Basics

From Gamedozer

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(Capturing, Building, and Understanding Income)
(R9qrIs Thanks again for the post.Really looking forward to read more.)
 
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==Controls==
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R9qrIs Thanks again for the post.Really looking forward to read more.
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===Movement===
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Probably the most important aspect of Battalion is positioning your troops, or moving them around.
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To begin moving a unit on a map, it must first be selected.  To do this just click one of your units that haven't been used yet, you can typically find these units easily as available units have a tendency to hop around and look more colorful than units that have already been moved.  After selecting a unit, a white shade in overlaid the map showing where the unit can move on that turn.  From here simply select a square in this white shade to move a unit there.  Once a unit is moved a circle of options pop up ('''Attack''', '''Undo''', '''Wait''', '''Capture''', '''Cloak''',  '''Uncloak'''), but only those applicable to the situation and unit will be displayed.  These topis will be covered later in this guide.
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Now there are a few factors that govern where a unit can move. 
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    1.  It's '''Movement Range'''
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    2.  The '''Terrain'''
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    3.  Position of '''Enemy Units'''
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A unit's '''Movement Range''' is pretty straightforward.  It is the number of '''Movement Units''', which can be thought of as a '''Square''' of '''Grass''', that a unit can move into.
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Moving through or into a square of '''Terrain''' well cost, or requires, a certain number of '''Movement Units'''.  Each different type of '''Terrain''' has a different amount of '''Movement Units''' required to move through them, depending on the type of unit used.  For example, an '''Infantry''' unit can move into a forest and only use 1 '''Movement Unit''', but a '''Tank''' uses 2 '''Movement Units''' and an AT Array uses 3!  Also certian '''Terrains''' prevent Movement by certian units, the most recognizible example is that a '''Mountain''' allows ONLY '''Infantry''' units to move on or through them, meaning a '''Tank''' would need to find another route.  Careful planning about ones surroundings is crucial to an effective turn of moving.
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One's surroundings will typically include multiple '''Enemy''' units.  An '''Enemy''' unit will prevent a unit from entering or passing through a '''Square'''.  Now remember, your '''Enemy''' is bound by the same rule meaning, just as he/she can block your units, you can block his/her units.
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===Attacking===
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Now while moving units are critical, if they don't fight each other its kind of pointless.
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Now when it comes to Attacking, they are a few tiny variables at play:
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    1.  The '''Weapon''' of the Attacking unit
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    2.  The '''Armour''' of the Defending unit
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    3.  The units themselves
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While there are many different units in the world of Battalion, most share '''Weapons'''.  Different '''Weapons''' are more or less effective than other Weapons on different types of '''Armour'''.  '''Machineguns''' and '''Vulcans''' are effective against '''Unarmoured''', '''Air''', and '''Sub''' units, but less effective against '''Armoured''' and '''Naval''' units.  '''Cannons''' and '''Rockets''' are effective against '''Armoured''' and '''Naval''', less effective against '''Unarmoured''', and CAN NOT Attack '''Air''' or '''Sub''' units.  And lastly the specialty weapons:'''Missiles''' are highly effective against '''Air''', '''Torpedoes''' are highly effective against '''Naval''' units, and '''Bombs''' can only attack '''Ground''' and '''Naval''' units.
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The types of '''Armour''' have different effects on the way a unit Defends against an Attack.  All '''Infantry''' are considered to be '''Unarmoured''', having defiencies against '''Vulcans''', '''Machineguns''', and '''Flame''', while are not so affected by '''Cannons''' and '''Rockets'''.  There are various classes of '''Armour''' in the '''Armoured''' classification ('''Truck, '''Light Tank''', '''Heavy Tank''', '''Annihilator''') but all behave similiar, except for their relative effectiveness.  They are not so effective against '''Cannon''' and '''Rockets''', and '''Machineguns''' and '''Vulcans''' are less effective.  '''Naval Armour''' can with stand most '''Vulcan''', '''Machinegun''', and '''Flame''' attacks, '''Cannons''' and '''Rockets''' can peirce these mighty hulls.  '''Air Armour''' is broken up into '''High''' and '''Low'''.  All '''Air''' units can not be touched by '''Cannon''', '''Rockets''', and '''Flame''', only the '''High''' armour avoids the '''Machineguns'''. But both classes have staggering defiencies against '''Vulcans''' and '''Missiles'''.
