Basics

From Gamedozer

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==Units==
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===Infantry===
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While the world of Battalion only has two types of Infantry units, their usage in a game can affect the overal result of a map. They have two bonus above that of normal units:
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    1)  Infantry can cross mountians, albeit at a slower rate than over normal terrain.
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    2)  Infantry units can be loaded into '''Transports''', '''ASW's''', and '''Heavy Scorpions'''
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[[Image:ATCommando.jpg]] [[AT Commando]]
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[[Image:Naplam.jpg]] [[Naplam Commando]]
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===Tanks===
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Their are six different tank units in Battalion.  While this may sound intimidating, each tank has a specific use that distinguishes it from all of the others.
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[[Image:Scorpion.jpg]] [[Scorpion]]
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[[Image:STAT.jpg]] [[STAT]]
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[[Image:HeavyScorpion.jpg]] [[Heavy Scorpion]]
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[[Image:Annihilator.jpg]] [[Annhilator]]
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[[Image:HoverTank.jpg]] [[Hovertank]]
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[[Image:CloakTank.jpg]] [[Shadow]]
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===Artillery===
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The four '''Ground''' Artillery units (the only '''Naval''' Indirect Unit, the '''Frigate''', will be covered in the '''Naval Section''') have a unique method of '''Attack''', by indirectly engaging the enemy, without the fear of a '''Counter-Attack'''.  While the uses of these units are boundless, there are a few conditions that must be met:
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    1.  A unit must be within the range of the Indirect unit, meaning an enemy
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            must be close enough to be '''Attacked'''
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    2.  The Artillery unit's weapon must be able to '''Attack''' that class of
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            unit, meaning that an Indirect Unit with a '''Cannon''' weapon, it
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            CANNOT '''Attack''' an '''Air''' unit.
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    3.  An Artillery unit cannot '''Move''' AND '''Attack'''.  NOTE:
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            To '''Attack''' with an Indirect Unit, you must select it and then
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            click it again and select '''Attack''', which will only be available
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            if there are units in range.
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[[Image:Mortar.jpg]] [[Mortar Tank]]
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[[Image:ATArray.jpg]] [[AT Array]]
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[[Image:AAArray.jpg]] [[AA Array]]
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[[Image:Longbow.jpg]] [[Longbow Artillery]]
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===Transport===
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[[Image:Transport.jpg]] [[Transport]]
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===Naval===
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The seas of the Battalion world are frot with danger and powerful units.  All Naval units must be built from a '''Port''' and can only move on '''Sea''' tiles ('''Sea''', '''Reefs''', '''Shores''', and '''Ports'').
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[[Image:Carrier.jpg]] [[Carrier]]
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[[Image:UBoat.jpg]] [[U-Boat]]
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[[Image:Destroyer.jpg]] [[Destroyer]]
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[[Image:Frigate.jpg]] [[Frigate]]
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===Air===
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The Air units in Battalion are further broken down by '''Low''' and '''High''' qualifications.  The '''Low''' units are the helicopters ('''ASW's''' amd '''Gunships''') and can be '''Attacked''' with '''Gattlings''' meaning that '''Infantry''' and '''Tanks''' can '''Attack''' the '''Low''' units.  The '''High''' units are the airplanes ('''Interceptors''' and '''Nova Bombers''') and can only be reached with '''Vulcan''' and '''Missile''' weapons.
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[[Image:ASW.jpg]] [[ASW]]
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[[Image:Gunship.jpg]] [[Gunship]]
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[[Image:Interceptor.jpg]] [[Interceptor]]
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[[Image:Nova.jpg]] [[Nova Bomber]]
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==Terrain and Buildings==
==Terrain and Buildings==

Revision as of 20:14, 28 February 2013

Note: In the process of creating a page for each individaul unit to provide a slightly more indepth run down of each unit. If you would like to work on one of the Unit pages feel free to click on the hyperlink and get working, images are available for all. The old Unit section can be found in the Old Unit page for reference.

uUYlUh Really appreciate you sharing this blog post.Really looking forward to read more. Awesome.

PXSsLd Major thanks for the blog post.Really thank you! Really Great.

Terrain and Buildings

Terrain

These tiles exist and create the world for Battalion, each having its own Movement Cost and Terrain Defence.

Image:Plains.jpg Plains


Image:Road.jpg Road


Image:Forest.jpg Forest


Image:Mountain.jpg Mountain


Image:Wasteland.jpg Wasteland


Image:Desert.jpg Desert


Image:Bridge.jpg Bridge


Image:Sea.jpg Sea


Image:Reef.jpg Reef

Buildings

These tiles all have the same Movement Cost and all but one have a Terrain Defence of 3, also they can be Captured by Infantry.

Image:Capitol.jpg Capitol


Image:City.jpg City


Image:Factory.jpg Factory


Image:Airport.jpg Airport


Image:Port.jpg Port

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