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==ScreenShot== | ==ScreenShot== | ||
I'd uploaded some images to [http://www.gamedev.net/community/forums/topic.asp?topic_id=434043 gamedev.net] | I'd uploaded some images to [http://www.gamedev.net/community/forums/topic.asp?topic_id=434043 gamedev.net] | ||
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==Features== | ==Features== |
Revision as of 11:28, 13 November 2012
Fio is a Fallout-like role-playing game engine which is still under development.
Contents |
ScreenShot
I'd uploaded some images to gamedev.net Media:http://www.nokisoft.com/fio/wiki/IMOD-Fio-start-trial.gif
Features
now with the v0.1:
- dialog sys
- quest sys
- combat sys
- Unicode, support both English and traditional-Chinese
- build-in GUI
- 70+ modding API
- save & load
- music and background sfx
- party member, (Smoke(the dog) in Arroyo garden)
- team attack, (try to attack one villager in arroyo will annoy all others in the same map)
- record and replay, (mainly for test)
Several features like world map, pipboy, S.P.E.C.I.A.L sys editor is not ready yet; World map will be added in next release for multi-towns.
The Design
The design of Fio is mainly scratched out on A4 white papers(60+ pages now) with colour pencils for Pen and paper wick ideas.
Here's some description:
- Bird's-Eye
- Isometric
- Caching
- Iterators
- LuaBinder
- Scripting
- FioWin
- Engine
- Design Principle
- The Game Itself
- Path Finding
- Data Description In Lua
- Toolkit
- Multi Language Support & Unicode
- Render
- Frm, Frame, S, T, U
- GFXs
- UnitTest
- The Half-baked Editor - FioEd
- TeamX and NMA
- Resource Packing
- Debugging
- Test Farm
Plan
Brief History
Nuggets in Fallout2
File Format
Format of Files of Fallout2/Fio
The legendary TeamX has done a great work on decrypting Fallout's file. But most file format is described in Russian. Here while writing Fio I translate some files(or file frags) into English thru an on-line translation service - though the translation is not very accurate, but the meaning is there.
Contact Us
You can reach developers of Fio thru abrash_han@hotmail.com.