
The Air units in Battalion are further broken down by Low and High qualifications. The Low units are the helicopters (ASW's amd Gunships) and can be Attacked with Gattlings meaning that Infantry and Tanks can Attack the Low units. The High units are the airplanes (Interceptors and Nova Bombers) and can only be reached with Vulcan and Missile weapons.
Terrain and Buildings
Terrain
These tiles exist and create the world for Battalion, each having its own Movement Cost and Terrain Defence.
Buildings
These tiles all have the same Movement Cost and all but one have a Terrain Defence of 3, also they can be Captured by Infantry.