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And lastly, the units themselves have an additional modifier for their respective '''Weapons''' and '''Armour'''.  Most are used to increase or decrease the effectiveness of thier respective '''Weapons''' and '''Armour'''.  As a rule of thumb the more expensive the unit, the more effective their '''Weapons''' and '''Armour'''.
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===Capturing, Building, and Understanding Income===
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Besides the standard '''Terrain''' ('''Mountains''', '''Forests''', etc.), there are '''Buildings''' ('''Cities''', '''Capitols''', '''Factories''', '''Ports''', '''Airports''') which provide bonuses outside of '''Terrain Defence'''. 
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All '''Buildings''' can be '''Owned''' by a player.  At the start of a game, the '''Map Maker''' decides to "give" select '''Buildings''' to '''Players''' or are considered '''Neutral''' and must be fought over by the '''Players'''.  All '''Buildings''' owned by a '''Player''' give that '''Player''' a certain amount of '''Income''' and also serve as '''Repair Facilties'''.
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For '''Neutral''' or '''Enemy Buildings''', a '''Player''' can perform a '''Capture''' which, if successful, will make a '''Building Owned''' by the '''Player'''.  In
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===Using Terrain to your advantage===
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==Units==
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===Infantry===
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While the world of Battalion only has two types of Infantry units, their usage in a game can affect the overal result of a map.  They have two bonus above that of normal units:
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    1)  Infantry can cross mountians, albeit at a slower rate than over normal terrain.
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    2)  Infantry units can be loaded into '''Transports''', '''ASW's''', and '''Heavy Scorpions'''
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'''AT Commando''' - Or Anti-Tank Commando, is the basic Infantry unit.  The AT Commando has the ability to '''Capture''', or take possession of '''Buildings''' ('''Cities''', '''Factories''', '''Ports''', and '''Air Bases''').  The main weapon of an AT Commando is a machinegun that is quite capable against other infantry units and can moderately harm '''Low-Flying Aircraft'''.  The secondary weapon is a bazooka that is able to damage any '''Armoured Vehicle''', this attack does a decent amount of damage to units of the '''Light''' and '''Truck''' armour classes.
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'''Naplam Commando''' - This unit is the cheapest unit in the game.  Its attack, while weaker than the '''AT Commando''', is capable of negating '''Terrain Defences''', basically meaning that a '''Scorpion''' on a '''Capitol''', with a '''Terrain Defence''' of 4, fairs just as well as one on a '''Road''', with a '''Terrain Defence''' of 0.
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===Tanks===
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Their are six different tank units in Battalion.  While this may sound intimidating, each tank has a specific use that distinguishes it from all of the others.
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'''Scorpion''' - The Scorpion is the lightest and cheapest tank, and arguably the tank with the widest range of uses.  It has the capability to move 6 squares over roads and grass, making it one of the fastest ground units in the game.  Scorpions are best used in tandem with other scorpions, as three full health Scorpions usually can take out many much more expensive units.
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'''Surface-To-Air Tank''', or '''STAT''' - The STAT is a fast and specialized tank.  While most tanks are armed with '''Cannons''', the '''STAT''' is armed with a '''Vulcan'''.  This high-speed machine gun is highly effective against '''Air''' and '''Infantry''' units, but wanes when attacking most '''Armoured''' foes, such as the '''Scorpion'''.  The '''Armour''' of an STAT is less than that of a '''Scorpion''', requiring a '''first strike''' method of attack for maximum effecteviness.
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'''Heavy Scorpion''' - The Heavy Scorpion is the slower, more powerful, and more expensive counterpart to the Scorpion. Its armor gives it a greater defense, but it is still vulnerable to weaker units like Scoprions and AT Commandos if it is not situated on a high defense tile like a forest or a building.  The Heavy Scorpion has the capability to transport one Infantry unit, making it useful in situations where heavily defended choke points are very close to an enemy's capitol.
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'''Annhilator''' - The Annhilator is the one '''Premium Unit''' that is available to all players in Battalion.  The Annhilator is the most expensive ground unit in the game, costing an enourmous $22,000 to produce.  The Annhilator has extremely heavy armor, but it is still vulnerable if it is attacked in multiple directions on weakly defended tiles like roads, plains, and shores.  Since the Annhilator moves very slowly, opponents usually have a chance to prepare for its arrival and build countering untis like Mortar Tanks and AT Arrays.  While new players may be tempted to rush to building Annhilators becuase of its apparent strength, they should be warned that its immobility and huge price is not very cost effective when compared to, say, three Scorpion Tanks.
