Grayhand: Sample Miracles

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Contents

Domain Miracles

0. Estate-driven divination (Simple; 0 MP)

"You can tell when your estate is in danger."

1. Ghost miracles (Simple; 0 MP)

"You can make easy-to-see-through illusions and minor enhancements."

2. Lesser Divinations (Simple; 0 MP)

"You can get any mundane info related to the estate."

3. Lesser Preservations (Simple; 0 MP)

"Make things more resistant or longer lasting. Protect and extend."

  • Enforce a lie against truth serums.
  • Keep a lie from being undone within a victim who is being told it is a lie.
  • Make a lie or illusion more resilient against the reasoning power of its victims.
  • Make an illusion seem more real.

4. Lesser Creations (Simple; 0 MP)

"Cause part of the estate to come into being."

  • Create a prop.
  • Create a lie within a mortal or spirit.
  • Create a mirage.

5. Lesser Destructions (Simple; 0 MP)

"Remove an aspect of the estate from the area or from existence."

5. Major Divinations (Simple; 0 MP)

"Get revelations, through the estate, of shadowy future images, or exact images of anywhere the estate has been."

6. Major Preservations (Normal; 1 MP)

"Perform preservation magics of epic scope."

  • Create an infallible lie.
  • Make a lie or illusion contagious.

6. Lesser Changes (Normal; 1 MP)

"Perform preservation magics of epic scope."

7. Major Creations (Hard; 2 MP)

"Create huge, important, or impossible things related to the estate."

8. Major Destructions (Deep; 4 MP)

"Turn off the Sun (or whatever)."

9. Major Changes (Deep; 4 MP)

"Alter major, important aspects or properties of the domain."

Word of Command: Max of 13 Miracle Levels; 8 MP; Highest Wound Level

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