AT Commando
From Gamedozer
(Difference between revisions)
(→Unit Effectiveness=) |
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Move: 3 | Move: 3 | ||
- | Weapons: | + | Weapons: [[Bazooka]], [[Gattling]] |
- | Armour: | + | Armour: [[Unarmoured]] |
- | Special commands: | + | Special commands: [[Capture]] |
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===Attacking=== | ===Attacking=== | ||
- | Good VS: | + | Good VS: [[Unarmoured]], [[Truck]], light [[Tank]], and [[Sub]] armour. |
- | Bad VS: | + | Bad VS: [[Air]] and heavy [[Tank]] armour. |
- | N/A: | + | N/A: [[Naval]] armour. |
===Defense=== | ===Defense=== | ||
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Strong VS: Nothing. | Strong VS: Nothing. | ||
- | Weak VS: | + | Weak VS: [[Gattling]], [[Vulcan]], [[Cannon]], [[Rockets]], and [[Flame]] weapons. |
- | N/A: | + | N/A: [[Torpedoes]] and [[Missiles]] weapons. |
Revision as of 05:23, 17 June 2006
An Anti-Tank Commando, or AT Commando, serves the basic Infantry role being effective against unarmoured and lightly armoured units.
Contents |
General Characteristics
Move: 3
Armour: Unarmoured
Special commands: Capture
Unit Effectiveness
This goes over the general effectiveness of the AT Commando's weapons and armour.
Attacking
Good VS: Unarmoured, Truck, light Tank, and Sub armour.
Bad VS: Air and heavy Tank armour.
N/A: Naval armour.
Defense
Strong VS: Nothing.
Weak VS: Gattling, Vulcan, Cannon, Rockets, and Flame weapons.