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'''Hovertank''' - The Hovertank is a Premium-Only unit.  It has the same stats as a regular Scorpion, but it gains the added ability to hover over water.  This can make the Hovertank very valuable on maps where a small amount of water seperates a base from an important region to control.  However, large distances over water should be not forged by Hovertanks due to their slow movement while hovering above water.  The Hovertank moves very slowly over Forests and cannot move over mountains.  The Hovertank is also qutie expensive, so it is advised that they should be used only in special circumstances.
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Hovertanks have the interesting property of being the only units that can be unloaded on to water from a Carrier.  Carriers can be used in tandem with Hovertanks to assault parts of islands with no shores, for example.
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'''Shadow''' - The Shadow is another Premium-only unit.  It has the special property of being able to cloak itself until its energy runs out.  Activating the cloak on the Shadow costs 20 energy, and each turn that the cloak is on it loses 10 energy.  When its energy reaches 0, it automatically uncloaks.  When uncloaked, the Shadow gains energy back at a rate of 10 per turn.  While cloaked, the Shadow is extremely deadly.  Its firepower doubles, making it able to assassinate vulernable units like AT Arrays.  The Shadow is a great unit to sneak behind enemy lines.  In addition, the Shadow can also be used to block choke points when an enemy has only one unit that it can use to reveal the tank. The Shadow will also remain cloaked if it successfully destroys its target when attacking.
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===Indirect Units===
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The four '''Ground''' Indirect units (the only '''Naval''' Indirect Unit, the '''Frigate''', will be covered in the '''Naval Section''') have a unique method of '''Attack''', by indirectly engaging the enemy, hence the term.  While the uses of these units are boundless, there are a few conditions that must be met:
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    1.  A unit must be within the range of the Indirect Unit, meaning an enemy
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            must be close enough to be '''Attacked'''
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    2.  The Indirect Unit's weapon must be able to '''Attack''' that class of
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            unit, meaning that an Indirect Unit with a '''Cannon''' weapon, it
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            CANNOT '''Attack''' an '''Air'''.
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    3.  An Indirect Unit cannot '''Move''' AND '''Attack'''.  NOTE:
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            To '''Attack''' with an Indirect Unit, you must select it and then
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            click it again and select '''Attack''', which will only be available
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            if there are units in range.
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'''Mortar Tank''' - This is the basic artillery piece used in Battalion.  It can '''Attack''' any unit that is 2 or 3 '''Squares''' away from it.  It has a moderately strong '''Cannon''', able to damage a '''Sorpion''' almost as much as an actual '''Scorpion'''.  Its '''Armour''' is less than that of a '''Scorpion''' and is thusly held just off of the front lines to provide support for the main force. 
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'''Anti-Tank Array''', or '''AT Array''' -  This is pinticle of '''Ground''' Indirect units.  It has a superior range than that of a Mortar Tank, reaching targets 3, 4, and even 5 '''Squares''' away.  Its reach comes with powerful '''Rockets''', which while doing great damage to '''Tanks''' and other armoured vehicles, is less proportionally less effective on '''Infantry''' units.  But its '''Armour''' is its main weakness,  being much less than that of a '''Mortar Tank''' and of the class '''Truck'''.  Most any '''Attack''' by a reasonably strong unit is capable of almost crippling this unit, almost forcing a commander to withdraw the unit for repairs.
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'''Anti-Air Array''' or '''AA Array''' - This unit is higly specialized and darn good at what it does.  With the ability to '''Attack''' any unit 3, 4, or 5 squares away, while it does sound like the '''AT Array''' there's one small catch.  The AA Array uses '''Missiles''' which tear any and all '''Air''' units to shreds.  Its '''Attack''' is so devastating to '''Air''' units, under normal circumstances, an AA Array can destroy any and all '''Air''' units.
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'''Longbow Artillery''' - This '''Premium''' unit has the best of both worlds, it can '''Attack''', with its '''Cannon''', any '''Ground''' or '''Naval''' unit and, with its '''Missiles''', any '''Air''' unit.  While this lovely little package can '''Attack''' any uni, at long range, the power of the '''Attack''' suffers.
