Grayhand: Sample Miracles
From Familia Niveum
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== '''Domain Miracles''' == | == '''Domain Miracles''' == | ||
- | Grayhand is the master of his Estate and proud of it. His pre-Noble skills in the art of deception have been augmented to allow him god-like control as the Regal of Deception. In addition to this, Grayhand is very creative in the application of his powers in nearly every situation. Lying is an art form, and any work of art benefits from the imagination of its artist. | + | Grayhand is the master of his Estate and proud of it. His pre-Noble skills in the art of deception have been augmented to allow him god-like control as the Regal of Deception. In addition to this, Grayhand is very creative in the application of his powers in nearly every situation. Lying is an art form, and any work of art benefits from the imagination of its artist. His pride is kept in check though by his calm demeanor, allowing him to resist the impulse to use the more power-consuming abilities of his prowess unless driven by deep hatred and vengeance. |
===0. Estate-driven divination (Simple; 0 MP)=== | ===0. Estate-driven divination (Simple; 0 MP)=== | ||
"You can tell when your estate is in danger." | "You can tell when your estate is in danger." |
Revision as of 22:23, 29 March 2007
Domain Miracles
Grayhand is the master of his Estate and proud of it. His pre-Noble skills in the art of deception have been augmented to allow him god-like control as the Regal of Deception. In addition to this, Grayhand is very creative in the application of his powers in nearly every situation. Lying is an art form, and any work of art benefits from the imagination of its artist. His pride is kept in check though by his calm demeanor, allowing him to resist the impulse to use the more power-consuming abilities of his prowess unless driven by deep hatred and vengeance.
0. Estate-driven divination (Simple; 0 MP)
"You can tell when your estate is in danger."
1. Ghost miracles (Simple; 0 MP)
"You can make easy-to-see-through illusions and minor enhancements."
- Basic images and hologram-like projections.
- A minor illusory cover/disguise of a minor detail on a person or object.
- Make someone's words seem kind of deceitful.
2. Lesser Divinations (Simple; 0 MP)
"You can get any mundane info related to the estate."
3. Lesser Preservations (Simple; 0 MP)
"Make things more resistant or longer lasting. Protect and extend."
- Enforce a lie against truth serums.
- Keep a lie from being undone within a victim who is being told it is a lie.
- Make a lie or illusion more resilient against the reasoning power and convictions of its victims.
- Make an illusion seem more real.
- Make someone more likely to lie, make rumors, or spread false gossip.
- Make a lie mildly contagious or more likely to spread.
4. Lesser Creations (Simple; 0 MP)
"Cause part of the estate to come into being."
- Create a prop.
- Create a lie within a mortal or spirit.
- Create a mirage.
- Envelop a victim within a sphere of illusion that shows their surrounds in a different way (static). Ex: A desert becomes a forest. (Nicknamed the I-Ball)
- Create the notion of deceit in truthful words.
- Turn invisible.
- Make the creator seem like they are actually positioned elsewhere.
5. Lesser Destructions (Simple; 0 MP)
"Remove an aspect of the estate from the area or from existence."
- Remove a lie from an area.
- Make someone immune to a certain kind of deception.
- Destroy any faults in a lie (discontinuities).
- Remove the capability to lie from someone.
5. Major Divinations (Simple; 0 MP)
"Get revelations, through the estate, of shadowy future images, or exact images of anywhere the estate has been."
6. Major Preservations (Normal; 1 MP)
"Perform preservation magics of epic scope."
- Create an infallible lie that cannot be undone.
- Make a lie or illusion highly contagious.
6. Lesser Changes (Normal; 1 MP)
"Twist and remake things from your estate into new forms, with new properties."
- Make a lie seem real enough to actually invoke an effect as if it were real. Ex: The person dies from an imaginary bullet; parry a blow with a sword of illusion.
- Give a lie or illusion a viral-like quality.
- Change the intent of another's lie.
- Empower a lie to make it dynamic in a sentient way.
7. Major Creations (Hard; 2 MP)
"Create huge, important, or impossible things related to the estate."
- Fool a miraculous power into thinking the illusion's creator has an Auctoritas capable of deflecting it.
- Fool a miraculous power into thinking its user had intended a different target or effect (even redirecting it against its own Power).
- Create a massive number of self duplicates.
- 'Rewire' someone's personality, history, or motives through a lie.
- Emulate the spirit or abilities of another Power.
- Create an illusion real enough to fool Creation itself in some or all ways. (Like a Deceiver's Blind Lie) Ex: Drive a car over an illusory bridge.
- Create an illusion on a massive scale. Ex: A mirage spanning many square miles.
- Create a living illusion.
- Greater 'I-Ball'; create a sphere around people that dynamically changes their surroundings and everything they see in a certain way and reacts as the creator intends it to; acts as a sort of prison.
- Make any truth sound, without a doubt, like a lie.
- Make a person only speak lies.
- Send a lie to all mortals.
- Curse a person to turn all they experience into an illusion.
8. Major Destructions (Deep; 4 MP)
"Turn off the Sun (or whatever)."
- Make someone or a group immune to deception.
- Destroy an entire chain of lies or specific ones in a huge area.
9. Major Changes (Deep; 4 MP)
"Alter major, important aspects or properties of the domain."
- Make an illusion or false perception into reality. Ex: An illusory bridge becomes steel and mortar; a rumor about a saint being evil ends up turning that saint into a villain.
- Make a truth into a lie.