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===Transport===
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The Transport is a unique unit, in that it is the only '''Ground''' unit that can carries '''Infantry''' units (Even though a '''Heavy Scorpion''' can carry one '''Infantry''' unit it is better catagorized as a '''Tank''').  It also has healing capabilities, able to heal all player '''Ground''' units directly adjacent to it in the horizontal and vertical directions (but not diagonally) by 10%.  It continues to set its self apart by having no armaments really solely on its '''Armour''' for protection, which is equivalent to that of a '''Scorpion'''.
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===Naval===
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The seas of the Battalion world are frot with danger and powerful units.  All Naval units must be built from a '''Port''' and can only move on '''Sea''' tiles ('''Sea''', '''Reefs''', '''Shores''', and '''Ports'').
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'''Carrier''' - This unit is the cheapest Naval units and comes equipped with no weapons.  This unit is designed to ferry '''Ground''' units across the seas and can only unload when the Carrier is on a '''Shore''' tile AND there is an open, adjacent, '''Ground''' tile.  NOTE:  A unit can ONLY be placed on terrain in which it can actauly move on, i.e. a '''Scorpion''' can't be placed on top of a '''Mountain'''.
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'''Sub''' - This unit can only attack other Naval units, but does have a strong attack and is a '''Direct-Fire''' unit.  A special ability of the Sub is the ability to '''Cloak''', using 20% '''Energy''' to '''Cloak''' and 10% '''Energy''' for each following turn.  The Sub can be '''Un-Cloaked''' after it is moved in a similiar manner to how it was '''Cloaked'''.  The Sub is also invulnerable to '''Cannon''' and '''Rocket''' attacks, meaning the Sub can only be attacked by '''Machinegun''' and '''Vulcan'''.
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'''Destroyer''' - This unit is a '''Direct-Fire''' unit specializing in attacking '''Subs''' and '''Air''' units.  It is a fast and light vessel, but should not sail into water carelessly.  Even though it is designed to combat them, a Destroyer can be attacked and significantly injured by '''Subs''' and '''Air''' units.
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'''Frigate''' - The king of the seas, a Frigate is a decidedly dangerous unit.  With a '''Range''' of 2 to 6, its '''Cannons''' can fire off powerful barrages at units that an '''AT Array''' would not be able to '''Attack'''.  But the Frigate, being only armed with '''Cannons''', has no defense against a '''Sub''', which could easily cripple a Frigate in a single '''Attack'''
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===Air===
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The Air units in Battalion are further broken down by '''Low''' and '''High''' qualifications.  The '''Low''' units are the helicopters ('''ASW's''' amd '''Gunships''') and can be '''Attacked'''' with '''Machineguns''' meaning that '''Infantry''' and '''Tanks''' can '''Attack''' the '''Low''' units.  The '''High''' units are the airplanes ('''Interceptors''' and '''Nova Bombers''') and can only be reached with '''Vulcan''' and '''Missile''' weapons.
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'''ASW''' - This unit can transport one '''Infantry''' unit anywhere.  Unlike the '''Transport''', an ASW can fly over '''Mountains''' and other hazardous terrain.  Like its '''Ground''' counterpart, it has no armaments and only weak '''Armour''' to protect it and its cargo.
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'''Gunship''' - This unit is an attack helicopter capable of doing decent damage to '''Ground''', '''Naval''', and other '''Low Air''' units.  It is armed with '''Rockets, which are used against various '''Ground''' and '''Naval''' units, doing moderate damage to '''Tanks'''.  Its '''Machineguns''' are used against '''Infantry''' and '''Low Air''' units and is also quite effective against '''Subs'''.
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'''Interceptor''' - This high flying jet has one of the largest movement ranges, but can only  attack '''Air''' units.  The Interceptor's powerful '''Missiles''' can annihilate any and all '''Air''' units.  Problem is, though, the '''Missiles''' are the only weapons the Interceptor has, meaning it can not attack anything BUT '''Air''' units.
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'''Nova Bomber''' - This high flying bomber delivering devastating payloads onto '''Ground''' and '''Naval''' units.  The Nova Bomber's attack will typically destory any unit not on a '''Forest''' or terrain with a higher '''Terrain Defence'''.
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==Terrain and Buildings==
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Current revision as of 16:03, 18 January 2014

R9qrIs Thanks again for the post.Really looking forward to read more.

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